I'll ignore that your name reminds me of Ancestral Recall, which is the last thing in all of gaming that should be talking about balance. Instead I'll just say this. Games. Work. Two words that should not be in the same sentence. Fighting games have a steep learning curve. To call it a lack of work ethic might be going too far, since a good game should be fun from start to end. I'm resigned to say that fighting games are a niche appeal.drawthreecards post=6.69063.649804 said:The main difference that fighting games have from other multiplayer genres is that FG's are meant to be more personal. A 5v5 team match on Halo is fun, but at the end of the day it's just 9 random people playing with you. In a FG, it's 1 person. A friend, family member, or a person who just walked up to the 2P side of the arcade machine you were playing at. This invariably creates relationships, and since the game is the common thread in those relationships, talking will lead to discussion about the game and its intricacies. If we can assume that the two players continually strive to improve, this will make both players' skill levels increase (and by skill I mean knowledge of the game coupled with adaptivity and consistent execution of difficult moves).
The problem is, FG's actually require a work ethic before you get anywhere, and that's why you hear a lot of "this game takes no skill/button mashing is all you need/X or Y is broken/etc." Granted, not every FG is balanced well, but then again very few games in any multiplayer genre are. If you keep an open mind and assume that you DON'T know a lot about the game, then you will learn more from the internet, your friends, and the rest of your FG community.
But yeah, I don't like SC4 yet because it hasn't proven to be as deep as SF2 yet. maybe later.
I always assumed it was for those guys that like to go, "Hurr hurr, I beat you with Worthless Guy A when you were Supreme Diety X! You are teh sux!!"Panayjon post=6.69063.649882 said:Also... what's up with all the characters in fighting games. Ken from SF has always been top tier for instance, but why are there tiers of characters? Shouldn't a good game be balanced? Rather than having a whole slew of characters that are great and others that comparatively suck?
Yeah, good point. However, that's not always inherently apparent. Way to alienate even more people from the genre as cries of busted and broken ring throughout the room.Heroic One post=6.69063.649888 said:I always assumed it was for those guys that like to go, "Hurr hurr, I beat you with Worthless Guy A when you were Supreme Diety X! You are teh sux!!"Panayjon post=6.69063.649882 said:Also... what's up with all the characters in fighting games. Ken from SF has always been top tier for instance, but why are there tiers of characters? Shouldn't a good game be balanced? Rather than having a whole slew of characters that are great and others that comparatively suck?
You should try him with a dress as well! *points at avatar*AlissaX70 post=6.69063.648850 said:I do have to say, seeing Yahtzee with boobs is rather... how can I say it? Disturbing? Mind-burning? ...Vaguely erotic?
That's not necessarily true, man. Most fighting games these days punish you for button-mashing, not just the well-designed ones. In fact, when you use the same attack over and over, like a Kick attack, you will eventually get penalized for it. Although the second you guard / use another attack in SCIV, the damage counter is reset.Saphatorael post=6.69063.649783 said:Indeed.Irysa post=6.69063.649061 said:You clearly have never played a proper fighting game.JakobLogan post=6.69063.649026 said:Are you kidding me? Fighting games are pretty far away from games of pure matches of skillShinkada post=6.69063.649014 said:I like Soul Calibur/er but I can't defend it.
I can defend the general fighting genre, though.
They're only just behind FPS games when it comes to a pure match of skill, so those who like actual competition are the ones most drawn to it.
3D Fighters have a tendency to buttonmashing, but some games do it right (DoA, for example, if you look past the T&A).
2D Fighters are a lot less about buttonmashing, and Guilty Gear even "punishes" you for it: Using the same move over and over will weaken it with each successive use (e.g. if you used the Punch command 5 times in a row, the damage will get tinier with each hit). Then you can Roman Cancel out of a combo (in the middle of it), break someone else's combo with a Burst, use Dead Angle Attacks, simply guard or guard with faultless defense, etc. etc...
... be back later, I'm off to play some GGX2:#Reload.
Sorry for the double post, but I hope that is a joke.MasterOfHisOwnDomain post=6.69063.649966 said:Man Yahtzee even hates the cream of Fighting Games, the Soul Calibur Series.. Maybe he'll uderstand the babes of Dead or Alive slightly better?