Alydr post=6.74071.823109 said:
You can excuse bad design choices as intentional if you want, but after the durability system of the first game (and no repair system that I could find after RTFMing and running around aimlessly), the fact that armor got shot to hell almost instantly, and the godawful endurance/stamina system (made only marginally better by stacking the fuck out of artifacts that boost endurance -- which made getting into unexpected combat almost instant death), I just plain don't care anymore.
There's realistic but fun, like Deus Ex (which wasn't terribly realistic even still, but digression), and then there's realistic and expensive train model set fun like STALKER. There might be fun under there somewhere, but without having an entry-level learning curve or any form of tutorial help, the layperson experience is going to be "this is shit." Especially when the game maintains the complexity of the original STALKER.
Most people don't want extensive military training to play their video games, that's why they tend to fudge a bit when it comes to run n' gun gameplay. However, I will say that I dislike Halo for being too run n' gun and not enough do things that aren't shoot shit/stab shit/blow shit up -- the first being an exception given the time period it was released, when SPACE MARINES IN CARS was still somewhat fresh (in an SP environ anyways, Tribes had been beating that drum for a while). At least with Gears of War you had to constantly interact with the cover system, which behaved like a minigame in and of itself. Nevermind if you went a little crazy in Co-op and played "Boomer Tag" and "Chainsaw the fuck out of everything" like I did.
And, since I mentioned Tribes, one thing a lot of developers seem to be being a lot more wary of are things like Tribes 2's infamous UE error.
http://en.wikipedia.org/wiki/Tribes_2#Dynamix
Who all's been gaming long enough to remember that SNAFU?

Too bad STALKER's crew didn't learn from that.