I genuinely laughed at a lot of this review, especially the part about the cauliflower monster arbitrarily deciding what attacks can harm it.
That's kind of how I land on the Last of Us. It has a well presented story, but it's the kind of story we've heard dozens of times. Even though I'm only about half way through it at the moment, I've been able to call most of the plot points as they've come along. The game has great music and is well voiced, but the game play is a little too heavily influenced by Uncharted for my liking - specifically in the way that enemies are willing to sacrifice themselves for the glory of the hive-mind by rushing in to tie you up in melee combat while his buddies shoot you with their guns from a safe distance. Stealth's the name of the game, but as in Uncharted, I really feel like it's way too easy to get spotted in this game. After years of playing Thief, Metal Gear, Deus Ex, Splinter Cell, Hitman, and a number of other games with stealth classes, the Last of Us manages to frustrate me greatly whenever I sit down to play.
This game is good - it's hard to deny that Naughty Dog knows how to make a good game - but I guess I'm not seeing what everyone else is seeing, because I don't think it's the Citizen Kane of gaming, as I've heard others call it. I dunno, maybe I'm just tired of the hype, the zombies or post-apocalyptic settings. I'm ready to move on to dystopian settings now, although Remember Me turned out to not be that good either.