MrLefty post=6.73484.802130 said:
Actually, TFU played it extremely safe, just ripping off GOW and adding a star wars layer. Only that's not what they promised...
As for the challenge - no-one's suggesting that it should be piss easy just because you're an overpowered Force user. But the game designers need to come up with better ways of providing a challenge than just arbitrarily making enemies immune from certain attacks just because they say so. Think laterally for god sake, it's your job. Force lightning seems to take a lot of concentration, so maybe make it that you can barely move whilst using it. Enemies could swarm you or shoot you from behind. Some enemies could be very agile. Find challenges that are consistent with the basic principle on which the development team claimed to be developing the game - "kicking arse with the Force".
I mean, think about the universe in which you're setting the game. Imagine you WERE a Sith with these powers - what would you actually be vulnerable to? The above are just a few suggestions. There are plenty of ways they could counter the powers being overbalanced without simply nerfing them or giving enemies unpredictable and silly immunities.
See, the thing is, most people get into a routine. That's why some people start rolling out the immunities, enemies that cause you to break out of the routine and do something that isn't normal for you. It's a bit of a dick move, but hell, GoW did it to some extent with the Troika gunners having impervious helmets (nothing stopped you from sniping them in the leg with a 1HK perfect active reload sniper bullet, but eh) and guns that killed you in approximately 1/1000th of a second if you stood in their line of fire too long.
As for ripping off Gears, I'm not entirely sure how you were playing it, but it didn't play like Gears for me at all. Gears had a strong emphasis on using cover and evasion to your advantage, especially on the 'medium' and 'hard' difficulties where Boomshots, Torque Bolts, and glowretches turned into instant death (I absolutely loathe the mining station on med/hard because half the time you can't even see where the damn Therons are until you have a torque in your chest, but that's another story). TFU played more like "overwhelm the enemy with massive firepower." Normally a boring strategy, but when you're limited to melee, physics objects, push and lightning, then it can become rather interesting.
Also, as to "unpredictable" immunities, a lot of these enemies made multiple appearances throughout the game, save the bosses, who had blatantly obvious immunity shields and/or behaviors. It's pretty quick to realize that "energy shield" means "smack with lightsaber, then fling into space." It just forces you to react to changing situations. And some enemies on whom abilities were less effective could still be effectively incapacitated by them (i.e. Purge Troopers -- you could interrupt their attacks, but you'd never send them truly flying, with Force Push).
I could make plenty of comparisons to other games, like Gargantuas in HL being immune to all but explosives, or Striders being the same, or Hunters being neigh invulnerable to bullets (they actually were initially in Ep2, designed to be killed only by physics objects), or Halo Hunters having annoyingly tiny weak spots (and in the latter two games no quick way to deal with them aside from ROCKETS, MORE ROCKETS, MORE MORE MORE).
You HAVE to make these choices a LOT in games. How obvious it is varies. And it can be done in many ways. Complaining about a completely obvious one, with enemies that SHOW their varied immunities -very- clearly (come on, if you can't tell in a mob of stormtroopers which one is an EVO and which one is a normal stormtrooper, you're not looking close enough) is a little silly.
P.S.: The lightsaber isn't weak if you actually look at the combo list and learn some of the better ones. Sith Flurry, Sith Strike, Sith Smash, Leaping Smash all spring to mind. Mindlessly mashing X (or flailing your wrist, or whatever the PS3 button is) isn't the way to get the best mileage out of it. Not to mention, if you can keep an enemy knocked down, you can inflict massive amounts of damage by standing over them and tapping your saber button once. Granted though, the way the XBox version plays, I don't think it was truly -meant- for any of the other consoles, just a weak port...