I hope they try again with the no actual combat, only attempts to escape. I always thought the idea behind that was interesting for this game and that seems like it could really create tense horror situations. Maybe if they had the nightmares occur at random times and just make your main objective to survive for a (random again) length of time rather than having the nightmares be plot driven. That way there would still be the tension of not ever feeling really safe (cause a monster could spawn at any time) and on top of that you'll always be feeling helpless. You never know when or where you'll be attacked, you'll need to always be attentive of your surroundings knowing where the escapes, hiding places, and distractions are.
Only other elements needed would be above average level design (If the developer's can't control where your going to fight everywhere needs to be designed to give you options), and some nice monster variety. I'm thinking the key to having the monsters all feel different and scary would be to change how they track you and their movement speed/style. Wow I'm going off on a huge tangent here (I was about to describe different ideas I had for monsters and how you would interact with them, seems you lose your self control a bit after being up 48+ hrs). Well anyway I hope they try it again as it sounds like a great concept that just needs to be grown on. I may pick this up if I got some spare money this summer.
Only other elements needed would be above average level design (If the developer's can't control where your going to fight everywhere needs to be designed to give you options), and some nice monster variety. I'm thinking the key to having the monsters all feel different and scary would be to change how they track you and their movement speed/style. Wow I'm going off on a huge tangent here (I was about to describe different ideas I had for monsters and how you would interact with them, seems you lose your self control a bit after being up 48+ hrs). Well anyway I hope they try it again as it sounds like a great concept that just needs to be grown on. I may pick this up if I got some spare money this summer.