Zero Punctuation: Star Wars: The Force Unleashed

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yourkie1921

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MrLefty post=6.73484.802139 said:
yourkie1921 post=6.73484.801740 said:
That reviewer is an asshat. The lightsaber being to weak is not valid when talking about "the force unleashed". Most enemies who are invincible to certain force attacks can be damaged by others. The quick time events are implemented nicely. I have no fucking clue what he was talking about when reffering to bringing down the star destroyer, I followed the commands perfectly and brought it down.
I think you'll find [a href="http://whengamessuck.wordpress.com"]that site[/a] is not pretending to review the game; it's talking exclusively about the problems. IE, "when the game sucked".

Criticisms of the lightsaber being weak are "not valid"? Uh, sure, if you say so.
I'm aware. However, most of their criticisms were invalid or just retarded.

Yes, they're not valid because the game is not about being a jedi and accuracy. it's about using the force to mindlessly kick ass. Less depth than the average spoon. The lightsaber is just there because it's what the jedi/sith used and it gives a form of melee. What else can you give a sith/jedi?
 

MrLefty

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You know what you should do? Reply to that post explaining which criticisms were "just retarded".

PS I'm fairly certain that "Less Depth Than The Average Spoon!" is not one of the advertising slogans LucasArts used.
 

yourkie1921

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MrLefty post=6.73484.802800 said:
You know what you should do? Reply to that post explaining which criticisms were "just retarded".

