Zippy labs presents Sonic a makeover.
Here is a decent reboot title name
Sonic:Beginnings. Or simply ?Sonic?
The foundations of the games plot and story is based on the genesis titles, but like the other blue or red guy lets add an extra layer of detail to story. The story takes a heavy nod from the comic(the good ones) themes, you?ve got tails, the Bionic bunny girl and the Princesses who is leader of the rebellion,ect,ect,ect.
Sonic is a loner type who helps them when he can. Even though he is a loner type he is easy going and somewhat crass, the more he meets up with the rebels he kind of starts licking them, for each stage the rebels have different goals, some levels have 3 or 4 like mining for stuff or stealing TnT ect,ect you can help them with moving stuff or by distracting the areas gauds and boss by fighting them or just using hit and run tactics.
----------Powers, abilities, equipment----------
From the start he has basic abilities fist(when combined with spiked gloves it makes for easier location of weak spots as you can stun enemies easier with them), defense, jump, wall jump(that takes stamina after the 2nd jump to limit it some), run, spin, and spin up, ricochet and sticky wall crawl abilities.
He can buy/find new powers and abilities that make his normal ones more effective. Like double jump Or better wall crawling abilities,ect,ect
The you can buy interchangeable elemental gimmicks that change what does what , like air spin that keeps you going in a upward direction. Or the ability to spin over water move/fight much better in water. Or better wall crawling abilities that let you hang on much longer than you normally would and stick into metals as well.Stnima regen while in use,more life points or lose less rings on hit find more rings,ect,ect
Defense like others have 4-6 levels at 20 you lose 20% of all your rings at 1 you lose 90% of your rings if you have no life points.
Life points are like heats on Zelda you can get a max of 6 and are treated as 100 ring life blocks so whe you get hit whatever you defense is you lose from that 100 ring block, any rings left over are counted with the next ring block, when all the life points are gone your at risk of losing all the rings you gathered.
Each stage you can dump rings into a chest or take them out of it so you will have a backup of rings if needed.
In Spin and run mode you have a slow down button that is tied to a stamina gauge, also in spin mode you hit the jump button just when you hit anything in the game(wall, enemy, anything that you can?t ramp off of basically ) this allows you to instantly kick off whatever you hit and change your direction with no speed loss.
Also you can go into drive mode this treats sonic more like a vehicle making it easier to speed up/down while going at any speed in a spin or just running. You still can use the ricochet and slow time techniques but is harder to stop so you either do a controlled spin out on the ground or you crash into something if you don?t have room for the controlled spin down, a third option would to burn up to 5% of all your rings to come to a quick and full stop. This number can be lessened as you upgrade it to 5,3,1 and 0.
Going Super Sonic dose 2 things one you are faster than normal and have unlimited stamina so you can control him a lot better, also while SS is on being hit only drops a few rings as this will eat up all your rings while you are in super mode. Also you cannot die or be hurt from most environmental or boss elemental effects and take only slight damage from physical or non element attacks. So SS mode is meant to be used as a kind of invincible dash/spin attack to get to where you need to go as fast as you can without worrying about damage.
Boss fights and such spit out rings or have a secondary weakness as so you can heal up a bit and try and get ready for another SS attack.
------------Level design themes and emphasis------------------
Level designs will be a mix of sonic adventure,mario64 and Zelda. The levels themselves will have 4-12 layers the highest layers being the most difficult to get to, and by level I mean one hill is higher than the other a tree top is a layer, you can go under a hill and such that is also layer.
Think Mario sunshine with more layers in the level design.
As such you work the ramps and loops into the stage you are in. I would hope the design could just blend the ramps and loops into the stage so it looks like it?s part of the stage not just an added thing that looks out of place. Besides blending them in you need to have them built so you can chose not to go through the loops and ramps.
Also within the levels you can save trapped animals and such
---------------Adventure, explore and lives.-------------
Stages are open to where you can go but without a lot of abilities you are kinda limited to where you can go. But stages have depth in layout designs on the scale of Zelda and
Rings are used as HP, after 100 or 1000 you get a ?life? this life dose 1 thing brings you right back to the last check point you hit, also you need a life to go Super sonic, which is invincibility+ Speed+ infinite stamina and use about 1 ring per every 3 or 5 seconds.
Stages can be selected from the main screen or in game jump points some of which you have to unlock, all stages can be replayed if you score 100% on items, rings, race sports and rebel quests that area becomes a supper happy zone with a lot of flora and funa based on the levels type with random rings galore for the hero to get, sometimes this freed zones have not rings sometimes they have little and sometimes that have 10X as many rings as they had the first time around.
Exploring is a bit of run and jump platform ,racing zone, using speed mixed with wall clawing and ricocheting to get into areas that are hard to get into.
In order to control pacing use the emeralds(static drop by a boss) as a key that allows you to disable/pass through force filed protected areas.
