Warteen said:
In 450+ comments, somebody probably already mentioned it, but my video game snob side feels the need to point out that we don't really know if the girl in the game is a love interest. The plot analyses I've read indicate that she is most likely not, but rather a girl who the main character sacrificed (he wears the same garb as the guys who come to get him at the end of the game) and he feels super-guilty about it.
Also, wow, the people talking poorly about this game are saying some really dumb things.
Yahtzee didn't tackle with the plot in general, but if it is vast and rich and everything. I agree that Wander and Mono probably didn't even know each other (people say she doesn't recognize Agro when he appears). On the other hand, the whole of Ico was one big romance plot (no, not the shoe-horned subplot, the real and meaningful plot).
It's also cool how the entire world reveals itself just through the gameplay. For example, it has been observed that Agro is a MONSTROUSLY large horse, and Wander is, uh... vertically challenged a little bit. To ride such a horse, they would have to have known each other for a lifetime. And, curiously, Wander couldn't swing a sword properly if his life depended on it (he just kind of flails with it), even if he rides and shoots arrows like crazy. And how Dormin speaks with a male and a female voice at the same time, indicating a dual entity, like an old heathen god locked away and forgotten after the rise of the modern faith. And the end ties beautifully into Ico, explaining the origin of the horned boys.
It's what interactive media do best - not to tell the story, not even to show it, but to pull you right through it. In my opinion, only Valve games use their environment better.
Anyway, at the risk of defending people who hate SotC, I understand how it cannot appeal to everyone. Even at this point, gameplay is what matters the most. It seems the market isn't ready to accept profound drama in a videogame. We stick to B-movie plots, with the occasional Die Hard, The Dark Knight, Avatar, and Matrix, but we're closed to the possibility of a game equivalent to The Shawshank Redemption or One Flew Over the Cuckoo's Nest. Does this mean games are incapable of hosting such storytelling? HELL NO, I'd even dare say they'd do it better. It's just that someone out there is going to complain that he only got one weapon, that everything was repetitive, that the controls were wrong, that the frame rate sucks, that the graphics are last-gen, like he's playing a Mario game and it's not instantly titillating him. He expected a toy, someone got him a book, and he still hasn't learned to read. I'd be disappointed too. Especially if the book cost $100.