Not enough coverage of Mario. It ws a fun game, but like Dragon Age 2, the shortcuts are blinding obvious. First the main game is impossably easy making a 3 hour gamplay timeframe optimistic on Nintendo's part, and that's with getting the star coins. No problem, there's the special world. What is the special world? The exact same levels with the difficulty set to normal, or a short time limit foricing you to kill enemies to keep alive, or a little shadow bastard running after you to kill you if you hold still for 3 seconds or both. Even then, that didn't last long. No problem, have a final level that opens only if you beat all levels ith Mario and Luigi and get the top of the flagpole on each level. At least the level was something new by that point. Oh and did I mention that if you actually manage to lose enough lives in various levels you can get a special left that makes you invincible? You can, though when you amass extra lives like multiplying tribbles it can get hard to reach that point.