Zero Punctuation: The Legend of Zelda: Ocarina of Time 3D

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Yahtzee Croshaw

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Aug 8, 2007
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The Legend of Zelda: Ocarina of Time 3D

This week, prepare for a shock as Zero Punctuation reviews The Legend of Zelda: Ocarina of Time 3D.

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Delicious Anathema

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Aug 25, 2009
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Zelda is so tired by now, even Skyward Sword seems like the same old thing over again.

They should remake Majora's Mask with a decent gameplay and flow, instead of the frustrating mess it was, because the story was there.
 

Joshimodo

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Sep 13, 2008
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Huh. That was remarkably similar to my thoughts, though I still thoroughly enjoyed the OoT remake.
 

LadyRhian

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May 13, 2010
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Hmmm... Interesting. This is a game I also never played. Never had an N64. I had an NES. And boy, those graphics were shite by Today's standards. When will people learn that nostalgia is seldom as 20/20 as you think it will be?
 

Genixma

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Sep 22, 2009
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Well thank C'thulu I'm not even interested in Skyward Sword then. If they made a remake of Majora's Mask for the 3DS I'm sure they'd make more money but I guess OoT stands good on it's only...I just like MM more.
 

l3o2828

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Mar 24, 2011
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Good review i guess, never played a Zelda game myself but all my friends are Nintendo fanboys so hooray for me...Hopefully you'll review Catherine next week, Yes Yahtzee?
 

Dfmlege

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Aug 12, 2010
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I agree that the water temple level isn't that hard, for the exact same reason that Yahtzee mentioned. Pausing the game constantly for the iron boots was annoying, but really, that was it. Personally I found Level 7 in Oracle of Ages to be my least favorite water dungeon in the series, because of the painful swimming controls and some annoying backtracking.
 

Altaria87

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Dec 28, 2010
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This is remarkably fairer than I thought it would be, good show Yahtzee. It was also pretty damn funny, witch helps. Though I will never get the L-Targeting complaint that got thrown in by the Escapist guy that reviewed this, neither I, nor anyone I know IRL who played the game, had any trouble whatsoever with cramp or the like due to L-Targeting.
(Also, 'aging well' isn't all about the graphics, you know).
 

Macgyvercas

Spice & Wolf Restored!
Feb 19, 2009
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Two points:

1) Even though I'm a massive Zelda fanboy, I have to say I was throuoghly amused by this review (though I know SOMEONE is going to get pissy about it).

2) I liked the Robin Williams ad.
 

synobal

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Jun 8, 2011
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I've never played it either, well besides ten minutes, the poor controls mostly turned me off of it.
 

CrankyStorming

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Mar 8, 2010
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I never really cared for this one back in the day and could never figure out why. I guess I missed all the build-up and hype leaving me with just a game that wouldn't go anywhere until I jumped over a stream enough times.
 

cassiebearRAWR

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Mar 12, 2010
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I guess I do agree with Yahtzee on the "bland character/story" front, but then again, if Nintendo tries to give Link even more of a personality and back-story than in Wind Waker, we could wind up with another Other M. And I'd personally rather run around as a boring mute than have another classic Nintendo franchise so badly mishandled.
 

Rocketboy13

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Oct 21, 2008
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So this was okay? I found "TP" to be taking its sweet time getting to the part to actually play, this kinda threw you into the deep end of the pool and let you swim. It isn't superior to modern gaming, but it is still good, and for its time it was game defining. Should Nintendo not sell good games of genre signiffigance?
 

Driv3

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Jan 31, 2010
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It does seem odd that both Nintendo and Microsoft seem intent on pushing the same games from 10+ years ago (Halo re-release) rather than coming up with innovative ideas but then again new ideas are expensive, reboots are not. Shame as I really liked this game when I was younger but its doubtful it would be enjoyable if I played it again especially if nothing has changed.
 

Squilookle

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Nov 6, 2008
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Dammit- I think it's my fault that Goldeneye got brought up in this one. Shoulda kept my mouth shut at the Mana bar I guess...



[HEADING=3]Oh well, seeing as I'm here, may as well explain WHY Goldeneye holds up.[/HEADING]
Non-Linear Levels- pretty rare back then, just as rare now. The levels were often built like actual believable layouts, like Thief was, so exploration was rewarding and there were different ways to do everything.

Rambo style sometimes WILL get you massacred- Forgetting for a moment that it was the first to do stealth in a console FPS, it also did it damn well. Even today if you get lazy you will be overwhelmed. You can still barge through guns blazing in some levels, but there's nothing quite like breaking out of a cell, unarmed, finding some throwing knives, and then taking down absolutely everyone in an underground bunker through patience, timing and skill blah blah blah... these days everything's just a mindless corridor.

The best difficulty setup ever done- There was actually a point and incentive to play on all difficulties. Higher difficulties had more objectives, and sometimes new areas. Each difficulty level unlocked a bonus level of its own when they were all finished too. Modern games STILL mostly don't understand that with a higher challenge there needs to be bigger rewards.

offline Splitscreen with four players- We don't care what limitations you have with a console's hardware, if goldeneye could do it with the 64's measly hardware, you can do it today. I'd go further and say any shooter that doesn't have multiplayer bots like Perfect Dark brought is a step backwards, too. What the hell, Killzone 3? what were you thinking, COD: WAW?

massive arsenal of guns that had real weight to them- I'm not saying all modern games do this but a lot of games make the guns a bit lacking in punch. Even tiny pistols in Goldeneye slide back and bark loudly as the shell pops out in front of a decent muzzle flash as you aimed exactly where you wanted to shoot with your own targeting, not some PC style crosshair trying to work on a controller. And there were more than thirty weapons! and you could carry them all at the same time! Why did you do this to us, Halo? And what the hell, DNF?

No handholding- You got your brief, heard you're objectives, and were thrown in to work it out for yourself. One thing that drove me insane in nearly every Bond game since is the fact that when Bond is out doing a mission, the entire staff of MI6 is listening and offering so called 'advice' all the time, like saying "That vent, 007!!!" as I am facing a very obvious large vent that is filling my screen. A lot of modern games guilty of this one especially.


cheats- Do I really have to explain this one? It's simple- complete a certain mission, on a certain difficulty, in a certain time, and you get a fun reward. Playing with cheats will not unlock the next level/bonus/whatever. It's simple, it's foolproof. It's fun. Thank god Timesplitters continued much of this legacy.

TL:DR- Oh just watch this then- it explains it all.

Bottom line is -and I can't believe I have to tell you this Yahtzee- good games aren't just about graphics. Sure the 64 is old and had simpler games in its time, but that just allowed devs to get more done right (in principle, anyway. Nobody forgets Superman 64). There are many 'best game of X console' discussions out there, but it's the N64 that gets the most debate about which of it's games where the best game of all time.

Tell you what though, you were right about the fish offering in OOT. Took me weeks to figure that stupid logic out. And I had never played a zelda game before last year either.
 

drakythe

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Feb 10, 2011
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Woo! Other people do exist who haven't finished OoT and thought it was Obtuse. Glad I'm not the only one. I did finish both Majora's Mask and Wind Waker, but never could make it through OoT.

Nice review, Yahtzee.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
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Well, he went through a Nintendo review without resorting to all the same jokes he makes through each Nintendo review he ever does. Only most of them, which thankfully were relevant to the game itself.

Still, he did have a point on the whole Skyward Sword thing. And thank you, someone agrees that the Water Temple isn't hard. It's annoying. Very VERY annoying. But not hard.