VikingKing said:
Wait, wait, wait. This is sexualized? A full body combat suit?
With enlarged breasts, a beauty mark, and high heels? Yes. Absolutely. She's undergone a slow but progressive sexualization.
A_suspicious_cabbage said:
Have we really gotten to a point where high heels are now sexist?
We've been there for a couple hundred years. We have written records going back over 250 years ago of doctors urging the public to stop wearing high heels because they're unhealthy. Since then we've just built up more and more evidence that they're bad for you, while also getting plenty of evidence as to why they stick around - they are not just sexualized, they're one of the most commonly sexualized objects. So you've got something we know is bad for women's health, and which we know has stuck around because it's considered sexy, and they're constantly being put on fictional women, who never show any injuries resulting from them, feeding the public belief that high heels are perfectly normal and harmless. Yes, they're sexist.
A_suspicious_cabbage said:
What about him? Why do people keep bringing him up? What, precisely, do you think you prove when you go "what about Raiden"? Do you think nobody made fun of his high heels? If you missed that, you were lucky, because there was no shortage of bad insulting jokes about his heels and what some people thought they implied. But there's no widespread fashion trend of men wearing high heels, so he's not really feeding into a public health nuisance, and to be completely blunt Raiden's a relatively minor footnote in gaming history (and even "footnote" is exaggerating his importance). Samus is either the key female hero in gaming history, or at least in the top ten.
A_suspicious_cabbage said:
Does it really matter in the grand scheme of things?
Yes. I'm baffled by this attitude that a character's design isn't itself part of their characterization. Putting someone in ridiculous cartoony impractical unhealthy sexualized clothing absolutely influences how the character is perceived.
Matthew Jabour said:
All right, just want to nip this in the bud:
Yes, it would be stupid for an actual fighter to wear high heels. It would also be stupid for an actual ape to wear a tie, and for an actual plumber to jump 30 feet in the air. It's a videogame. You can do that!
Yes, you can. And those things are not equal. Donkey Kong and Mario are less serious characters than Samus. You can drop an anvil on Bugs Bunny (who's running around naked) and have him turn into an accordion. You think people would be cool with that happening to Solid Snake? And you're saying it's okay for game developers to keep pushing a harmful trend because hey, the character they're using to push it is fictional, not like she'd get hurt. That's missing the point.
spartan231490 said:
Wow there Tex. You can't use logic in an internet, feminism debate.
"Anyone who disagrees with me is just an illogical feminist," eh? Ad hominem attacks are never conductive for the healthy sharing of opinions.
Smeatza said:
When me and my friends used to play Tekken we used to remark on how badass it was that Nina could do all those crazy kicks in high heels.
Yeah, people said the same thing about cigarettes. Some still do.
Smeatza said:
Samus' high heels don't look very sexy
They're high heels, something research has shown to be one of the most commonly fetishized objects. If the design doesn't ring your bell, fine, but putting a woman in high heels is sexualizing her.
Smeatza said:
Designed to be functional
"High heels" are about as far from "designed to be functional" as it gets.
Smeatza said:
High heels are a frill themselves.
Smeatza said:
I don't think accusations of sexualisation are warranted in this case.
Scientific research strongly suggests you are incorrect.
w23eer said:
I really don't see how adding high heels = sexualisation. Is that how high heels work?
Yes. High heels throw off a woman's balance, causing exaggerated hip-swinging that appears to be more sexually arousing for men. That in term seems to have resulted in people subconsciously learning to associate high heels with sexuality.
w23eer said:
To be honest, the Zero - Suit in and of itself always struck me as mild fanservice to begin with.
Agreed. It would be nice if we could get rid of it and go back to the days when Samus took off her armor at the end of the game and had a whole wardrobe of different things she might wear, but it's unlikely we can unring this bell. The best we can hope for is probably to get the suit shown less, and to get rid of the newest additions to her design.
Smeatza said:
They look to me like they'll function the same way Chell's Advanced Knee Replacements work in the Portal games and don't look any less practical.
