CrossLOPER said:
The fact that console developers aim to make consoles more PC like with multiple usage (I personally think this is a mistake). You can argue that "it is cheaper", but what are you buying? I flashy unmodifiable computer with limited usage. It's like a mac, except even more useless. You can't modify it and if a part fails, you have to ship off the entire thing, not matter how minor this issue is because consoles are not designed to be easily repaired.
I also challenge your assertion that PCs are the cause of shitty gameplay and story. Dead Space 3 money issues are the result of the monkey management at EA where making a buck has become the primary objective. There is nothing wrong with wanting to make money, but you should focus on making a good product, not squeezing IP for all it is worth with DLC and shit. Also, the limits of the consoles control make for massive limitations in gameplay. I hated what happened to The Witcher 2. The inventory was nice and neat in the first game and I could use that mouse to move around and prioritize my attacks. Instead, I have to rely on auto aim and mash the left mouse button until everything dies and my inventory is just a giant list of stuff. Why? Because it was easier to program this on the XBOX360.
Oh, and if you have a lame computer, you can always lower the settings to what they would be on a console.
The Mac comparison is apt, but I'm going to beat a dead horse and add my two cents. The console vs. PC debate is closer to the iPhone vs. Android debate. Each user of each OS loves it for entirely opposing reasons. Apple has a closed system which makes it simple and easy to use. You don't have to "make it work." Android is highly modifiable meaning you can almost get it to do whatever you want. I'm a PS3-lover and I avoid Apple like the plague. I'll gladly spend several weeks making a new Android phone work however I want, customizing it to the nth degree, but when it comes to games, I just want the game to play from the second I unwrap the plastic.
Some of the later arguments in this thread, mostly concerning money, kind of miss the point. What you see as a waste of money because of more expensive games, we console owners see as an investment in time. We don't *have* to patch a game, and often on the PS3, there isn't much in the way of installation. But a new PC game can often mean hours of tinkering to find what setting has thrown off your system. And when it comes to games, I just don't feel like it. I'd rather pop it in and press play, maybe watch The Daily Show if it requires an installation.
Plus, what we lose in games, we save on hardware costs. Four years after buying my PS3, and the only thing I've had to replace was the hard drive, and that was optional. My desktop PC on the other hand? Multiple incarnations over the years. Always having to upgrade or add components to run the latest games. My PS3 simply runs them, no modification necessary, no additional costs down the line. It's fixed-cost vs. variable-cost.
But mostly it's iPhone vs. Android.