Zero Punctuation: Survival Special (Rust, Starbound, 7 Days to Die)

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Yahtzee Croshaw

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Survival Special (Rust, Starbound, 7 Days to Die)

This week, Zero Punctuation reviews Rust, Starbound and 7 Days to Die.

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-Dragmire-

King over my mind
Mar 29, 2011
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I hope early access games are revisited when done.

[small]Mostly because I have Starbound and love it. The ship was much harder a couple of patches ago, had to trap it on a dirt pillar and peck at it with a bow for 20 min to beat it.[/small]
 

INVALIDUSERNAME

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May 23, 2012
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I fuckin' lost it at the mention of classism.

I agree though. Rust got pretty boring pretty fast because nobody really wants to try to kill you and risk losing all of their stuff in the process, so they just harass the wildmen.

I didn't play Starbound but space Terraria never really seemed that interesting to me in the first place.

7 Days to Die looked like shit and I'm frankly getting sick of "Extremely Realistic Survival Horror but with Zombies".

Now I'm just counting down the days until zombies get replaced with aliens or some shit. Then we'll move back to elves and work our way towards zombies again. What a vicious cycle.
 

Lvl 64 Klutz

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Apr 8, 2008
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I wasn't upset at all about how similar Starbound was to Terraria. I feel like Starbound is going to end up being the game Terraria tried to be and failed. There's a lot more variety in just about everything (enemies, material, products) and hopefully the creator will continue to add stuff instead of just waffling about who gets what updates and whether or not updates are even going to happen.
 

Thaluikhain

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Jan 16, 2010
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Heh...ok, the NRA reference I saw coming, but still...

Yeah, like Yahtzee, I'd have thought making a good first impression would be better than being early. Then again, not a new thing.
 

antidonkey

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Dec 10, 2009
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I'll probably never bother with early access. I feel that even if I was interested and having fun with the game, I'd burn myself out on it before it got released properly. I have no issues with companies doing the whole early access thing. It's just something that doesn't appeal to me. Especially since the prime genre for it is something I have very little interest in to begin with.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Seemed like there was a missed oppurtunity to say that Starbound, Terraria and Minecraft were human centipeded together. 'tis a shame but the rest of the video being funny and the animations keeping up with the audio made up for it.
 

Shjade

Chaos in Jeans
Feb 2, 2010
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Funny thing about the UFO: it goes down a lot faster if you can get yourself in a position to melee it rather than shoot it. Makes the fight a lot easier (since much of the difficulty comes from avoiding all the penguin spawns, of which there will obviously be more the longer the UFO is alive).

But yeah, the difficulty curve in Starbound as it is now is...ridiculous, to say the least.
 
Jan 12, 2012
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I thought that the 7 Days to Die strategy of hiding on a roof was fairly accurate for a zombie game. It's pretty easy to get yourself in a place where zombies can't immediately eat you (unless they are from that awful World War Z movie, in which case they will form a human pyramid if you so much as sneeze), but it's really hard to survive once you get there (run out of food and water, Yahtzee?). They need to reduce the number of weapons around, but the strategy itself was sound for surviving the first night.
 

PunkRex

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Feb 19, 2010
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The classism thing was very funny.

I don't think I could play Rust, the idea of a future entirely populated by sweaty/hairy/stinky men saddens me.
 

Tireseas_v1legacy

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Sep 28, 2009
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Mega Messiah said:
I agree though. Rust got pretty boring pretty fast because nobody really wants to try to kill you and risk losing all of their stuff in the process, so they just harass the wildmen.
Is there a sniper rifle equivalent in the game? Because I can see that making sociopathy fun again. Go from harmony back to paranoid holing up in your windowless shack in a single update that favors long range sniping.

I've been playing Teraria and having a good time just playing it solo. Watching Starbound videos on YouTube makes me hopeful about it retaining the things that made Teraria fun and mildly addictive while fixing some of the things that were kind of infuriating (like not being able to make stairs and the single-block digging being upped to a 2x2 square to speed things up, particularly hellivators).
 