Valve would cry if they heard you say that. They really would. Go look at what she wore in Portal. It was a couple of struts attached right below her knee, not her heel, while she was running around barefoot. They were bizarre braces, and they were put in as the clearest possible example of function leading to form - Valve wanted something to let her handle falls and jumping, and the struts were what they eventually came up with. But they were making every effort to avoid sexualizing Chell, wanting the player to view her as a "test subject," not a beautiful or sexy woman. In Portal 2 they tried to make the longfall boots look like the next logical step, with the struts STILL sticking out right under her knee, not her heel. Considering they made a specific effort to avoid sexual markers like high heels, they'd be pretty horrified to see Chell's design being used to justify Samus'. They couldn't be further apart in intent. Chell's legwear was added because Valve had a gameplay mechanic in mind and tried to invent fictional equipment to provide an in-game explanation. Samus had high heels slapped on because they're sexy, and for SB we were told "there's some rockets in there" to try to justify them.
Smeatza said:
The high heels in the most recent design are either a continuation of what the zero suit has always been about
Sure. They've been screwing her up a little at a time. That doesn't mean we shouldn't say "enough is enough" and try to push back against this nonsense.
Matthew Jabour said:
Surely you know exactly why that's not a valid point.
It's an extremely valid point. Having Mario in high heels would not fit his depiction. For all the people going "what does it matter what she wears?" it's a simple fact that what a character is shown wearing influences how the character is viewed. Samus was initially portrayed as someone that wore her exceptionally practical armor while working, but was able to take it off and relax after work. It was nicely done, and she looked like a practical and pragmatic individual who was still human enough to be able to enjoy R&R. We've gone from her wearing (by sci-fi standards) extremely strong and sensible looking armor to her being increasingly portrayed in an extremely impractical latex catsuit with high heels, which are just about the height of frivolity and impracticality.
Matthew Jabour said:
And to answer you more directly, if you remove her characterization in Other M, the only personality trait Samus has is being a woman.
You seem to be unfamiliar with the material, and have a vague notion that Samus was a generic silent protagonist whose personality wasn't elaborated upon in anything. That's incorrect. Metroid itself just gave us the basic idea that she was a bounty hunter, a lone wolf. Not much there, no. Metroid II added the first wrinkle by showing her sparing the hatchling. Itoh's comic (published in Nintendo Power to supplement Super Metroid) gave us a little backstory, establishing that she was an orphan raised by the Chozo, and she worked a bounty hunter not out of love of money but because it was the only way to fight the pirates while remaining independent of the incompetent Galactic Federation. Nintendo ended up embracing that in future material. Fusion characterized her heavily, driving home that she couldn't stand following orders. She listened to the AI Adam for a while because it was a stipulation for getting a new ship, but when she thought the computer's orders were stupid she ignored them. She felt fear (a deep dread, actually) but didn't let it slow her down. And she could be introspective, talking about how she kept being reborn. The manga elaborated her personality and background some more, detailing her upbringing with the Chozo and history with Mother Brain (her "step-sister") and the manga was at least loosely canon since it got scenes referencing it in Fusion and Zero Mission. The Prime games used excellent use of body language to portray her as someone that tried to keep her emotions from showing, with relatively subtle (but VERY clearly intentional) body language being what let us know she was feeling grief and rage. If you want to debate how much personality was there, or if it was good, fine. That's a matter of taste and opinion. Saying that she had no personality at though? That's just something we can prove is untrue.
Matthew Jabour said:
If you wish to complain about Other M, you have come to the wrong thread.
No, this is the right thread all right. Sexualizing Samus by making her shorter, "prettier" (right down to a beauty mark), more frivolous and impractical (high heels) goes hand in hand with turning her into a damsel in distress. It was not a coincidence that Samus was written the worst she's ever been in the game that sexualized her more than ever and gave us the high heels and beauty mark.
Matthew Jabour said:
Nintendo has done the proper thing when it comes to making the Zero Suit more commonly used
The proper thing would be to not make it more commonly used.