Zero Punctuation: The Elder Scrolls Online - We Can MMO Too

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Malisteen

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I needed an elder scrolls MMO like I need an elder scrolls themed board game, CCG, or match-three facebook game. The fundamental nature of the genre is just completely at odds with the reasons I play Elder Scrolls games in the first place. Nothing against those who do like MMOs, or this MMO in particular (though, frankly, it does a number of things wrong in MMO design that I though developers of MMO games had all figured out ages ago). But yeah, "why MMO" indeed.
 

Charli

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ImBigBob said:
I've never played an MMO before, but even I have to ask why the hell you'd do the whole "destiny" thing when you're not even the only player in the world.
See this is where WoW does it right, you're a lackey, you KNOW and are told basically you are a lackey, and you will forever be, a lackey. Doesn't matter what world ending monstrosities you down, for the time you are level 1, to the time you are level infinite, you are the main characters bitches, standing behind them doing all the hard stuff while they soak up the glory. You get your shinies for it and congratulate yourselves in your guild/group world. In the actual story, you're just 'an adventurer'.

And that's how it has to work. Or it's very immersion breaking.
 

cthulhuspawn82

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Oct 16, 2011
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I know its a minor point, but just to set people strait on the Pandarian thing, so they don't make the same faulty argument in the future.

Having an Asian themed panda in Warcraft 3 in no way protects Bizzard from accusations of ripping off Kung Fu Panda. Warcraft 3 came before Kung Fu Panda, so it cant be cant be "inspired" by the movie but Mists of Pandaria came AFTER the movie and doesn't get to shield itself with some made-up gradfather clause.

This is like Warhammer making a WoW clone MMO, then claiming its not try to copy WoW in any way because a bunch of Warhammer books existed before WoW. If X2 comes after Y1, then X2 is capable of copying Y1. The fact that X1 came before Y1 is completely irrelevant.
 

Steve2911

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When I was a lad playing Oblivion and swapping stories with my friends, all I ever heard was 'yeah but it'd be so much better if it was online'. I was treated like a madman for disagreeing. WELL LOOK WHERE WE ARE NOW, DAN!
 

SecondPrize

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Well, it turns out an MMO from an IP is different than the single player games in that IP. Who saw that one coming?
 

Madd the Sane

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Feb 3, 2011
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Ah yes, the sequel for Torchlight was going to be an MMO. Then the developers dissevered that doing of so was actually really hard?
So they went with two-player co-op instead to work on their net code knowledge.
 

Sticky

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May 14, 2013
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Can we also talk about the other reasons you shouldn't support the Elder Scrolls MMO? Such as, you know

Banning users who fall victim to exploits, banning users to are given duplicated items without any way to understand they are duplicated, banning users who fall out of the world, making the only way to unsubscribe being to be logged in which you can't do once you're banned.

All that fun stuff that comes along with handing your credit card info to a company that promises to drain it every month.
 

geldonyetich

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Daggerfall would have been a far better base for Elder Scrolls Online... you know, once you add a whole overland factor that wasn't really there before. Procedurally generated spawling cities teeming with NPCs (by today's standards it'd look something like taking a walk through a city in Assassin's Creed). So much prime fantasy real-estate that it's actually not too likely you'll trip over 50 other players trying to do the same quest. A lingering potential of virtual-worldly awesome that comes from working for major guilds and buying buildings in the cities. Ect - Daggerfall was a far better start at being a virtual world.

Instead, they went the "Theme Park" route, on the back of an "action MMORPG" mechanic that is really quite floaty, so Elder Scrolls Online is basically Age Of Conan except for two major differences:
  • 1. Elder Scrolls Online has a fresh coat of Elder Scrolls-like ambiance slathered over everything.

    2. Age of Conan was made by Funcom, a company that had MMORPG-creating experience already, and was actually quite good even though it did have some release-day woes that hung around for a few... years.
So play Age Of Conan, instead. It's better in every way except for the lack of Elder Scrolls-related props to please Elder Scrolls fanboys.

