It might be a little late to suggest this with GTA V right around the corner, but have you ever played Saints Row 2? If not, I highly recommend it. That being said, I'm in total agreement with you.SonOfVoorhees said:I enjoyed them all, though SR3 was a bit to over the top, though it had its moments. I enjoyed SR4. Was a lot of fun and its exactly what i thought it was. An very funny places, loved the singing scene in the car. They said this is the last Saints Row game. I would like another gang game, i did miss the whole starting from nothing and slowly taking over areas, buy houses and buildings etc
I think better than any other games I've seen, GTA3 and Saints Row 2 both do a very good job of portraying you as the soulless bad guy. You're not even an anti-hero, you're a legitimate monster, and you have to be the BEST monster and defeat all the other monsters to win. Saints Row 2 I think is a step better because there's an actual story behind it all rather than go here, get instructions, and kill things like GTA3.FizzyIzze said:It might be a little late to suggest this with GTA V right around the corner, but have you ever played Saints Row 2? If not, I highly recommend it. That being said, I'm in total agreement with you.SonOfVoorhees said:I enjoyed them all, though SR3 was a bit to over the top, though it had its moments. I enjoyed SR4. Was a lot of fun and its exactly what i thought it was. An very funny places, loved the singing scene in the car. They said this is the last Saints Row game. I would like another gang game, i did miss the whole starting from nothing and slowly taking over areas, buy houses and buildings etc
As for Yahtzee, Saints Row 2 was no GTA knockoff. They had 3 more years of development time after San Andreas was released, and it shows. As far as I'm concerned, Saints Row 2 kicks the ass of every GTA game made up to today. That doesn't mean I don't love GTA San Andreas though. Or Saints Row the Third. Or Saints Row IV.
It was really a blessing for me since I played Saints Row the Third first, then #4, and finally, Saints 2. I got to see exactly what was lost in the transition after 2, but at the same time I see why Volition did it. They added tons more Friendly Fire locations, added the ability to customize cars from cribs, and made cribs into safe locations. Also, after Saints 2 it became much easier to make your character attractive. It seemed that in Saints 2 every character but you had a high poly count.Quiotu said:I think better than any other games I've seen, GTA3 and Saints Row 2 both do a very good job of portraying you as the soulless bad guy. You're not even an anti-hero, you're a legitimate monster, and you have to be the BEST monster and defeat all the other monsters to win. Saints Row 2 I think is a step better because there's an actual story behind it all rather than go here, get instructions, and kill things like GTA3.
Which is why I think the stark contrast between SR2 and 3 really disappointed me. Truthfully I think Yahtzee had the bars between 2 and 4 too close together. SR2 was gangsta... SR3 was gangsta in clownshoes... SR4 is just clownshoes. I see the blatant change in design being like Squeenix and their sudden priority on graphics starting with FF7. Those like myself who played FF4-6 saw it extremely disappointing while it gathered a larger new audience that had no idea how good the games were before.
There will be people like me who may never return to SR because we remember when it switched from gangsta parody to a panda suit. Fun or not, it's a complete departure from what it was. It's a definite success, but I think it lost a good portion of its original fanbase while catering to a completely different one.
[HEADING=2]HERE COMES PAUL![/HEADING]tangoprime said:Exactly, I loved that the cardboard boxes had little exclamation points on them too. And it had the exclamation sound effect when you were spotted. And the guards you were killing off whilst in the cardboard box made constant reference to how stupid they were for patrolling in such a manner and hoped nobody would sneak up on them while their backs were turned. Oh, and using vents for no reason. And splinter cell referencing about being invisible in the shadows. That was probably my favorite their-own-hell mission, though Pierce's was freaking hilarious too.Piorn said:But it didn't just immitate, it mocked a lot.
"Hey baby, this Snake is 100% Solid~".
And most importantly, the gameplay didn't suck complete ass, quite the opposite in fact, which made it ok to me.
There have been too many "comedy" games that had gameplay as an afterthought, and while SR4 wasn't really original in any way, it copied enough of the good bits to justify mocking other bits.
Personally, I had a lot of fun with it, even though it was my first entry in the series and I had to puzzle the characters together myself.
You are referring to Captain Sunshine, who hovers over the player character in MHYTRMG and showers him with rose petals and friendship. At this point, Yahtzee and Volition teaming up for MHYTRMG is the only next logical step.Mr. Q said:Kinda surprised he didn't mention the option to use Nolan North as your character's voice. No, really. You can have Nolan North voice your character.
Perhaps its time for the makers of Saints Row to hang it up and try something new... Like teaming up with Yahtzee to finally make his dream game Mankind Has Yet To Recognize My Genius. If only for the main reason which is to see how he'd run with a sandbox crime game. Could be somewhere in the middle between insane parody and serious tone. Then again, he did describe one character having the face of Frank Zappa with nuclear missiles for legs and voiced by Liam Neeson.