Amaror said:
or is a feature for them. Like making the game not too easy.
See, but none of the problems I had with Risen 1 were related to difficulty.
For example, if you're not using swords, the game beats you over the head with how you
should have used swords. Most rare items you find are swords...
There are 3 sword types in the game (long, bastard, and two-handed, iirc, maybe there were only 2), but only one type of everything else.
Getting the ability to prospect is a difficult thing since there is only one person who trains it, but then the only thing you can do with the ore is smith it.
And you can only smith it into swords...
While we're on smithing... I hated how you had to wait until the local blacksmith was done with the forge/anvil/whetstone/etc to use it, but then he inevitably moved to the next one you needed, meaning you had to wait some more.
Then the UI was arduous, the Quest tracker, asinine, and the map was well nigh on useless.
I also really don't like the skill system. I know it's a carry-over from Gothic, but, as Yahtzee said, it makes it feel like everyone else is more capable than you, which doesn't bode well when you're the intrepid hero. The fact that there will always be someone else who is at least as good as you makes you wonder why you can't get more help taking down the Personification of Evil d'jour.
IDK, I enjoyed the first game for a while, but after a time the frustrations outweighed the charm and I shelved it and any interest I had in the second.
p.s. oh, and there is the fact that the first game was wildly misogynistic, but that's a different topic altogether.