I'd highly recommend it.canadamus_prime said:So I should play through at least one of the other games first then?RedEyesBlackGamer said:Be warned, the game is a love letter to fans and the franchise as a whole. There is a lot of content referencing the first 3 games. I'd watch all the cutscenes of the first game on Youtube (or a LP if you have the time), play the second game, and watch a LP of the third on Youtube. Or jut watch LPs/the cutscenes of all the games. You do lose a bit from just the cutscenes, though.canadamus_prime said:I've never played a Saints Row game, but I might be willing to give this one a try once it comes down in price.
For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.lacktheknack said:Proved that to who?AJey said:I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
You?
I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
You dont understand. I am not against it. I played it, finished it, enjoyed it. I just dont feel the element of fun alone is enough to make a game good. Relaxing, even therapeutic, yes. But not necessarily good.TheHomelessHero said:I disagree, if anything, games Saints Row 4 prove that we need more games that don't take themselves too seriously. After playing Bioshock: Infinite, The Last of Us, Tomb Raider, then Far Cry 3 all in succession, I needed a game like Saints Row 4. Gaming today tries waaaaaay too hard to be serious, dark, and/or gritty, and while none of that is necessarily bad, having the occasional "mindless killy-stompy-bang-bang" game to keep some variety in this saturated industry is needed.AJey said:I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
Ok then, I'll have to see if I can find them.RedEyesBlackGamer said:I'd highly recommend it.canadamus_prime said:So I should play through at least one of the other games first then?RedEyesBlackGamer said:Be warned, the game is a love letter to fans and the franchise as a whole. There is a lot of content referencing the first 3 games. I'd watch all the cutscenes of the first game on Youtube (or a LP if you have the time), play the second game, and watch a LP of the third on Youtube. Or jut watch LPs/the cutscenes of all the games. You do lose a bit from just the cutscenes, though.canadamus_prime said:I've never played a Saints Row game, but I might be willing to give this one a try once it comes down in price.
Again... according to you.AJey said:For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.lacktheknack said:Proved that to who?AJey said:I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
You?
I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.
Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
If I could make a recommendation, it'd be to play SR2 - not because many consider it the best in the series, but because that's the game that SRIV calls back to the most. There are definitely some big call backs to SR1 and SRTT, but there are even more for SR2, that'll really allow you to appreciate the game/story more.canadamus_prime said:Ok then, I'll have to see if I can find them.RedEyesBlackGamer said:I'd highly recommend it.canadamus_prime said:So I should play through at least one of the other games first then?RedEyesBlackGamer said:Be warned, the game is a love letter to fans and the franchise as a whole. There is a lot of content referencing the first 3 games. I'd watch all the cutscenes of the first game on Youtube (or a LP if you have the time), play the second game, and watch a LP of the third on Youtube. Or jut watch LPs/the cutscenes of all the games. You do lose a bit from just the cutscenes, though.canadamus_prime said:I've never played a Saints Row game, but I might be willing to give this one a try once it comes down in price.
Sgt. Sykes" post="6.827975.20141755 said:I own SR2 and SR3 and don't like neither all that much (SR2 being the most terrible PC port ever in existence doesn't help).
I respect the games, but I'm surprised how popular is the notion that SR = FUN FUN FUN. Okay, I guess running around with a pink dildo and causing silly mayhem is fun in a way, but I'm a little troubled by it.
I hope not all the developers will follow this path now and we'll continue to get also some serious games with context and story. Which can also be lots of fun.
/quote]
Games today try wayyyyy to hard to be serious, dark and gritty. I welcome some sillyness and I think we need more of that, not less.
So you want to tell me that the gimmick of superpowers retains its value throughout the game? That building challenges around gimmicks is clever design? Or that it was a fully fleshed out game? I'm sorry, but I dont understand your standards at all. What is there in SR4 for you that makes it a good game?lacktheknack said:Again... according to you.AJey said:For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.lacktheknack said:Proved that to who?AJey said:I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
You?
I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.
Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
Also, I bolded all the parts of your objective overview that are not objective at all.
Well, the fact that it's fun. That's always a plus. Saying "It's not a good game because it's fun and nothing else" is a bizarre, alien standpoint to me.AJey said:So you want to tell me that the gimmick of superpowers retains its value throughout the game? That building challenges around gimmicks is clever design? Or that it was a fully fleshed out game? I'm sorry, but I dont understand your standards at all. What is there in SR4 for you that makes it a good game?lacktheknack said:Again... according to you.AJey said:For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.lacktheknack said:Proved that to who?AJey said:I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
You?
I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.
Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
Also, I bolded all the parts of your objective overview that are not objective at all.
