Early Access is what they used to call Beta Testing, but instead of paying you to test their unfinished game, you have to pay them for the privilege of testing their unfinished game.
They had the balls to charge a finished price so he went ahead and judged them as such. I doubt he'll return to them either. Also it kind of made his job easier, as he said he didn't have to spend much time with any of them.GuiltBlade said:Why are you doing this to early access titles? You're giving them the same once over you use on finished titles, you even acknowledged that they were unfinished but then essentially ripped into a Beta product as if it was the final release. I'm not saying you should have taken it easy I'm saying you shouldn't have bothered doing these titles.
Post-magical-apocalypse survival game could be tons of fun, actually.Big_Willie_Styles said:How about mutant dolphin men? That's one that's never been tried. Dragon men? Trogdor? Witches? Gallivanting and show tune singing knights of blood lust? (I got a trillion of 'em.)Playful Pony said:Via nazis, presumably...Mega Messiah said:Now I'm just counting down the days until zombies get replaced with aliens or some shit. Then we'll move back to elves and work our way towards zombies again. What a vicious cycle.
Actually I'd say underground Terraria was harder than Starbound's underground at present, largely due to the "tiers" of difficulty in Terraria. Sure monsters hit harder and take more damage to kill the deeper you get in Starbound, but they don't really get more challenging, at least not that I've seen. They just kinda take the same mechanics and make the numbers involved bigger. Not a huge deal.gamegod25 said:While the difficulty in Starbound is a step up from Terraria (especially starting out) it's not that bad imo. Honestly I found Terraria to be pretty easy till hardmode unlocked so having more aggressive wildlife, dealing with hunger/cold, etc. to be a welcome change. And I don't really see it as the games fault he wasn't prepared for a fight, I'm pretty sure they give you a warning (albeit a vague one if I recall) and the whole point of the game is to take your time and explore. Yeah he was in a hurry for a deadline but like speed running Skyrim you're playing it wrong that way.
So... Adventure Time: The Game? Yes, kickstart that shit.blackrave said:Post-magical-apocalypse survival game could be tons of fun, actually.Big_Willie_Styles said:snipPlayful Pony said:snipMega Messiah said:snip
Instead of 2-5 types of zombies we can have variety off mythological beasts
Zombies, skeletons, werewolves, vampires, dragons, chimeras, krakens, etc.
Every enemy has vastly different AI behavior, abilities and loot.
Imagine the possibilities.
Yeah thats the only part of the review that I don't get...lord.jeff said:So you never upgraded your bow because the game never told you too? Knowing to get stronger weapons should being part of gaming 101 especially when the mission warns "be ready for anything."
Well thanks for explaining.Shjade said:Actually I'd say underground Terraria was harder than Starbound's underground at present, largely due to the "tiers" of difficulty in Terraria. Sure monsters hit harder and take more damage to kill the deeper you get in Starbound, but they don't really get more challenging, at least not that I've seen. They just kinda take the same mechanics and make the numbers involved bigger. Not a huge deal.gamegod25 said:While the difficulty in Starbound is a step up from Terraria (especially starting out) it's not that bad imo. Honestly I found Terraria to be pretty easy till hardmode unlocked so having more aggressive wildlife, dealing with hunger/cold, etc. to be a welcome change. And I don't really see it as the games fault he wasn't prepared for a fight, I'm pretty sure they give you a warning (albeit a vague one if I recall) and the whole point of the game is to take your time and explore. Yeah he was in a hurry for a deadline but like speed running Skyrim you're playing it wrong that way.
I'm saying the difficulty curve of Starbound is wonky: you go from these surface/underground monsters that are manageable with minimal equipment to summoning a UFO that will straight up one-shot you if you're not in basically the best armor you can make pre-UFO destruction, and even then getting hit is going to wreck your face. You basically have to either cheese the thing or man-mode jump up and sword it out of the sky before it can kill you first. The game does not prepare you for that kind of a battle - as Yahtzee pointed out, the only equipment it overtly states you need is a bow.
