Most people see the glass as half empty or half full. Yahtzee, you see to look at it and ask,"Can I slice my wrist with it?"
I wonder at times if a female Indiana Jones can even work (for long) ...The Almighty Aardvark said:Not sure if I'm going to try out this iteration, sounds like they've still got most of what I disliked from the first game.
- Giant set pieces falling apart around you in such a convenient way that they leave you exactly one linear path to leave through
- Setting things up to make you feel protective of Lara, and as such they'll beat her up to try to make you feel sorry for her (as opposed to making a character you'd want to be)
- Lara's voice
I liked the first game, but I'm not sure I can deal with another game full of these
That's kind of the problem. The "Generic White Male Protagonist" exist to allow the player to vicariously live the adventure.Havtorn said:As for new Lara she's essentially a gender-reversed Generic White Male Protagonist, and I can't help but feel that a lot of people who are complaining that she's now a boring character have been perfectly fine playing that dude since forever.
I think you're greatly underestimating the market. I remember reading before that the adventure genre is the genre (or at least one of the genres) with the largest female demographic. Can't remember what the actual percentage was though.deadish said:I wonder at times if a female Indiana Jones can even work (for long) ...
As pointed out in Plinkett's "Indiana Jones and the Crystal Skull" review, Indiana Jones is vicarious entertainment - Indiana Jones as a character cannot be old; No one likes being old.
It also doesn't work when the protagonist is the opposite gender to the viewer/player.
Who exactly is Laura suppose to appeal to? Women who like adventure? How big a market is that?
I don't put much stock in psychobabble.slo said:Men who like women who like adventure is a bit bigger market.deadish said:Who exactly is Laura suppose to appeal to? Women who like adventure? How big a market is that?
Also, according to Jung most of the men have their respective Anima inside them and most of the women have their respective Animus. So there's no problem with gender whatsoever, as long as one can identify with protagonists wishes and principles. Not that the new Lara has any.
Is it just me or the new Lara is basically Twilight Sparkle? A nerdy girl in distress, who has power to fight baddies because friends?
There is adventure and there is "guns blazing, kill everyone" adventure.The Almighty Aardvark said:I think you're greatly underestimating the market. I remember reading before that the adventure genre is the genre (or at least one of the genres) with the largest female demographic. Can't remember what the actual percentage was though.deadish said:I wonder at times if a female Indiana Jones can even work (for long) ...
As pointed out in Plinkett's "Indiana Jones and the Crystal Skull" review, Indiana Jones is vicarious entertainment - Indiana Jones as a character cannot be old; No one likes being old.
It also doesn't work when the protagonist is the opposite gender to the viewer/player.
Who exactly is Laura suppose to appeal to? Women who like adventure? How big a market is that?
Anecdotally, whenever I recommend games to female gamers ICO, Journey and SotC, all very adventure heavy games, they tend to get great reception.
As for it not working with the opposite gender, it depends on what features create enough of a difference to stop you being able to identify with them. I can identify with most female characters much more easily than Marcus Fenix, and I find myself creating about as many female characters as male when gender is an option. It really depends on the person
deadish said:It's also not a matter of identifying with the protagonist's "wishes and principles". The typical human male has little in common with Indiana Jones - he is good looking, fit as heck, relatively popular with women, goes on daring adventures in which he does the nigh impossible ... etc. As pointed out by the Plinkett reviews, Indiana Jones isn't exactly a deep character - he is really "the hat, the whip and the leather jacket". We aren't interested in his "wishes and principles", we aspire to his (fictional and fantastical) lifestyle.
To my understanding, the earlier Tomb Raider games were a lot less of "guns blazing" adventure. Just because they decided to capitalize more on the guns blazing aspect in the recent games doesn't mean that it couldn't have worked otherwise.deadish said:There is adventure and there is "guns blazing, kill everyone" adventure.
I'd say less wishes and principles, and more demeanor, personality and appearance that cuts off my ability to identify with Marcus Fenix. But I think what you're saying is that you're talking more about a power fantasy than identificationAlso,
deadish said:It's also not a matter of identifying with the protagonist's "wishes and principles". The typical human male has little in common with Indiana Jones - he is good looking, fit as heck, relatively popular with women, goes on daring adventures in which he does the nigh impossible ... etc. As pointed out by the Plinkett reviews, Indiana Jones isn't exactly a deep character - he is really "the hat, the whip and the leather jacket". We aren't interested in his "wishes and principles", we aspire to his (fictional and fantastical) lifestyle.
Not saying deep and interesting characters are bad.slo said:Ooh, a sceptic. Well, I think if I get a sharp shovel and dig deep enough into your skull, I'll find more that enough characters that aren't male or even human that you've successfully identified with throughout your life... or maybe a very shallow person. Duhuhuh.deadish said:I don't put much stock in psychobabble.
Nancy Drew type adventure sure. Guns blazing, leaping from cliffs ... I don't know man.
It's also not a matter of identifying with the protagonist's "wishes and principles". The typical human male has little in common with Indiana Jones - he is good looking, fit as heck, relatively popular with women, goes on daring adventures in which he does the nigh impossible ... etc. As pointed out by the Plinkett reviews, Indiana Jones isn't exactly a deep character - he is really "the hat, the whip and the leather jacket". We aren't interested in his "wishes and principles", we aspire to his (fictional and fantastical) lifestyle.
No, most of the characters are only interesting in what they want and why they want that. No one would watch a movie that's just plain lifestyle end to end. Well, some would, but those are weird people and they don't count.
Ya ... but that's kind of you. I believe >90% of men do not think that way.The Almighty Aardvark said:If it's all about the lifestyle, why does the gender matter? I'm a white, blonde guy, but my vicarious power fantasy can take the form of a woman, a dark haired person, an asian person, or all the above. As long as they're doing things that I'd like to imagine myself doing, that's the vicarious part.
Could be, but I feel like if it is, that's just underexposure. Female gamers have had to resort to it for decades, given the meager selection of female characters to choose from. If they found a way to enjoy it, I'm sure most guys can toodeadish said:Ya ... but that's kind of you. I believe >90% of men do not think that way.The Almighty Aardvark said:If it's all about the lifestyle, why does the gender matter? I'm a white, blonde guy, but my vicarious power fantasy can take the form of a woman, a dark haired person, an asian person, or all the above. As long as they're doing things that I'd like to imagine myself doing, that's the vicarious part.