Zero Punctuation: Rise of the Tomb Raider

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conanthegamer

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Most people see the glass as half empty or half full. Yahtzee, you see to look at it and ask,"Can I slice my wrist with it?"
 

Johnny Thunder

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In terms of gameplay and production values and all that this is an excellent game in my opinion, but I still did not enjoy it because I do not like the rebooted Lara and the general tone of the game. This realistic Nolanized version does not allow for fantastical things like monsters, dinosaurs, skinless clones of Lara, legless giants that swallow you whole, or gunfights during a high speed motorcycle chase. And unlike Christopher Nolan who knew how to take characters like Joker and Bane and make them awesome characters in their own right this new Lara is IMO so dull, so homogenized, so irritating. I am longing for the return of old Lara, and this trend of Nolanizing stuff can't die soon enough, unless it is done by Nolan himself...
 

Havtorn

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Wow. It's been a while since I checked out these comment sections, but the tone here is a lot more venomous than I remember them being.

As for new Lara she's essentially a gender-reversed Generic White Male Protagonist, and I can't help but feel that a lot of people who are complaining that she's now a boring character have been perfectly fine playing that dude since forever. No, they're probably not going to do anything particularly brave or niche with the character because the people funding the project are terrified of accidentally doing something that drives players away. So we get the same piece of wonderbread we always do, because having the wonderbread with ladyparts is apparently enough of a risk.


The main problem I have with these games? I don't think they really fare that well from being open-world. To me they're the most fun and epic when you're running though the very linear parts or solving puzzles anyway so the crafting and collectibles seem so superfluous. Other than that I think they're fine. They're not going to revolutionize anything, but expecting that from a 20 year old franchise would be very optimistic.
 

cikame

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I have the same issues with the new Lara, the voice acting and breathing in the first reboot game were bad enough to put me off playing this one completely.
 

deadish

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The Almighty Aardvark said:
Not sure if I'm going to try out this iteration, sounds like they've still got most of what I disliked from the first game.
- Giant set pieces falling apart around you in such a convenient way that they leave you exactly one linear path to leave through
- Setting things up to make you feel protective of Lara, and as such they'll beat her up to try to make you feel sorry for her (as opposed to making a character you'd want to be)
- Lara's voice

I liked the first game, but I'm not sure I can deal with another game full of these
I wonder at times if a female Indiana Jones can even work (for long) ...

As pointed out in Plinkett's "Indiana Jones and the Crystal Skull" review, Indiana Jones is vicarious entertainment - Indiana Jones as a character cannot be old; No one likes being old.

It also doesn't work when the protagonist is the opposite gender to the viewer/player.

Who exactly is Laura suppose to appeal to? Women who like adventure? How big a market is that?
 

deadish

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Havtorn said:
As for new Lara she's essentially a gender-reversed Generic White Male Protagonist, and I can't help but feel that a lot of people who are complaining that she's now a boring character have been perfectly fine playing that dude since forever.
That's kind of the problem. The "Generic White Male Protagonist" exist to allow the player to vicariously live the adventure.

It doesn't work with Laura when the player is male.
 

PunkRex

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I think this is why I prefer old-school Lara, at least she had some damn say in what she did, and she did so quite eloquently.
 
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deadish said:
I wonder at times if a female Indiana Jones can even work (for long) ...

As pointed out in Plinkett's "Indiana Jones and the Crystal Skull" review, Indiana Jones is vicarious entertainment - Indiana Jones as a character cannot be old; No one likes being old.

It also doesn't work when the protagonist is the opposite gender to the viewer/player.

Who exactly is Laura suppose to appeal to? Women who like adventure? How big a market is that?
I think you're greatly underestimating the market. I remember reading before that the adventure genre is the genre (or at least one of the genres) with the largest female demographic. Can't remember what the actual percentage was though.

Anecdotally, whenever I recommend games to female gamers ICO, Journey and SotC, all very adventure heavy games, they tend to get great reception.

As for it not working with the opposite gender, it depends on what features create enough of a difference to stop you being able to identify with them. I can identify with most female characters much more easily than Marcus Fenix, and I find myself creating about as many female characters as male when gender is an option. It really depends on the person
 

Kronon

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Well the writer of the series is the daughter of Terry Pratchett, so she basically gets a free pass for a Trilogy then I'm setting the hounds on her.
 

deadish

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slo said:
deadish said:
Who exactly is Laura suppose to appeal to? Women who like adventure? How big a market is that?
Men who like women who like adventure is a bit bigger market.
Also, according to Jung most of the men have their respective Anima inside them and most of the women have their respective Animus. So there's no problem with gender whatsoever, as long as one can identify with protagonists wishes and principles. Not that the new Lara has any.

Is it just me or the new Lara is basically Twilight Sparkle? A nerdy girl in distress, who has power to fight baddies because friends?
I don't put much stock in psychobabble.

Nancy Drew type adventure sure. Guns blazing, leaping from cliffs ... I don't know man.

It's also not a matter of identifying with the protagonist's "wishes and principles". The typical human male has little in common with Indiana Jones - he is good looking, fit as heck, relatively popular with women, goes on daring adventures in which he does the nigh impossible ... etc. As pointed out by the Plinkett reviews, Indiana Jones isn't exactly a deep character - he is really "the hat, the whip and the leather jacket". We aren't interested in his "wishes and principles", we aspire to his (fictional and fantastical) lifestyle.
 

deadish

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The Almighty Aardvark said:
deadish said:
I wonder at times if a female Indiana Jones can even work (for long) ...

