Zero Punctuation: XCOM: Enemy Unknown

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Roman Monaghan

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Nov 20, 2010
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Yay. Now all his blind dribbling fans can go buy it and this game can become successful in the eyes of the game industry and send a message of anti-FPS bullshit to the rest of the companies out there and hopefully even encourage them to finally cancel that other XCOM game they were making that was horrible. And maybe a remake of Syndicate that's actually a strategy game, that'd be cool.

That's the best part about this new XCOM too: the potential for stories. Every single person who has played the game has a story just like the one he told at the end of the video, and it's awesome.
 

kajinking

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Aug 12, 2009
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The Critic said:
kajinking said:
Libra said:
Loving the positive vibes. And the "Nigeria has withdrawn support" slide had me laughing for the rest of the video
Did anyone bother saving that country?
I generally try to keep Nigeria in the game so that I can get the All In bonus (which is really handy at the start of the game); and they always seem to last. Weirdly, it's Egypt that always gives me problems in Africa. Either they're being needy and are constantly asking for all of my resources and tech, or they're pulling out outright and screwing over my interception plans.

On Topic: I figured that Yahtzee would enjoy XCOM, it seems very much the style of game that would suit him.
Had a similar issue when they were demanding three heavy lasers literally right before they were about to pull out. Thankfully they had nothing useful to offer so I just told them to go hug a cryssalid.
 

Ralen-Sharr

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Feb 12, 2010
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5ilver said:
An elite soldier should be able to shoot at an alien 5meters away with 100% accuracy, no excuses.
A soldier hiding behind a SOLID WALL should be UNTOUCHABLE period.
the cover in XCOM doesn't work like that

unless you use "hunker down" your soldier is not just hiding behind the cover, he's sticking his head out so he can see what's going on, and in that case, he got his face shot off.

I agree that an elite soldier should be able to hit a target 5m away, assuming there isn't some other circumstance. If they were behind cover, then maybe they ducked just before the shot was fired, or if the weapon is crap close in because it's too heavy to swing like that. But for the most part, yeah, there are some really stupid misses.
 

otakon17

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Jun 21, 2010
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Oh God this review made me happy. Also, I'm glad I'm not the ONLY ONE that thought the original's interface was absolutely horrible. Seriously I bought the original's in a collection quite a while ago and I could not for the life of me get into them because of the damn near alien interface. I already got it though and I think I will make a Ban "Yahtzee" Croshaw. Now I wonder if I have a Brit in my roster already...
 

Barciad

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Apr 23, 2008
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He likes the new X-Com game??!!!???
Well that does it for me. I have to get this.
And this is speaking as a hardened veteran of the originals.
 

bificommander

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Apr 19, 2010
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While I agree with Yahtzee that it's pretty silly to have a dozen slightly different American voices, 10 seconds of listening to their attempt at giving your head of science a German accent makes me a bit relieved that they didn't try different national accents for the troops.

And on normal, I found the Ironman mode that prevents safe scumming highly satisfying. It certainly gave me some of my best moments with that game knowing I had to salvage two team mates mind controled by aliens surrounded by heavy floaters and mutons. But then, I came prepared and made sure to train up more than 6 teammembers, so even if I loose one I still have some mid-level replacements.

Though it's bitten me on the ass when, during a mission inside an alien battleship, the game bugged out and decided I couldn't move through an open door after my robot tank had already gone through. I've found no way to fix this (explosives don't work on that particular wall), so that mission is fucked.
 

tehroc

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Maybe if were lucky, based on xcom sales, SquareEnix might put out another FF Tactics.
 

theultimateend

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erttheking said:
...ok, didn't call that. Thought that he wasn't going to like it. Aw well, I really should give it another playthrough. I kinda lost patience with it and kept save scumming individual turns, but maybe I was going about it the wrong way.
It's mostly the curve, the original xcom doesn't ramp quite as fast or as inevitably as this does. I've played through the original more times than I've inhaled air and still find myself overwhelmed by the new game.

I like it, I want to love it, but it keeps killing me and refusing my advances.

It is the best "reboot" that I can think of though, so kudos to them for getting as close as possible in todays terribly shitty large publisher world :p. [Personal feelings, anyone reading this is allowed to love big budget games, I personally feel left out often these days. 60 dollars for boredom is a shame most times)

Edit: Also disliking the old UI is a bit odd, its a simple picture system. Literally a child could figure it out, I know from experience >.>

It's no more complicated than that block game where you try to fit them with the holes.
 

6SteW6

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Mar 25, 2011
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God I love this game, but no Ironman Yahtzee?! That's the only way to play! some of the most memorable moments so far has been when my team got wiped.

My very first terror mission I took a six man squad. It was the first time meeting Chrysallids so three of my men were infected right away and my other three guys ended up holed up in a building taking potshots at their zombified comrades and then trying to creep to the extraction zone while dodging the chrysallids. There was an ambush right at the extraction zone upon which one of my men (Ivan Drago) sacrificed himself with a grenade so the other two (Dutch and Thomas Anderson) could escape. I can't remember the last time I was so absorbed in a game it was intense!
 

ImBigBob

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Dec 24, 2008
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Loved the credits animation. I've ran into that happening so many times while playing Fire Emblem (my own personal favorite turn-based-strategy series).
 

Gremlin-Stenning

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Christ a reboot of UFO i was only 6 when i played that game on my brothers PC and christ this is the shortest comment i've ever written.
 

CardinalPiggles

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Jun 24, 2010
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The little animation during the credits made me laugh.

My biggest bugbear with the game is the line of sight issue that I've seen crop up a few times. Sometimes a soldier could be right in front of an alien and still only get a 50% chance to hit (and then obviously miss) when I sat there thinking, I could have taken that shot myself and got the alien perfectly. Then other times characters can shoot through or around walls and still manage to hit, it kills immersion.

Plus I wouldn't have much time for it anyway.
 

deadish

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Dec 4, 2011
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I'm intrigued. I have never played this type of game before.

Should I give this a try? Hmmm ...