-------Fighting-----------
Fighting comes down to fists and kicks for small and medium targets , you can do a slide kick and jump kick and jump stomp with the spikes as well as spinning with the spikes, most heavy monsters will have a weakness you have to find and hit, otherwise you need ramming speed for a spinning spike attack to kill it or stun it and get to the weak spot and take it out.
If dealing with a lot of targets you can use the ricochet and just whack around till their all taken care of And think of the boss fight you can maneuver around do air spin ups and stick to a large enemy speed spin around it till you can hit the weak spot.
Fighting tends to run on short bursts of speed, dashing , dodging and long speed build ups that are hard for the enemy to stop.
The main goal for small fights is quick and effective combat a rolling jump into a spin, a quick dash into a spin for larger enemies you have to get them off their feet or stun them and find the weakness, but should not take more than 3 moves to do it.
Default settings
The default settings are basically on easy, anytime you go into a speed mode things slow down a bit so you can keep up with the game, say a 30% to 40% speed reduction stamina using slow mode is more 50-60% and the stamina loss is halved, normal mode takes away the speed reduction in a normal speed mode.
Super easy mode is like normal mode but when you lose 15% of whatever amount of rings you are suppose to lose, Super slow and easy mode is like the default easy mode only it?s at 20% all the time,+ 20% less in a normal speed mode, going into slow mode ups it to 70% and the stamina loss is halved.
Hard core mode ups stamina use by 30%, and lowers slow mode to 40%.
Insanity mode changes stamina to how much damage you can take before leaking rings, there is no slow down so stamina is mainly used as a 6 level 100 ring ring block(its also used for wall jumps which shows a different color on the white/blue default stamina bar), kind of like the life points above but takes 5 times to recover in combat mode and will be ignored until totally filled, its used as a buffer from death that will come constantly hard and fast..
All above settings also come as unlockables in the game(or a cheap DLC for a buck) , when you find them all you can play a custom game under your rules, custom games either have their own board(with the settings given a numerical scale and then all like games can be scored from A hardest to G easiest) or not tracked for online statistics.
Special stages are hard as heck, they are meant to hide extras like super power ups and such you have about 1 special stage every 2 or 3 levels, and you only keep the rings and stuff you earn in them if you manage to beat the whole thing, otherwise you get kicked out losing only the rings you used to open the way up, the up side is you can keep at it paying 10% of your total rings(which is the only number counted as far as losing rings go, you do not lose rings in the special stage you lose stamina 1 ring= 1% stamina as long as you are getting rings and hitting the stamina boosters items you can clear a special stage ).
=============
ya ya I know half assed unfinished but all my shiz is like that
Here is a decent reboot title name
Sonic:Beginnings. Or simply ?Sonic?
The foundations of the games plot and story is based on the genesis titles, but like the other blue or red guy lets add an extra layer of detail to story. The story takes a heavy nod from the comic(the good ones) themes, you?ve got tails, the Bionic bunny girl and the Princesses who is leader of the rebellion,ect,ect,ect.
Sonic is a loner type who helps them when he can. Even though he is a loner type he is easy going and somewhat crass, the more he meets up with the rebels he kind of starts licking them, for each stage the rebels have different goals, some levels have 3 or 4 like mining for stuff or stealing TnT ect,ect you can help them with moving stuff or by distracting the areas gauds and boss by fighting them or just using hit and run tactics.
----------Powers, abilities, equipment----------
From the start he has basic abilities fist(when combined with spiked gloves it makes for easier location of weak spots as you can stun enemies easier with them), defense, jump, wall jump(that takes stamina after the 2nd jump to limit it some), run, spin, and spin up, ricochet and sticky wall crawl abilities.
He can buy/find new powers and abilities that make his normal ones more effective. Like double jump Or better wall crawling abilities,ect,ect
The you can buy interchangeable elemental gimmicks that change what does what , like air spin that keeps you going in a upward direction. Or the ability to spin over water move/fight much better in water. Or better wall crawling abilities that let you hang on much longer than you normally would and stick into metals as well.Stnima regen while in use,more life points or lose less rings on hit find more rings,ect,ect
Defense like others have 4-6 levels at 20 you lose 20% of all your rings at 1 you lose 90% of your rings if you have no life points.
Life points are like heats on Zelda you can get a max of 6 and are treated as 100 ring life blocks so whe you get hit whatever you defense is you lose from that 100 ring block, any rings left over are counted with the next ring block, when all the life points are gone your at risk of losing all the rings you gathered.
Each stage you can dump rings into a chest or take them out of it so you will have a backup of rings if needed.
In Spin and run mode you have a slow down button that is tied to a stamina gauge, also in spin mode you hit the jump button just when you hit anything in the game(wall, enemy, anything that you can?t ramp off of basically ) this allows you to instantly kick off whatever you hit and change your direction with no speed loss.
Also you can go into drive mode this treats sonic more like a vehicle making it easier to speed up/down while going at any speed in a spin or just running. You still can use the ricochet and slow time techniques but is harder to stop so you either do a controlled spin out on the ground or you crash into something if you don?t have room for the controlled spin down, a third option would to burn up to 5% of all your rings to come to a quick and full stop. This number can be lessened as you upgrade it to 5,3,1 and 0.
