hermes200 said:
Perhaps the most tragic thing about Rayman is that it had very little marketing support from the publisher and was released to compete on the same week as Skyrim, AC: Revelations and MW3 (being better than at least two of those games, but no one would know)
Ubisoft practically sabotaged this game because it didn't know what to do with it. Which is a pity because its easily the best platformer to be released to a proper console in years.
Wait, what? Skyrim and MW3 is one thing, but ACR was developed by UbiSoft as well. What the hell? Aren't the studios connected?
Tho I guess they wanted to throw as much as possible at the Christmas market to maximize sales. Which of course is a stupid idea when everyone does it, and especially if you're increasing your own competition with your own games. Who the hells gets paid for these marketing decisions?
erbkaiser said:
I know Rayman Origins is quite good, but it's not worth a full 60 euros to me. I might pick it up once it drops to below half that. Also, Ubisoft is just about the last company I want to give money to, with their insane DRM schemes and their blatant extortionism (buy Rayman if you ever want to see your precious BGE2...).
Inclined to agree (well, the only console I own is a Game Boy Color, but if I had a console, I would think about that price twice as well). The thing is that it looks really great and is full of soul and I want to encourage developers to do more games like that. But while the art design is very charming and the platforming more than solid, story- and character-wise it's not exactly what I'm used to from Rayman 2 and 3 for example.
And of course the elephant in the room that UbiSoft has pretty awesome devs that are being oppressed by the publishing department.
"HEY GUYS GUESS WHAT"
"WHAT"
"NEW ASSASSIN'S CREED"
"FUCK YEAH"
"SAME TIME PERIOD, SAME PROTAGONIST"
"...we have to fill it with gimmicks and pull some significant story-stunts without actually making any progress, right?"
"YOU KNOW THE DEAL"