chimp said:
I would have appreciated Spore alot more if it was less shallow than a baby pool though. "Shallow sandbox" is as an effective combo as "tasty shit", "claustrophobic miner", "acrophobic pilot" or... man, I could go on forever. It's alot more fun coming up with awful combos than playing Spore, that's for sure. It has so little sand in it you can't even build a frigging castle, not even a tiny one, you just end up with different piles of sand. Very shallow sand
I disagree here. While the strategic gameplay is certainly limited, I have plenty of things that I still want to try in the game. Maybe you just got fed up with the simplistic minigames, and it sucked the desire to be creative out of you?
Ragdrazi said:
As the editor currently sits, yes. I'm obviously saying the editor should not be as it currently sits.
I'm sorry, but I admit I'm pretty confused as to exactly what you want when it comes to the editor. We've been dancing around the subject for a while now, so can you give me a specific example of what you thought it'd be like?
Ragdrazi said:
Well, no. You would have simply been forced to find a some kind of plausible evolutionary route towards that end, such as overwhelming numbers or speed.
Well that there crushes out a large part of the game's creativity aspect. It's pretty clear that the game creators were favoring creative gameplay over a more "realistic" model of evolution. Once again, you're simply asking for a different game from what the developers wanted to make.
Ragdrazi said:
Nothing. I'm enjoying making things in this 3D design... and, to be fair, animation program. What I've been prevented from doing is playing a "transcendent life simulator" as promised.
I don't really remember Maxis ever promising us a "transcendent life simulator". Certainly that's what some game review magazines led us to believe in some of their previews, but they were obviously filling in the blanks with their imagination. The most I remember Will Wright saying is that "certain aspects of Spore are
based on scientific principles". I never took that as meaning we'd have a full on evolutionary simulation. After all, the player is in control of the creature's changes, which
goes completely against one of the basic tenets of evolution.
This complaint reminds me of the people that thought we were going to get five fully-fleshed out games with Spore. Not only is the idea ridiculous from a developer's standpoint, Will Wright repeatedly said that each phase would be like a "very simplified version" of other genre's games. Most people seem to have forgotten that part of the previews and demos.
Ragdrazi said:
This is probably the thing that bugs me the most about Spore. Sim City and the Sims were classics because they were so complicated and accurate. Water and power grids, roadways, disaster relief? Social lives, time management, work, hygiene? Will Wright handled all that in a graceful easy to use way. But easy to use or not, you weren't going to able to learn it in 15 minutes. This is a dumbed down game for the coffee break crowd. Yeah, it'd be a different game. It'd be the game we were promised.
Are you seriously trying to argue that the micromanagement systems in the Sims was difficult? I'd be pretty worried about someone that didn't master it within 15 minutes. I found Spore's micromanagement systems much more engaging, which is pretty sad because they are pretty simple as well.
I agree with you about sim city though. It always had a pretty complex micromanagement system (the older versions did at least, the newer one seems to be more along the line with Maxis' current creative gameplay focus in that you aren't punished for making the city you want).
Ragdrazi said:
"'Creationist' simulator"????????
Creationist as in Creationism or Independent Design. Spore is a much better model of that than it is of evolution.
I even remember Will Wright admitting this in an interview.