PS I'm fairly certain that "Less Depth Than The Average Spoon!" is not one of the advertising slogans LucasArts used.
I kind of already did but here are exact quotes:
The Force in this game so weak
No it is fucking not. Some enemies are immune to certain powers, when you're not fighting someone who's immune to lightning, is not a boss, and is not a machine your maxed out lightning will kill them or do some serious damage depending on dificulty.
nerfing of the light saber
The FORCE unleashed , nuff said. But since you disagree, the lightsaber does have to be used once in a blue moon
unfriendly save/checkpoint system,
I guess I agree about the save but I never thought to save a game that's for all extensive purposes linear that has an autosave feature and not a lot you can miss. I think the checkpoints are scattered well. Yes there are one or two annoying spots that really should have checkpoints and ones that would have saved a lot of frustration if they were about 10 yards farther.
They?ll be placed right before a major boss battle, which is fair enough, but then there?ll be none afterwards
Most major boss battles mark the end of a chapter and the rest aren't really "major boss battles" .
so if you die (and there are plenty of cheap deaths - one that springs to mind is your first battle with a Junk Yard Titan,
I agree that place is annoying and was the place that came to mind when I thought 10 yards would save a lot of frustration (there was a 10 second long unskipable cutscene that you get extremely close to that checkpoint) but that was the only place that killed me cheaply.
And note that whenever the difficulty level suddenly spikes, it will almost always be a long time after the last checkpoint.
no. just no.
The game does not automatically create a separate save so you can go back and see the other ending - as it would if it were designed by people who played games, and not Nazi war criminals. So if you didn?t realise you should save there, you have to play the whole game again to get to the alternative ending. (Which reminds me - where is the mission select? It?s a console game, and I can?t see any option to just go to an unlocked level and play it.)
I guess it's valid and not retarded.
level design. Although this is 2008 and this is a major studio release, from the same company that has previously given us fairly freeform games in which you get to be a Jedi (namely the Jedi Knight series), The Force Unleashed is a corridor shooter. Say you?re on a spectacular planet of giant flowers and insects and would like to have a look around? sorry. You can only run down one (narrow) path to the end. Invisible walls surround you - not dissimilar to the ones that are mysteriously nerfing your use of the Force, come to think of it. The faulty camera system is not your friend, and will regularly place itself behind an opaque object so you can?t see what?s going on
I said it's for all purposes linear and I think that's for the best. I never had an invisible wall problem and this game is not for exploration. I never had a camera problem.
inconsistent AI. Given that it?s one of the two major new technologies boasted about in relation to this release, you?d expect that they?d have tested it properly. But look online and you?ll find plenty of YouTube videos of stormtroopers standing around as the Apprentice throws stuff at them or gives them wedgies. The tutorial itself will give you a fine example of how daft these new AI are. Troopers have the presence of mind to try to grab onto something as they?re falling, but not to, I don?t know, in any way react to a large crate crashing into the guy next to them.
Eh, not really that signifigant but I'll count it as not retarded.
For one thing, they?ve implemented the always craptacular quicktime events. If you?re not familiar with these - and I envy you - a QTE is where, during a boss fight (for example), the game will flash up on the screen the name of a button, and you have to press it quickly or fail, be injured and have to start the sequence again. Yes, where decent games try to make you feel that you have choices in a battle, and that you?re choosing how to fight the enemy, QTEs take over and turn it into a primitive pattern-matching task. They were stupid in God of War (which The Force Unleashed is transparently trying to ape),
Do you really expect me to swipe away an insult at not only Force Unleashed's gameplay but GOD OF WAR'S? That's like telling me to kill a paraplegic with one armed tied behind his back from 50 yards away after he just crashed from speed while I'm armed with every weapon ever to exist. Quick time events are good or bad based on how predictable they are, how much time they give you, and whether you can tell what you're supposed to do.
Likewise quick repetitive button pressing, which is a subset of QTEs which is becoming disturbingly more prominent. TFU is not the only game guilty of this sin - but it?s a prominent example. QRBP events are where the game pops up a key on the screen and forces you to press it repeatedly very quickly in order to win a duel or open a door or whatever. If you don?t press it quickly enough, you fail and can?t proceed. If you get RSI or your controller buttons break because you?ve been hitting them too fast, then stiff - this is fun, dammit, and you will learn to like it.
If you were to insult God of War this would be the best way to do so. The ones in TFU are so easy, and I'm pretty sure you don't need them to succeed.
the Force to bring a Star Destroyer crashing to the ground.
-snip
The first problem is that the game designers, as usual, completely cripple the Force powers in question at the outset. You cannot just pull the Star Destroyer down from space: you have to turn it around to an arbitrary angle in the sky before you can move it anywhere. Uh, why? If the Force is pulling it down to the ground, why does it matter what exact angle it?s on? Provided that its engines aren?t facing towards me so it requires more force to drag down, what on Coruscant is the thinking behind it having to face slightly right and down before you can make it move? That in and of itself breaks the sequence.
The force is not crippled. And such a nitpick that I won't even count it as a criticism. I'm normally fine with nitpicks but this is just taking it to far.
Secondly, the controls that appear on screen to tell you what to push (the game has to keep doing this, because it keeps changing the rules on you) are actually wrong. If you follow the prompts you will never get the Star Destroyer down at all. How this got through testing, I have no idea.
Bull. They're 100% correct.
the targeting system doesn?t work. If you?re trying to pick something up to throw it, it will select something that you (stupidly) can?t. If you?re trying to hit an enemy with lightning, it will target a rock instead. I have played games with similar ?powers? before - Psi Ops springs to mind - and they managed it. Why can?t LucasArts?
Over exaggerating but fine, not retarded or invalid.
And finally - they?ve even got the menus wrong. A central part of the game is the upgrading of Force Powers (and lightsaber stones), and this you have to do from a menu. Only you can?t just select it from in-game - you have to go back to the main menu, and then select the force power menu, and then wait while it (mystifyingly slowly) loads it. Why this couldn?t have been a quick menu selection from in-game, I don?t know - well, unless it really is true that the LucasArts designers are Nazi war criminals who really were out to cause as much frustration and annoyance as possible.
What? *rereads* wow.....I don't even know how to explain how moronic this is so I'll just use godwins

round 1 me
round 2 me
round 3 him
round 4 him
round 5 him
round 6 me
7: him
8: me
9: him
10: me
11: me
12: doesn't count
13: me
14: him
now......that is a 7-6 in my favor I think. I win
PS I'm fairly certain that "Less Depth Than The Average Spoon!" is not one of the advertising slogans LucasArts used.
Not technically, and it wasn't one for mercenaries 2 either. Did you expect depth from mercenaries 2 ?
 

Yash

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mspencer82 post=6.73484.802228 said:
It is the Wii, no matter how much you want it to be otherwise. I wish I could find the exact post on the right forum, but when the Wii was unveiled but I once expressed uneasiness about the Wii for two reasons: it was basically a gimmick and it didn't seem to be very third party friendly.
Whether or not the game could have ever been as good as its HD counterparts is for you to decide. However, if you're going to outsource a game to Krome Studios, it's going to suck regardless of the console it's on.

Are developers expected to sink thousands of dollars into tailoring their multi-platform game specifically for the Wii?
A quick and dirty port of PS2 Force Unleashed with some waggle thrown in is going to turn a profit much more easily than the internally developed HD versions. Considering that the Wii version is selling on par (more or less) with the PS3 version it can't have been that much of a money sink.