Dammit, again: you could have made Daggerfall Online. The Theme Park approach to MMORPGs is dead, and World of Warcraft is the Cerberus that guards the gate to its underworld.

Sorry, I shouldn't yell at you guys. You probably feel bad enough about that $200M bill you're never going to pay back.
 

maximara

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synobal said:
Pretty good criticism by yahtzee anyone who wants a longer more in depth review should check out Angry Joe's review of ESO. Needless to say it has a lot of basic problems an MMO shouldn't have today.
Good grief, that makes WoW back when it first launched look sane. How on earth do you mess up the the basic concept of MMO in an MMO? Even Cata WoW which had you on rails through many of its zones wasn't this bad.
 

Thanatos2k

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Seldon2639 said:
ImBigBob said:
I've never played an MMO before, but even I have to ask why the hell you'd do the whole "destiny" thing when you're not even the only player in the world.
Because modern MMOs have attempted to compete with WoW by focusing far more strongly on the single-player plot aspect, hoping to gain an edge over WoW's almost explicitly autonomous storyline, and evoke the same kind of response people have to a game like Skyrim or KOTOR.

And it fails, because while the same people who play MMOs probably also play KOTOR, if I want to play KOTOR I'm going to go play KOTOR.
Well the real problem with that approach, especially with TOR, is that once you experience the story....you're done.

That is completely antithetical to MMO design which must cause players to want to play forever.

I got my character to 60 in TOR, finished the story, finished all the dungeons (saw all story in the game), and then quit. Why keep playing? The crappy PvP? Make an alt to see a slightly different story but where 95% of the game was still the same?
 

elvor0

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prpshrt said:
Thing is when I saw the pandaren back in WC3 I didn't really expect them to come from China. Which is what pandaria reminds me off. Therefore the kung fu panda reference. Man do people get riled up about it. I'm surprised that he didn't mention the atrocious box price and the fact that you need to buy the special edition for one the races or something.
cthulhuspawn82 said:
Having an Asian themed panda in Warcraft 3 in no way protects Bizzard from accusations of ripping off Kung Fu Panda. Warcraft 3 came before Kung Fu Panda, so it cant be cant be "inspired" by the movie but Mists of Pandaria came AFTER the movie and doesn't get to shield itself with some made-up gradfather clause.
But Pandas are /from/ China, and Chen spoke with a faux chinese accent, and wears a stereotypical Chinese hat and Kung Fu Garb, and practices Drunken Fist fighting, which is from China. :( The signs were all there!

And there's this Warcraft 3 page: http://classic.battle.net/war3/pandaren/

Where it quite clearly describes Pandaria as being akin to a mashup of Fudal Japan and the Chinese monks. As well as the stuff in the Tabletop RPGs.. Now granted I'm not expecting barely anyone to have actually played those, but everything in Warcraft 3 alone supports it being a Chinese/Japanese mashup.
 

Grimh

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Feb 11, 2009
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Man, this one made me laugh quite heartily. Good show.

Also Pandaren were a thing before Kung Fu Pa-eeeh fuck it who cares.
 

synobal

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maximara said:
synobal said:
Pretty good criticism by yahtzee anyone who wants a longer more in depth review should check out Angry Joe's review of ESO. Needless to say it has a lot of basic problems an MMO shouldn't have today.
Good grief, that makes WoW back when it first launched look sane. How on earth do you mess up the the basic concept of MMO in an MMO? Even Cata WoW which had you on rails through many of its zones wasn't this bad.
The whole game felt like a cash grab to me when I got in on the beta. I ended up not even playing it regularly during the beta. I'm not surprised it was as bad as it was at launch. I hate sounding cynical saying they always intended it to go F2P but part of me suspects it really was.
 

t850terminator

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Right now, IMO, the only MMOs I've seen still standing up to WoW is LOTRO and Planetside 2...
Planetside 2 is a MMOFPS so doesn't really have to stand toe-to-toe with WoW,a MMORPG, and its fun...and jetpacks.
And LOTRO is practically like WoW, but LotR as a franchise has alot of fans....
I wonder how TERA, and Rift are doing...
and I'm really curious about the new upcoming Everquest...