Going Super Sonic dose 2 things one you are faster than normal and have unlimited stamina so you can control him a lot better, also while SS is on being hit only drops a few rings as this will eat up all your rings while you are in super mode. Also you cannot die or be hurt from most environmental or boss elemental effects and take only slight damage from physical or non element attacks. So SS mode is meant to be used as a kind of invincible dash/spin attack to get to where you need to go as fast as you can without worrying about damage.
Boss fights and such spit out rings or have a secondary weakness as so you can heal up a bit and try and get ready for another SS attack.
------------Level design themes and emphasis------------------
Level designs will be a mix of sonic adventure,mario64 and Zelda. The levels themselves will have 4-12 layers the highest layers being the most difficult to get to, and by level I mean one hill is higher than the other a tree top is a layer, you can go under a hill and such that is also layer.
Think Mario sunshine with more layers in the level design.
As such you work the ramps and loops into the stage you are in. I would hope the design could just blend the ramps and loops into the stage so it looks like it?s part of the stage not just an added thing that looks out of place. Besides blending them in you need to have them built so you can chose not to go through the loops and ramps.
Also within the levels you can save trapped animals and such
---------------Adventure, explore and lives.-------------
Stages are open to where you can go but without a lot of abilities you are kinda limited to where you can go. But stages have depth in layout designs on the scale of Zelda and
Rings are used as HP, after 100 or 1000 you get a ?life? this life dose 1 thing brings you right back to the last check point you hit, also you need a life to go Super sonic, which is invincibility+ Speed+ infinite stamina and use about 1 ring per every 3 or 5 seconds.
Stages can be selected from the main screen or in game jump points some of which you have to unlock, all stages can be replayed if you score 100% on items, rings, race sports and rebel quests that area becomes a supper happy zone with a lot of flora and funa based on the levels type with random rings galore for the hero to get, sometimes this freed zones have not rings sometimes they have little and sometimes that have 10X as many rings as they had the first time around.
Exploring is a bit of run and jump platform ,racing zone, using speed mixed with wall clawing and ricocheting to get into areas that are hard to get into.
In order to control pacing use the emeralds(static drop by a boss) as a key that allows you to disable/pass through force filed protected areas.
-------Fighting-----------
Fighting comes down to fists and kicks for small and medium targets , you can do a slide kick and jump kick and jump stomp with the spikes as well as spinning with the spikes, most heavy monsters will have a weakness you have to find and hit, otherwise you need ramming speed for a spinning spike attack to kill it or stun it and get to the weak spot and take it out.
If dealing with a lot of targets you can use the ricochet and just whack around till their all taken care of And think of the boss fight you can maneuver around do air spin ups and stick to a large enemy speed spin around it till you can hit the weak spot.
Fighting tends to run on short bursts of speed, dashing , dodging and long speed build ups that are hard for the enemy to stop.
The main goal for small fights is quick and effective combat a rolling jump into a spin, a quick dash into a spin for larger enemies you have to get them off their feet or stun them and find the weakness, but should not take more than 3 moves to do it.
Default settings
The default settings are basically on easy, anytime you go into a speed mode things slow down a bit so you can keep up with the game, say a 30% to 40% speed reduction stamina using slow mode is more 50-60% and the stamina loss is halved, normal mode takes away the speed reduction in a normal speed mode.
Super easy mode is like normal mode but when you lose 15% of whatever amount of rings you are suppose to lose, Super slow and easy mode is like the default easy mode only it?s at 20% all the time,+ 20% less in a normal speed mode, going into slow mode ups it to 70% and the stamina loss is halved.
Hard core mode ups stamina use by 30%, and lowers slow mode to 40%.
Insanity mode changes stamina to how much damage you can take before leaking rings, there is no slow down so stamina is mainly used as a 6 level 100 ring ring block(its also used for wall jumps which shows a different color on the white/blue default stamina bar), kind of like the life points above but takes 5 times to recover in combat mode and will be ignored until totally filled, its used as a buffer from death that will come constantly hard and fast..
All above settings also come as unlockables in the game(or a cheap DLC for a buck) , when you find them all you can play a custom game under your rules, custom games either have their own board(with the settings given a numerical scale and then all like games can be scored from A hardest to G easiest) or not tracked for online statistics.
Special stages are hard as heck, they are meant to hide extras like super power ups and such you have about 1 special stage every 2 or 3 levels, and you only keep the rings and stuff you earn in them if you manage to beat the whole thing, otherwise you get kicked out losing only the rings you used to open the way up, the up side is you can keep at it paying 10% of your total rings(which is the only number counted as far as losing rings go, you do not lose rings in the special stage you lose stamina 1 ring= 1% stamina as long as you are getting rings and hitting the stamina boosters items you can clear a special stage ).
=============
ya ya I know half assed unfinished but all my shiz is like that