I think the simple solution is to stop making all of these stripped down ports for the Wii and let Nintendo do its own thing.
You're so close.

What you're suggesting is that all third parties completely ignore the Wii. The fastest-selling home console in the industry. Ever.

The answer here is not to simply "let Nintendo do their own thing" but make original games for the Wii that take advantage of the hardware and the controller. For example, Resident Evil is a title that works great with the Wii remote, and all of the RE games released for the console have far exceeded expectations, yet Resident Evil 5 is going exclusively to the HD twins while the Wii gets a half-assed port of Dead Rising from two years ago.

I'm not asking for Resident Evil 5 on Wii (although Capcom is apparently considering it), because the result from downgrading a PS360 game to Wii probably wouldn't work too well. What I want is an original Resident Evil built for the system. None of this rail shooter garbage.

COR 2000 said:
That wasn't me saying that, you idiot, it was yourkie who said that.
I made a mistake, you don't have to be a douche about it.
 

yourkie1921

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Considering that the Wii version is selling on par (more or less) with the PS3 version it can't have been that much of a money sink.
That's only because the first impression when you see it is pretty much the same as yahtzee's
 

Nohra

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MrLefty post=6.73484.802130 said:
Actually, TFU played it extremely safe, just ripping off GOW and adding a star wars layer. Only that's not what they promised...

As for the challenge - no-one's suggesting that it should be piss easy just because you're an overpowered Force user. But the game designers need to come up with better ways of providing a challenge than just arbitrarily making enemies immune from certain attacks just because they say so. Think laterally for god sake, it's your job. Force lightning seems to take a lot of concentration, so maybe make it that you can barely move whilst using it. Enemies could swarm you or shoot you from behind. Some enemies could be very agile. Find challenges that are consistent with the basic principle on which the development team claimed to be developing the game - "kicking arse with the Force".

I mean, think about the universe in which you're setting the game. Imagine you WERE a Sith with these powers - what would you actually be vulnerable to? The above are just a few suggestions. There are plenty of ways they could counter the powers being overbalanced without simply nerfing them or giving enemies unpredictable and silly immunities.
See, the thing is, most people get into a routine. That's why some people start rolling out the immunities, enemies that cause you to break out of the routine and do something that isn't normal for you. It's a bit of a dick move, but hell, GoW did it to some extent with the Troika gunners having impervious helmets (nothing stopped you from sniping them in the leg with a 1HK perfect active reload sniper bullet, but eh) and guns that killed you in approximately 1/1000th of a second if you stood in their line of fire too long.

As for ripping off Gears, I'm not entirely sure how you were playing it, but it didn't play like Gears for me at all. Gears had a strong emphasis on using cover and evasion to your advantage, especially on the 'medium' and 'hard' difficulties where Boomshots, Torque Bolts, and glowretches turned into instant death (I absolutely loathe the mining station on med/hard because half the time you can't even see where the damn Therons are until you have a torque in your chest, but that's another story). TFU played more like "overwhelm the enemy with massive firepower." Normally a boring strategy, but when you're limited to melee, physics objects, push and lightning, then it can become rather interesting.

Also, as to "unpredictable" immunities, a lot of these enemies made multiple appearances throughout the game, save the bosses, who had blatantly obvious immunity shields and/or behaviors. It's pretty quick to realize that "energy shield" means "smack with lightsaber, then fling into space." It just forces you to react to changing situations. And some enemies on whom abilities were less effective could still be effectively incapacitated by them (i.e. Purge Troopers -- you could interrupt their attacks, but you'd never send them truly flying, with Force Push).

I could make plenty of comparisons to other games, like Gargantuas in HL being immune to all but explosives, or Striders being the same, or Hunters being neigh invulnerable to bullets (they actually were initially in Ep2, designed to be killed only by physics objects), or Halo Hunters having annoyingly tiny weak spots (and in the latter two games no quick way to deal with them aside from ROCKETS, MORE ROCKETS, MORE MORE MORE).

You HAVE to make these choices a LOT in games. How obvious it is varies. And it can be done in many ways. Complaining about a completely obvious one, with enemies that SHOW their varied immunities -very- clearly (come on, if you can't tell in a mob of stormtroopers which one is an EVO and which one is a normal stormtrooper, you're not looking close enough) is a little silly.