I'd recommend mentioning the platform to get it on when suggesting SR2. For PC, SR2 does not function properly on newer systems. The biggest issue is the accelerated speed it plays at, they make the control(particularly driving) nearly impossible maneuver. I just played and beat it a couple weeks ago, while it was a very compelling game(my fav even though I played it after 3+4), I had to cheat to win once the missions required precision diving. Some people may not be able to look past the technical faults when playing that game.BushMonstar said:If I could make a recommendation, it'd be to play SR2 - not because many consider it the best in the series, but because that's the game that SRIV calls back to the most. There are definitely some big call backs to SR1 and SRTT, but there are even more for SR2, that'll really allow you to appreciate the game/story more.canadamus_prime said:Ok then, I'll have to see if I can find them.RedEyesBlackGamer said:I'd highly recommend it.canadamus_prime said:So I should play through at least one of the other games first then?RedEyesBlackGamer said:Be warned, the game is a love letter to fans and the franchise as a whole. There is a lot of content referencing the first 3 games. I'd watch all the cutscenes of the first game on Youtube (or a LP if you have the time), play the second game, and watch a LP of the third on Youtube. Or jut watch LPs/the cutscenes of all the games. You do lose a bit from just the cutscenes, though.canadamus_prime said:I've never played a Saints Row game, but I might be willing to give this one a try once it comes down in price.
I didn't say it was a bad game because it was fun. I said it was fun, but that alone was not enough to make it good.lacktheknack said:Well, the fact that it's fun. That's always a plus. Saying "It's not a good game because it's fun and nothing else" is a bizarre, alien standpoint to me.AJey said:So you want to tell me that the gimmick of superpowers retains its value throughout the game? That building challenges around gimmicks is clever design? Or that it was a fully fleshed out game? I'm sorry, but I dont understand your standards at all. What is there in SR4 for you that makes it a good game?lacktheknack said:Again... according to you.AJey said:For starters to me, yes. But there are people who share that opinion. Here's the thing, I finished that game and i enjoyed it (to the point). But I would never call it good. Lets look at it objectively.lacktheknack said:Proved that to who?AJey said:I'm glad Saints Row 4 exists as a game. It proved that fun does not make a game good and that people want more than stupid, mindless killy-stompy-bang-bang game.
You?
I could counter that Amnesia: A Machine for Pigs proved that people want more than a good story in their games, and that would prove exactly as much (possibly more, because people are actually QUITE upset about the new Amnesia, while less than half are upset about the new Saints Row).
Story - simple, serviceable story without much complexity or meaning as a whole. It just acted as glue for other elements.
Characters - one-dimensional. They have their little quirk or feature that they play at, that's it. No development or arcs. Just chess pieces for main character to play with and get upgrades from.
Mechanics - it is a game built around gimmicks. Superpowers, odd weapons, strange vehicles - all are fun for 10-20 minutes, as a joke, for a laugh. But then it gets old very quickly and you start looking for a best hings to deal with any particular situation. You use superpowers to move around, or kill enemies efficiently, or use the best weapons. They even built all the challenges around those gimmicks to force players to use them more often. That's not very smart design. Gimmicks wear off very quickly.
Minigames - minigames that for some reason were made to progress the game, never feel fun, or challenging, or in any way plot related. "Complete this or that and you will destabilize the simulation" - sounds like a silly excuse than an actual plot point. Besides, you can do all the jumping, shooting and exploding outside those minigames. They seem out of place.
Series - SR4 made the established world obsolete. Sprinting is faster than driving, powers and moves are better than any weapon, gang members are simple unnecessary, most upgrades (character and weapons) are useless. It's like they were not even making Saint Row game, but a parody or an expansion at best.
Game doenst offer many interesting concepts to play with, or interesting characters, or amazing story. It's just silly, mindless, pew-pew fun. There's nothing bad with that, but that alone cannot make a game good.
Also, I bolded all the parts of your objective overview that are not objective at all.
Gimmicks don't necessarily get boring. Things like Just Cause 2's grapple fist, for instance, never got boring during my 100+ hours of playing. It depends if you really like what the gimmick does. Ergo, "Gimmicks get boring" is not objective.
"Minigames never feel challenging or fun"... I shouldn't have to point out why this doesn't belong in an "objective" overview.
Also, you claim it doesn't feel like a Saints Row game, because you connect games through gameplay and features. I connect games through familiar settings and characters. Saints Row IV could have been a turn based strategy game, and I would still think it felt like Saints Row as long as it stayed in Steelport or Stilwater with the same characters. So again... not objective.
So what makes me think it's a good game?
Well, if we assume it's functional and stable, then two words: Dubstep gun.
If you can't follow my train of logic into why that makes it a good game, then stop trying to "get it". You'll only make your head hurt.
I REALLY hope so... His review of Rayman Origins is still one of my favorites... *thinks* Wait a second... When he reviewed Rayman Origins, it was alongside 3D Mario Land Super... So, does that mean he'll have to have a recent Mario game to compare Legends to? I can only see him compare it to New Super Luigi U (or New Luigi U Super), if he's going that particular route...MB202 said:So I'm wondering, is Yahtzee going to review Rayman Legends? I can think of several criticisms that he'd make for the game, even though I loved it.
He also barely touched on how the game panders to all genders. Which from previous reviews here seems to be its biggest selling point. In fact its reason d'etre. That's what the whole episode should have been about. Not boss fights, music, or how wacky and fun the game is. Shame on you Yahtzee.Reise said:I actually really enjoyed SR4.
However, one thing I didn't care for in the Yahtzee review.
You know that boss fight he was gushing all over? He failed to mention that the song playing leading up to it was Stan Bush's The Touch (from 1986 Transformers fame). And it is completely and utterly glorious.
(He also failed to mention that you can actually listen to music without a car, but whatever)