Sadly, I know people who actually talk with that kinda Irish accent. Thank God for my American twang.
Actually, that makes me wonder, does he ever import games or only the ones released in Australia ?Mr_Vorhias said:I don't think it's been released in Australia yet.FloodOne said:I was half expecting Batman to be reviewed this week.
I had the privilege of speaking with Bill Williams some years before he passed. Technically, the landscape was endless, as it was generated at runtime by a Voss 1/f noise function.wildpeaks said:Ahh Amiga, it's because of its first "3D" game, the obscure Mindwalker (which you can glipse footages in old Amiga ads on youtube), that I knew little gaming me would grow up not only as a programmer, but a crazy 3d programmer.
And you know a game is old when it's creator has been dead for years, RIP Bill Williams (however I ran around for years in that damn game, believing the map was endless, only to find out 10 years later that what I thought was decoration was actually the mean to reach the upper levels.. aww..).
Ahh, so I wasn't completely hallucinatingewhac said:I had the privilege of speaking with Bill Williams some years before he passed. Technically, the landscape was endless, as it was generated at runtime by a Voss 1/f noise function.
Wow I had no idea, I only had a 1.0 kickstart (I don't know about the rest of the config, I was too young).ewhac said:You realize, of course, that Mindwalker was one of the most compatible games ever released for the Amiga. There was only version 1.0, yet it ran perfectly on Kickstarts 1.0, 1.1, 1.2, 1.3, 2.04 and (mostly) 3.0; 256K CHIP RAM, 512K CHIP RAM, 1M CHIP RAM, in FAST-RAM-equipped systems; on the 68000, the 68010, 68020, 68030, and 68040; in a FastROM environment; and installed to hard drives just fine.
Indeed, a programmer like there should be more.ewhac said:Williams did a spectacularly awesome job with that game.