Triple A can't do survival horror (hoping that The Evil Within changes that, now that we've had good new survival horror with Outlast).. it appears triple A can't do Thief either. (another genre that requires subtlety). Slow methodical thinking, emphasis on nuanced sound design and layered witty writing, gameplay based around non-combat... Did anyone actually think that even Eidos Montreal could pull that off? Yeah we've got Dishonored, why not mention the Dark Mod.. which feels like a much more faithful and nuanced thief game that has become Stand Alone (and its still free to play).