As pointed out in Plinkett's "Indiana Jones and the Crystal Skull" review, Indiana Jones is vicarious entertainment - Indiana Jones as a character cannot be old; No one likes being old.

It also doesn't work when the protagonist is the opposite gender to the viewer/player.

Who exactly is Laura suppose to appeal to? Women who like adventure? How big a market is that?
I think you're greatly underestimating the market. I remember reading before that the adventure genre is the genre (or at least one of the genres) with the largest female demographic. Can't remember what the actual percentage was though.

Anecdotally, whenever I recommend games to female gamers ICO, Journey and SotC, all very adventure heavy games, they tend to get great reception.

As for it not working with the opposite gender, it depends on what features create enough of a difference to stop you being able to identify with them. I can identify with most female characters much more easily than Marcus Fenix, and I find myself creating about as many female characters as male when gender is an option. It really depends on the person
There is adventure and there is "guns blazing, kill everyone" adventure.

Also,

deadish said:
It's also not a matter of identifying with the protagonist's "wishes and principles". The typical human male has little in common with Indiana Jones - he is good looking, fit as heck, relatively popular with women, goes on daring adventures in which he does the nigh impossible ... etc. As pointed out by the Plinkett reviews, Indiana Jones isn't exactly a deep character - he is really "the hat, the whip and the leather jacket". We aren't interested in his "wishes and principles", we aspire to his (fictional and fantastical) lifestyle.
 
Sep 13, 2009
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deadish said:
There is adventure and there is "guns blazing, kill everyone" adventure.
To my understanding, the earlier Tomb Raider games were a lot less of "guns blazing" adventure. Just because they decided to capitalize more on the guns blazing aspect in the recent games doesn't mean that it couldn't have worked otherwise.

Also,

deadish said:
It's also not a matter of identifying with the protagonist's "wishes and principles". The typical human male has little in common with Indiana Jones - he is good looking, fit as heck, relatively popular with women, goes on daring adventures in which he does the nigh impossible ... etc. As pointed out by the Plinkett reviews, Indiana Jones isn't exactly a deep character - he is really "the hat, the whip and the leather jacket". We aren't interested in his "wishes and principles", we aspire to his (fictional and fantastical) lifestyle.
I'd say less wishes and principles, and more demeanor, personality and appearance that cuts off my ability to identify with Marcus Fenix. But I think what you're saying is that you're talking more about a power fantasy than identification

If it's all about the lifestyle, why does the gender matter? I'm a white, blonde guy, but my vicarious power fantasy can take the form of a woman, a dark haired person, an asian person, or all the above. As long as they're doing things that I'd like to imagine myself doing, that's the vicarious part.

It's broken for me a bit in Tomb Raider not because she's a woman, but because lots of what she's doing is getting beaten up to trigger someone else's protective fatherly instincts, and that's not a vicarious fantasy of mine
 

deadish

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slo said:
deadish said:
I don't put much stock in psychobabble.

Nancy Drew type adventure sure. Guns blazing, leaping from cliffs ... I don't know man.

It's also not a matter of identifying with the protagonist's "wishes and principles". The typical human male has little in common with Indiana Jones - he is good looking, fit as heck, relatively popular with women, goes on daring adventures in which he does the nigh impossible ... etc. As pointed out by the Plinkett reviews, Indiana Jones isn't exactly a deep character - he is really "the hat, the whip and the leather jacket". We aren't interested in his "wishes and principles", we aspire to his (fictional and fantastical) lifestyle.
Ooh, a sceptic. Well, I think if I get a sharp shovel and dig deep enough into your skull, I'll find more that enough characters that aren't male or even human that you've successfully identified with throughout your life... or maybe a very shallow person. Duhuhuh.
No, most of the characters are only interesting in what they want and why they want that. No one would watch a movie that's just plain lifestyle end to end. Well, some would, but those are weird people and they don't count.
Not saying deep and interesting characters are bad.

Just Indiana Jones isn't about that. The characters are intentional shallow - every movie in the trilogy had an ambiguously evil bad guy that you can easily hate.
 

deadish

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The Almighty Aardvark said:
If it's all about the lifestyle, why does the gender matter? I'm a white, blonde guy, but my vicarious power fantasy can take the form of a woman, a dark haired person, an asian person, or all the above. As long as they're doing things that I'd like to imagine myself doing, that's the vicarious part.
Ya ... but that's kind of you. I believe >90% of men do not think that way.
 
Sep 13, 2009
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deadish said:
The Almighty Aardvark said:
If it's all about the lifestyle, why does the gender matter? I'm a white, blonde guy, but my vicarious power fantasy can take the form of a woman, a dark haired person, an asian person, or all the above. As long as they're doing things that I'd like to imagine myself doing, that's the vicarious part.
Ya ... but that's kind of you. I believe >90% of men do not think that way.
Could be, but I feel like if it is, that's just underexposure. Female gamers have had to resort to it for decades, given the meager selection of female characters to choose from. If they found a way to enjoy it, I'm sure most guys can too