To think we could have had another single player Elder Scrolls game with the time, effort and money invested, rather than this nonsense MMO.
I never asked for an Elder Scrolls MMO, or multiplayer, and every time in the past I've seen it mentioned on Bethesda's forums I've begged, literally begged the Developers to completely ignore these obviously insane people asking for an Elder Scrolls MMO or multiplayer. If, if if if if if you had to have some sort of multiplayer component why not allow people to send off 'their characters' as 'pawns' Dragon's Dogma style, coming back with gifts and experience so you can bring your friend's character into the game? You already see TES modders do similar things by making their characters companions for anyone to download and play along with. Dark Souls too has a preferable approach to multiplayer "without multiplayer" components that encourages community interaction and stories.
MMO is the most blogging thing to go with in regard to TES, I could almost understand a very limited 'with friends' form of a co-op but I'd still be begging the developers not to do it.
I never asked for an Elder Scrolls MMO, or multiplayer, and every time in the past I've seen it mentioned on Bethesda's forums I've begged, literally begged the Developers to completely ignore these obviously insane people asking for an Elder Scrolls MMO or multiplayer. If, if if if if if you had to have some sort of multiplayer component why not allow people to send off 'their characters' as 'pawns' Dragon's Dogma style, coming back with gifts and experience so you can bring your friend's character into the game? You already see TES modders do similar things by making their characters companions for anyone to download and play along with. Dark Souls too has a preferable approach to multiplayer "without multiplayer" components that encourages community interaction and stories.
MMO is the most blogging thing to go with in regard to TES, I could almost understand a very limited 'with friends' form of a co-op but I'd still be begging the developers not to do it.