Erttheking

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You didn't die in Rust post-bow? Lucky. Fucking zombie took me down twice and I respawned in the middle of nowhere. Well, I can always learn how to be good at the game, go back in and RP as a bandit to make things more fun for other people.
 

josemlopes

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The only game I bothered buying in early access was Full Mojo Rampage but at least that one looks finished already, what is missing is just more content for the sake of content. To release a game with massive core mechanics absent from it is just retarded, its like paying to see the raw footage of Sin City before actually seeing the movie and expecting to have the same level of enjoyment out of it.


I mean, yeah, its still something cool to watch (and even pay for) but imagine if they were selling this before the release of the movie hoping that the sales money would fund the post-production, that would have been shit. It just spoils what could be a good product for the consumer since when the full thing releases he isnt going to experience it fresh.
 

lord.jeff

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Oct 27, 2010
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So you never upgraded your bow because the game never told you too? Knowing to get stronger weapons should being part of gaming 101 especially when the mission warns "be ready for anything."
 

themilo504

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May 9, 2010
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Starbound looks pretty cool since I really like terraria(more than minecraft) and I really like science fiction, I am going to wait until starbound is actualy finished before buying it.
 

putowtin

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Jul 7, 2010
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nice nod to disco!

Ahh early access, the other way to drain money from a gamer: 1st kickstart 2nd early access!

captcha: pizza topping.... humm as it's a wednesday I'll go meat feast and meat feast!
 

Playful Pony

Clop clop!
Sep 11, 2012
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Interesting that I had a practically identical experience with 7 Days to Die as Mr. Yahtzee did. After about 5 minutes I came upon a house which had a safe with a gun in it. Then I destroyed the stairs and spent parts of a night on the roof before I got bored and went around shooting the zombies until I ran out of ammo and promptly shut down the game...

I actually adore the idea of a well done survival game, but (so far at least) this one fails to impress. Have had a decent amount of fun in DayZ, and with a few mods Fallout: NV became a really very good survival experience. I feel like both Minecraft and Terraria are over a bit too quickly when it comes to survival... I guess thats what I dislike about all the survival games I've seen so far, including DayZ; I seem to reach an end-point too quickly. It seems too easy to get essential gear, food and water, and from that point on anything else are just bonuses. In DayZ I tend to go back to the coastline after a while, find a new player and give him all my stuff so that I can start over!

Mega Messiah said:
Now I'm just counting down the days until zombies get replaced with aliens or some shit. Then we'll move back to elves and work our way towards zombies again. What a vicious cycle.
Via nazis, presumably...
 

Qage

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Sep 11, 2013
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It's interesting seeing Yahtzee have the same experience I did when playing Starbound. I originally spent ages scouring and demolishing the planet I started on. I began with looking for something that could be used as fuel before a friend eventually told me that, "You can use coal as fuel." Now I just didn't think to try that because the idea just didn't leap to mind that my starship would be powered by coal and (at the time) unprocessed wood. It also doesn't help that that little pointer isn't mentioned anywhere at any stage of the tutorial.
 

Falterfire

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Jul 9, 2012
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As much as I love Starbound, it definitely is a game for people who know what they want out of it and aren't afraid to go to secondary resources to find out how to get it.

There are all sorts of reasons to go to other planets, but the cool things only on some planets are rather obviously only visible if you go to those planets to see them. Coal as a fuel for the ship is equally hard to figure out unless you already know.

It's less that Starbound isn't done as an exploration and more that it doesn't have a good system for explaining to people how to do the exploration if they don't love themselves some wikidiving.
 

Alcaste

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Mar 2, 2011
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Not sure if it's been mentioned, but the planets in Starbound aren't infinite. Their size is determined by, well, the size of the planet, and it's technically possible to run out of resources if you use up the last bit of fuel for something else.