I can't believe anyone who got themselves involved in the story actually did that. For me, the momentum was one of the story's only strengths, and stopping to raid tombs, read historical information and level up went totally against that. It's like someone penned the story and then someone completely different and on the other side of the world came up with the gameplay: someone schooled in all the modern trends in FPS and action games.Baresark said:I also agree that some degree of linearity is necessary. I also did not feel that the game was overly linear. The areas aren't huge by any stretch, but you can go back to old locations to find treasure and what not from any base camp..
You've got in the story this adrenaline pumping Bruce Willis style rush from A to B and then because it's a modern game you have to have the xp gain for skill points, the optional quests and open-world backtracking, the bonus information and easter eggs. All which serve only to detract from the main story, in the same way a series of intermissions in an action movie would.