I'm sorry but I don't care what anyone says. I was NEVER a fan of kid Link (can't connect with him at all and his appearance looks stupid) and was never a fan of cartoony, cell-shaded graphics (really feel it doesn't go with LoZ) and Wind Waker has all this in SPADES. I kid you not, from the FIRST moment I saw this game, I didn't like it. Even further, it started the whole tradition of cell-shaded, kid Link LoZ's and I hate it for that. So yeah, worst Zelda game for me.
Now I'm ready for your rage. Come at me, bros!
As far as Twilight Princess goes, let me be the first to say that this game has problems. Serious problems that cause it to trail somewhat distantly after OoT. It's like the developers were too scared to completely let go of some of the kiddiness inherent in the LoZ series. So they just half-assed it. And when you're making these kinds of games, (mature games) you can't half-ass it. You gotta go all the way or the maturity that you're working so hard to build is lost.
Besides that, there are other rather small problems as well like some of the items being useless outside of their respective dungeons, a couple of the visual designs on different objects looked a little dumb, the whole world feeling rather empty and a little small compared to Ocarina of Time and Zant, when you face him in the end, is such a letdown.
HOWEVER, besides all that nonsense, the game in every other aspect is something truly ambitious and worthy of praise. A lot of the dungeons were actually better than OoT's even. It's a game that I feel deserves a revisit in some way. A LoZ game that had SERIOUS potential.
Now I'm ready for your rage. Come at me, bros!
As far as Twilight Princess goes, let me be the first to say that this game has problems. Serious problems that cause it to trail somewhat distantly after OoT. It's like the developers were too scared to completely let go of some of the kiddiness inherent in the LoZ series. So they just half-assed it. And when you're making these kinds of games, (mature games) you can't half-ass it. You gotta go all the way or the maturity that you're working so hard to build is lost.
Besides that, there are other rather small problems as well like some of the items being useless outside of their respective dungeons, a couple of the visual designs on different objects looked a little dumb, the whole world feeling rather empty and a little small compared to Ocarina of Time and Zant, when you face him in the end, is such a letdown.
HOWEVER, besides all that nonsense, the game in every other aspect is something truly ambitious and worthy of praise. A lot of the dungeons were actually better than OoT's even. It's a game that I feel deserves a revisit in some way. A LoZ game that had SERIOUS potential.