P.S.: The lightsaber isn't weak if you actually look at the combo list and learn some of the better ones. Sith Flurry, Sith Strike, Sith Smash, Leaping Smash all spring to mind. Mindlessly mashing X (or flailing your wrist, or whatever the PS3 button is) isn't the way to get the best mileage out of it. Not to mention, if you can keep an enemy knocked down, you can inflict massive amounts of damage by standing over them and tapping your saber button once. Granted though, the way the XBox version plays, I don't think it was truly -meant- for any of the other consoles, just a weak port...
 

OriginalError

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Yeah, unfortunately I'd have to disagree with the premise that this is a bad game. It might be on the Wii, but I played it extensively for the 360 (both endings) and I must say it was thoroughly enjoyable.

The lightsaber is fairly useless on higher difficulties, but thats because you're *the* force wielding badass. Who needs a glowing phallus extension when you can rip ISDs out of the sky? He does, because it just looks so darn cool.
 

yourkie1921

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Nohra post=6.73484.803173 said:
lol. I'm not insulting you or anything but that was hilarious when you were talking about gears of war , he meant god of war.....I think
 

Kraven Angelous

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Well, I already said most of this in a review I made of this game but here I go again.

Maybe it was something that the developers of LucasArts shouldn't have done in the first place. The number one rule of success in marketing a product is never to create so much expectation because the end product will NEVER please. And yes, this applies to absolutely everything. Of course there are exceptions but these always confirm the rules. So what we had was a build up in hype and expectation so huge it fell on them and kicked them in the ass.

The Force Unleashed premise was, as Hayden Blackman said: "To kick someone's ass with the force". And they managed to do so to some extent. The problem was that in order to give you the really Unleashed experience they had to give you everything from the beginning and that is where the game chokes and ultimately dies in the first playthrough.

While you play the game from start to finish, your force powers are contained, much of what you could do in the demo is gone until you can unlock it. This happens through an upgrade system that increases experience based on how stylishly you decimate your opponents.

These upgrades come in the form of making your force powers, lightsaber combos and player stats increase and make them more powerful.

The combo system is not really too large, and the bottomline is you'll probably spend most of your time gripping and using force lightning on every enemy and basically forget about everything else, not that that's a bad thing because it actually seems like that was what the developers intended. And also gripping three enemies into the air and zapping the shit out of them is always cool and effin funny. Also some of the enemies actually have a defense against some of your force powers and this is actually something that is interesting since it makes you change your approach and actually use your lightsaber for a change instead of forgetting about it completely.

When you actually get to the boss fights, the early enemies are ridiculously easy but once you get to the others some are really broken. So you'll die in later fights but the checkpoint system isn't all that bad since it doesn't make you start over from the beginning but rather very close to where you died.

Also the enemy AI seems to be unbalanced in the difficulties, in the easiest difficulty all the enemies are just mindless morons with a sign around their necks saying "kick me". It's actually sad to kill them because they practically accepted their fate and they are just waiting for you to come and deliver the finishing blow. But when it comes to the hardest setting, the AI actually tries to flank you, run from you, duck for cover when you fling something at them or just try to stay alive. In some instances they will actually surround you and try to beat the hell out of you. But then most players never play this difficulty, it almost like the veteran difficulty in CoD4 for which only the hardcore fans of CoD enjoy. Me being the kind of gamer that actually enjoys playing in veteran, then I went straight for Sith Lord difficulty.

The missions are relatively easy at first but the absence of some of the force powers that you had in the demo, actually make them a bit frustrating at times. They start to get a little tougher and some of the locations are beautiful but the levels themselves sometimes are too frustrating and you start wishing they were over already.

Now while it seems I have said a bunch of bad things about it, the game actually comes to life when you've finished it, which is actually not a very good thing. Your force powers, stats and combos are all now truly unleashed and you decimate your opponents like the true force wrecking ball that you were supposed to be from the beginning.

And I can't stress this enough, this game fails in the sense that it really does what it promised once you're through with it.

There's costumes and lightsaber crystals of different colors to obtain through gathering holocrons in all the missions, mostly all levels have 15 holocrons to gather in total, some are crystals, some are meerly force points and some are costumes.

The absence of a multiplayer and extra features hurt the game greatly, but I rather not have multiplayer at all if it was going to be as the one in the Wii, which really totally blows.

Also, the targeting system is a bit frustrating because you are used to targeting with the direction of the camera, but it only takes a little getting used to and you'll be able to flip and target everything you want once you remember that the direction the apprentice is facing is what the targeting reticule will target.

I do however state that this is a small review of the 360 version. The PSP version seems to be the best out of the whole catalog available of this title but mostly because of all the extras that went to it.

