Fayathon said:
Huh, I might pick this up, sounds interesting.
I thoroughly regret picking it up. The game indeed has some good ideas but the implementation is so incredibly bad that there's no fun to be had.
Leaving aside that it's one of the WORST PC ports I've had the displeasure of playing in a long time (seriously, this game looks like it could have come out in 2003 and it runs like shit on a pc that can max out Bioshock Infinite, it has the worst mouse acceleration I've ever seen in a game with no way to turn it off and nauseating FoV), the tension goes out the window after your realize that you can defeat any number of zombies just be running up a car and swatting at them for 20 minutes, and the horribly obvious and lazy spawn points don't help either.
The survivors could make an MMO quest-giver proud and they generally have the personality of a brick (with worse animations than your average brick).
The AI can be incredibly stupid (the aforementioned cartop killing borenanza) but god forbid you fire a gun, because they will navigate the freaking Labyrinth in record time to get to you and stiffly wave their arms in your general direction.
The level design is also lazy to the extreme. At first glance you might think it's a small, open map, but in fact it's actually very linear, with locked doors, barriers and cars blocking everything. Also it's quite hilarious how the zombies can open the doors to the small, empty, square rooms they spawn out of but have to bash their way through any door that you can actually interact with.
The only good thing I can say about the game is that melee combat feels quite weighty and brutal (though the bad and very limited animations kinda fuck that over as well) and if you are committed to ignoring the numerous ways you can glitch the bad AI, combat is quite satisfying: a single zombie is easy and satisfying to dispatch, but any more than one at a time become a genuine threat.
It's a shame too, the game had potential. Don't know if it's the developer's lack of skill, or simply lack of time and funding, but I feel what could otherwise have been an interesting franchise is now a dead end. (heh)