LaoJim said:
I've not played Tomodachi life, so I'm not sure how it handles relationships, but presumably every characters has some values regarding their opinion of everyone else in the game. If we assume love is just a strong version of like, you don't need to have any more values. (And even if you do it probably only need one byte more, assuming there's 100 characters in the game we talking 100*100 bytes = about 10k which shouldn't break the bank unless the hardware is already up against the limit) Whenever an event happens between these two characters the values move up or down. If the values pass a certain threshold then there's the chance for a relationship to start. Done this way I don't see that it needs any more memory or time than just doing hetrosexual relationships.
If everyone can match up with everyone then there are more possibilities for relationships so more calculations to do , assuming a 50/50 split and a 10 person "town" before each person would have 5 possible partners, now there are 9. Assuming you do the calculation once from one side to save before you would have a possibility of 25 calculations to do, now you would have around 45 (assuming first person 9 calcs, second 8 cause ones already done etc). I assume this is sort of thing done with the 3 person i love you situations to find the highest 3 friend values.
Again this is all conjecture as we have no idea how it all works, if we were writing everything from scratch yes this would be no extra work, but its not from scratch hence work.
And this is not factoring in any flags set by the user about straight/gay/bi etc either cause if you allow same sex you would probably need a way to set preferred gender somewhere. (again, additional work on the design side)
LaoJim said:
I don't see that its flat out wrong. I think the idea is that allowing homosexual relationships/marriage shouldn't be regarded as an additional feature. I think its better to say that if its in the design document from the start than it is pretty much exactly the same amount of work.
It likely wasn't in from the start because this is actually about the 4th in the series so would have been built up from old code at a guess. This situation has literally never come up in japan. There were 2 or 3 other ones in the series in Japan before, this is the first one to make it to the west. Again if it was in from the start true, but then you have other design considerations to make (can they have kids, how is it refereed to in game, father and father etc, then need flags to display that in any stats, are there differences in treatment between genders and preference, transgendered individuals etc etc)
Again its more work, not much, but still more, its not as simple as removing a if statement (in my eyes anyway)
LaoJim said:
Again this is not a problem if its in the design document from the start. As it's a family friendly game you just have
a stork bring the new baby to the (same or different sex) couple, no questions asked.
Assuming this is how you do it fine, but as a external factor we have silly homophobes who don't want any sort of male/male relationships shown to little timmy cause he might actually expand his horizons outside of the values of the parents
This isn't really a coding one, but still one from a family friendly design that you have to consider. To be truly family friendly for the American and British crazies you can't show gay relationships at all or you get protested. Its stupid and its a shame that people are like it, but business considering this... at the design phase.
LaoJim said:
If you're making a modern life simulation you have to take a stand on this issue. Not having gay marriage isn't being neutral these days (maybe twenty years ago it would have been), its taking a anti-gay stance. As a company you have to decide on one stance or the other, and either way you are going to upset some people. In this case, regardless of anything else, I think this angry middle American mothers kids are going to realize that gay people exist sooner or later whatever she does.
The easy way around this is to have a slider setting the ratio of homo/hetro/bisexual people in the game (Or let it be set on a character by character basis). This allows people to create a completely gay community, a more balanced community or a "traditional" community as they see fit. Will your hypothetical mother be happy with this solution? Probably not, but its now firmly her problem.
Its not a modern life simulator, unless modern life includes people praising the virtual boy or 50 ft versions of friends emerging from the see, or impromptu rap battles. Its not like the Sims or anything like that from what I've seen. Its a toy and a game, not every game needs to make a social statement. This is what Nintendo said (that got them a lot of flak) but its kinda right in some sense, its a game it doesn't need to make any statement on life and how it works. If it does then i'm really missing out on the random signing competitions.
I agree that a slider should be a good idea, as i have said many times same sex relationships should be added.
You seem to be under the impression I've said it shouldn't be added, every single post I've said that it should, but at the same time I don't think they should HAVE to , but do if they choose to make the point.
I've also said it would be more work , and i think the thing that is the point of contention is this. The idea that its more work to exclude than to add, whereas in the whole picture (coding, design, marketing, blowback from press and idiots) its a lot more work to include because of all the extra features you need to include everything properly and not just have a token gesture which is a lot worse in my eyes (its why i dislike the ass cred thing when people said just reskin a man, as male and female physiology is different so re-skinning feels like tokenenization, if your gonna do it , do it properly)
Not going to discuss this any more cause I've basically said everything I can say about it, anyone reading this can see my thoughts on it and why I think Yahtzee is wrong, but maybe pointing this out in a thread about zero punctuation wasn't a good idea a sits not the best place to discuss it unfortunately due to internet based reasons.
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Blachman201 said:
And I fail to see how obesity (which is in many ways a lifestyle a person chooses, be it actively or passively) is comparable to sexuality (something a person just is/feels). You can get rid of body fat through changing habits, you can't do the same with sexuality (anyone who suggest otherwise are insane).
That said, yeah, I wish I had a wider variety of choice in player character bodytype, especially in RPGs.
Obesity isn't always a lifestyle choice, it can be based on many things, sometimes genetics, sometimes illness, but yeah sometimes lifestyle, or a mix of the 3.
The level of comparision would depend on if you think people are born gay or if its a choice based on lifestyle later in life. Which is right, are you born gay or choose to be? I don't know although I think personally that its a mix of the two and its not 100% one or the other. Until we can 100% map the brain and genome and understand it we won't know (and even then the heart wants what the heart wants, in the case of people that fancy a single member of the same sex, but aren't "gay" in the traditional sense).