A bow is not sufficient for dealing with the UFO without some serious terrain exploitation and a lot of patience.
Sidenote: telling someone "you're playing it wrong" when they're playing a game that is purposely designed to be open-ended, meaning open to be played pretty much how ever you want to play it, is hilarious. You may want to rethink that.
- Place Distress Beacon on the roof of a building that has easy access to said roof from the interior.Rainbow_Dashtruction said:Easy to if you melee!? If you attempt to melee it, it pull a Halo and rams into you, causing an insta kill. The main reason it kills you is the alien drops yes, but the main problem is in fact the insta killing ship who blows up your house because obviously you put the distress building on the roof of your home like any normal person would.Shjade said:Funny thing about the UFO: it goes down a lot faster if you can get yourself in a position to melee it rather than shoot it. Makes the fight a lot easier (since much of the difficulty comes from avoiding all the penguin spawns, of which there will obviously be more the longer the UFO is alive).
But yeah, the difficulty curve in Starbound as it is now is...ridiculous, to say the least.
Right but the process of open access is now, whether we like it or not, industry standard practice for smaller releases. You yourself acknoledged the state that Minecraft was originaly released in, for money.Rainbow_Dashtruction said:Very simple GuiltBlade. They have asked for money. Therefore, it doesn't matter what amount the game is in development, it should be playable at an enjoyable level. Early Access or not, they have asked for money to alpha test. That is wrong. Even Minecraft which the entire system is based off was playable at an enjoyable level except at insanely early alpha releases.
Oh and the only guy from Redigit who made Terraria in the dev team for Starbound is the art guy, and Starbound has a different art style to Terraria.
Well I never said that it was perfect, it is still a work in progress after all. Just meant I like the added depth and realism warmth and hunger added. You are right about the torches and the NPC's but again it is still a game after all so you should suspend some disbelief. A structure may protect from wind and rain but without some heating source it's probably not going to be enough to keep warm.Shjade said:Actually I'd say underground Terraria was harder than Starbound's underground at present, largely due to the "tiers" of difficulty in Terraria. Sure monsters hit harder and take more damage to kill the deeper you get in Starbound, but they don't really get more challenging, at least not that I've seen. They just kinda take the same mechanics and make the numbers involved bigger. Not a huge deal.gamegod25 said:While the difficulty in Starbound is a step up from Terraria (especially starting out) it's not that bad imo. Honestly I found Terraria to be pretty easy till hardmode unlocked so having more aggressive wildlife, dealing with hunger/cold, etc. to be a welcome change. And I don't really see it as the games fault he wasn't prepared for a fight, I'm pretty sure they give you a warning (albeit a vague one if I recall) and the whole point of the game is to take your time and explore. Yeah he was in a hurry for a deadline but like speed running Skyrim you're playing it wrong that way.
I'm saying the difficulty curve of Starbound is wonky: you go from these surface/underground monsters that are manageable with minimal equipment to summoning a UFO that will straight up one-shot you if you're not in basically the best armor you can make pre-UFO destruction, and even then getting hit is going to wreck your face. You basically have to either cheese the thing or man-mode jump up and sword it out of the sky before it can kill you first. The game does not prepare you for that kind of a battle - as Yahtzee pointed out, the only equipment it overtly states you need is a bow.
A bow is not sufficient for dealing with the UFO without some serious terrain exploitation and a lot of patience.
Sidenote: telling someone "you're playing it wrong" when they're playing a game that is purposely designed to be open-ended, meaning open to be played pretty much how ever you want to play it, is hilarious. You may want to rethink that.
Last thing, regarding temperature, I wish it made a little more sense. I almost froze to death while I was inside a solid structure, but standing next to a torch - while outside, at night, in the rain - keeps me warm? What? No. Does not compute. A hand torch is not going to stay lit in the rain, much less provide any useful amount of heat, and I sincerely doubt the town full of NPCs were living in frigid homes.