So in closing. The Force Unleashed only takes advantage of it's triple engine combo in the max difficulty and only delivers the unleashed experience when you have everything unlocked and maxed out. Too bad that there's not enough replay value to actually go back and play it more than once.

Oh and I saw somewhere in these replies that someone said there wasn't a way to go back to unlocked missions, but there is. When you are in a mission and you press the start button you will notice an option that says mission select so you can go back to any mission you want to replay.

That's all from me, and I hope this helped give you a much wider view of what the force unleashed game is like on the Xbox 360 and PS3 as I have played both and they're the same although I liked the control scheme more on the 360 than the PS3.
 

MrLefty

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yourkie1921 post=6.73484.803258 said:
Nohra post=6.73484.803173 said:
lol. I'm not insulting you or anything but that was hilarious when you were talking about gears of war , he meant god of war.....I think
Quite right, I did. I forgot that Gears had the same acronym.

Yourkie - rather than filling up Yahtzee's comment thread with this discussion, you could actually do it in comments at the post you're criticising.

As for Godwin's - the "nazi war criminals" line was a throwaway, and I concede possibly in poor taste. I was not seriously suggesting that LucasArts actually hires nazi war criminals.
 

Littaly

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Not such a funny review (no rant about QTE?), but he pretty much nailed it. Got the Wii version because.. well I don't have any other console and the controls are awful (and I didn't even expect anything good).

The story could have been good if it was executed better, but now it just feels stale, and the characters move as if they were from South Park, not to mention that the girl makes you fall in love with her by just standing around.

Surprises me that it was what? Like three (even four?) years since Jedi Academy came out, even longer for Jedi Outcast, and this game is still miles below it. The major problem is that you can't move and hit at the same time, and if you do hit something it's a little more effective than beating them with a stick, almost as if it was deliberate to make you use the force powers more.

In the game's defense though, customizable lightsabre color and different outfits is always fun, and the force powers worked nicely :D
 

yourkie1921

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Yourkie - rather than filling up Yahtzee's comment thread with this discussion, you could actually do it in comments at the post you're criticising.
..where is there a thread on that review here?
As for Godwin's - the "nazi war criminals" line was a throwaway, and I concede possibly in poor taste. I was not seriously suggesting that LucasArts actually hires nazi war criminals.
Did you write that article? I don't seriously have a problem with them saying "nazi war criminals" I just used it because that was such a mess it wouldn't of been worth me trying to prove wrong just for the one point I needed to officially prove the majority of their complaints as bullshit.
 

Nohra

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MrLefty post=6.73484.803383 said:
yourkie1921 post=6.73484.803258 said:
Nohra post=6.73484.803173 said:
lol. I'm not insulting you or anything but that was hilarious when you were talking about gears of war , he meant god of war.....I think
Quite right, I did. I forgot that Gears had the same acronym.

Yourkie - rather than filling up Yahtzee's comment thread with this discussion, you could actually do it in comments at the post you're criticising.

As for Godwin's - the "nazi war criminals" line was a throwaway, and I concede possibly in poor taste. I was not seriously suggesting that LucasArts actually hires nazi war criminals.
My bad there, I've not played God of War and I apologize for the miss. ;P Even still, these kinds of games have been around the block more than a few times. The first example of this sort of game (in the Star Wars genre), Jedi Power Battles, was way back when on the PS1 in the days of Episode 1. Arguably this is a prettier, better designed -- fuck it, I can't continue the analogy, this is so much better than JPB it isn't funny. Wanna talk about annoying enemies? Droidekas and their variants in that game were so much worse than the first AT-KT fight in TFU. Even the level up mechanic isn't too much different from JPB, but TFU does it better. JPB also had a horrible fixed camera, something TFU got well away from (it was a little slow for my preferences at times).

Honestly though, my favorite part of this game? Blasting out windows and watching stormtroopers eat vacuum. God that never gets old.
 

Nohra

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Kraven Angelous post=6.73484.803326 said:
*liberal snip* Also the enemy AI seems to be unbalanced in the difficulties, in the easiest difficulty all the enemies are just mindless morons with a sign around their necks saying "kick me". It's actually sad to kill them because they practically accepted their fate and they are just waiting for you to come and deliver the finishing blow. But when it comes to the hardest setting, the AI actually tries to flank you, run from you, duck for cover when you fling something at them or just try to stay alive. In some instances they will actually surround you and try to beat the hell out of you. But then most players never play this difficulty, it almost like the veteran difficulty in CoD4 for which only the hardcore fans of CoD enjoy. Me being the kind of gamer that actually enjoys playing in veteran, then I went straight for Sith Lord difficulty.
Someone actually mentioned to me that they'd heard (total rumor mill, amirite?) that they actually had to dumb down the AI in TFU, it was too good at eradicating the player. After a few of the chains of laem I've run into, I'd have to say that I can't say no to that being a possibility.

