I actually have to concede most of the criticisms made but that stuff about the sword fighting being unresponsive is just bull. It's not at all. If you are having trouble with it then you clearly aren't doing it right, and are just flailing around aimlessly. And of course all the enemies have directional blocking. That's the whole idea. It's making the combat far more strategic. You have to think about how you attack instead of just, oh I don't know, flailing around aimlessly. And who says that Zelda games are only allowed to be judged against Zelda games? I've never heard anyone say that. I guess you could say that for ages there wasn't really any other game to compare it to since no-one really tried to do a Zelda-like game up until recently. But now we have Darksiders and Okami, which are both brilliant games. They even do some things better than Zelda (shock horror!)
Obviously I'm a big Zelda fan, but I have to agree that from my experience of Skyward Sword it hasn't really turned out to be as amazing as people have made it out to be. It's great that they are changing up the formula, Zelda direly needed that. But I have to say I am finding a lot of things about Skyward Sword that annoy me. These things don't ruin the experience, but I've been finding myself really lacking the motivation to play it as much as previous Zelda games. I haven't got far on it yet. I did find the limited exploration disappointing, and also was kind of put off by how when you are in the sky the ground below is completely blocked by cloud, and yet if you go down there it's clear blue skies. The game has it's issues. I can't say it's the best Zelda game ever, but it's far from the worst. And seriously, that stuff about the unresponsive sword fighting is such a crock of shit.