That's all from me, and I hope this helped give you a much wider view of what the force unleashed game is like on the Xbox 360 and PS3 as I have played both and they're the same although I liked the control scheme more on the 360 than the PS3.
I have to say, even though I've only played the 360 version, the controls just feel perfect. Grip is right trigger, which really makes sense considering how much you use the damn thing, and having two sticks to control direction and elevation makes it so much easier to control. Given that the shoulders are triggers, that makes it a lot easier to squeeze down on than say the shoulder buttons of the Dual Shock 3 (which as I recall is identical to the DS2? which has those horribly placed buttons that are a real pain to use frequently). It in all honesty feels very refined on the XBox, which makes me disappointed Yaht reviewed it on the Wii, since the controls, let alone graphics, aren't going to give a good feel for the ride.

Yeah, graphics shouldn't be a selling point, but I will be damned if DMM isn't gorgeous. And it's shamelessly flaunted at points that make you really appreciate the immersion of it.
 

legolas23

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Nohra post=6.73484.801587 said:
MrLefty post=6.73484.799924 said:
I wouldn't be too optimistic about the Xbox 360 version, since it is also whole host of reasons [http://whengamessuck.wordpress.com/2008/10/09/star-wars-the-force-unleashed-xbox-360/] which make me wonder if the designers ever actually played the game before they shipped it.
And that reviewer seemed to be complaining about the fact that the game was balanced instead of letting him kill everything in one hit with any ability. DEAR GOD, A GAME THAT TRIES TO BALANCE OUT SOME OF THE SUPER POWERFUL ATTACKS YOU GET FOR THE SAKE OF MAKING THE GAME SOMEWHAT OF A CHALLENGE?! PAN IT!

Seriously though, the game had some flaws, but trying to keep you from going through the game on auto pilot force pushing everything off a cliff is perfectly fine. And the QTEs, while a bit obnoxious, were very consistent, and rewarded you with some really neat miniature cutscenes (though they got a bit repetitive).

Christ, is this what the gaming community has become? Bitching about every little thing possible that might fly in the face of Common Sense and/or Free Will? Is this why Boregasms like Halo 3 that play it extremely safe in terms of ground treaded get perfect tens?
I second this. For too long have I heard the "non-realistic lightsaber = no fun" arguement...
 

COR 2000

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Nohra post=6.73484.801587 said:
MrLefty post=6.73484.799924 said:
I wouldn't be too optimistic about the Xbox 360 version, since it is also whole host of reasons [http://whengamessuck.wordpress.com/2008/10/09/star-wars-the-force-unleashed-xbox-360/] which make me wonder if the designers ever actually played the game before they shipped it.
And that reviewer seemed to be complaining about the fact that the game was balanced instead of letting him kill everything in one hit with any ability. DEAR GOD, A GAME THAT TRIES TO BALANCE OUT SOME OF THE SUPER POWERFUL ATTACKS YOU GET FOR THE SAKE OF MAKING THE GAME SOMEWHAT OF A CHALLENGE?! PAN IT!

Seriously though, the game had some flaws, but trying to keep you from going through the game on auto pilot force pushing everything off a cliff is perfectly fine. And the QTEs, while a bit obnoxious, were very consistent, and rewarded you with some really neat miniature cutscenes (though they got a bit repetitive).

Christ, is this what the gaming community has become? Bitching about every little thing possible that might fly in the face of Common Sense and/or Free Will? Is this why Boregasms like Halo 3 that play it extremely safe in terms of ground treaded get perfect tens?
That's it- You're added.
 

Archemetis

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I wasn't overly impressed by a game that was easily completed within two days of casual gameplay.
especially since i bought it with my 360, so it's the only game i have for it at the moment.

I was only slightly confused by the lack of mention towards the infamous Star destroyer scene, is it not on the Wii version?

Well, either way, i'm still a little surprised it wasn't mentioned as it seems to be most peoples least favourite part.

Everything else mentioned was right on the mark
(besides the Wii-relevant bits as i haven't played the Wii Version)
 

Yash

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yourkie1921 post=6.73484.803148 said:
That's only because the first impression when you see it is pretty much the same as yahtzee's
Either that or they only have a Wii.