ZombiU looks surprisingly awesome.

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ToastiestZombie

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Mar 21, 2011
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Woodsey said:
ToastiestZombie said:
NortherWolf said:
That looked..Genuinely awful o_O
I...I mean...What? Why?
Cock slapping my immersion until I squeal, why?
Want to give any reasons other than "MY IMMERSION OH NOES!". I can give you a lot of reasons why the game pad improves the gameplay.
It's a fucking horror game. If you're going "MY IMMERSION OH NOES!" then the entire thing has collapsed in on itself.
You can still be scared at a horror game without having the utmost immersion. Anyway, you'll probably be able to use the "normal" controller to make this game exactly like any other bloody zombie game. And still, you haven't used it, I haven't used it. We're basing these opinions on pre-judgments, when we should just wait for it to come out and try it out.
 

Woodsey

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ToastiestZombie said:
Woodsey said:
ToastiestZombie said:
NortherWolf said:
That looked..Genuinely awful o_O
I...I mean...What? Why?
Cock slapping my immersion until I squeal, why?
Want to give any reasons other than "MY IMMERSION OH NOES!". I can give you a lot of reasons why the game pad improves the gameplay.
It's a fucking horror game. If you're going "MY IMMERSION OH NOES!" then the entire thing has collapsed in on itself.
You can still be scared at a horror game without having the utmost immersion. Anyway, you'll probably be able to use the "normal" controller to make this game exactly like any other bloody zombie game. And still, you haven't used it, I haven't used it. We're basing these opinions on pre-judgments, when we should just wait for it to come out and try it out.
You don't need to. It's the same reason the Wii remote fails as Kinect fails as Move fails. Peripheral gimmicks are a fad and it's utterly foolish to think, "fourth time lucky!".

And yeah, you hit the nail on the head with that comment. It looks exactly like every other attempt at a zombie game, only now with active attempts to destroy its own horror element. (And since it's a mainstream title trying to be a system seller, it'll probably not push too hard on that front anyway.)
 

CrimsonBlaze

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Aug 29, 2011
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Hmm. I have to say that before this, I wasn't really interested in the Wii U. Now I'm definitely keeping my eye on both the console and this game.
 

Gitty101

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I really like the premise of that game, it's almost like the zombie game I've always wanted. I really hope they port it to PC or the other consoles at some point, I'd really like to play it but not have to shell out for a WiiU.
 

ToastiestZombie

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Mar 21, 2011
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Woodsey said:
ToastiestZombie said:
Woodsey said:
ToastiestZombie said:
NortherWolf said:
That looked..Genuinely awful o_O
I...I mean...What? Why?
Cock slapping my immersion until I squeal, why?
Want to give any reasons other than "MY IMMERSION OH NOES!". I can give you a lot of reasons why the game pad improves the gameplay.
It's a fucking horror game. If you're going "MY IMMERSION OH NOES!" then the entire thing has collapsed in on itself.
You can still be scared at a horror game without having the utmost immersion. Anyway, you'll probably be able to use the "normal" controller to make this game exactly like any other bloody zombie game. And still, you haven't used it, I haven't used it. We're basing these opinions on pre-judgments, when we should just wait for it to come out and try it out.
You don't need to. It's the same reason the Wii remote fails as Kinect fails as Move fails. Peripheral gimmicks are a fad and it's utterly foolish to think, "fourth time lucky!".

And yeah, you hit the nail on the head with that comment. It looks exactly like every other attempt at a zombie game, only now with active attempts to destroy its own horror element. (And since it's a mainstream title trying to be a system seller, it'll probably not push too hard on that front anyway.)
Ok, let me go through the biggest selling systems this generation:
The Nintendo DS, using a touch screen which "breaks immersion" and "is a fad"
The Nintendo Wii, using a motion controller which "breaks immersion" and "is a fad".
The Nintendo 3DS looks to be the biggest selling handheld in the next generation, using a 3d effect which "breaks immersion" and "is a fad".

Nintendo is so popular because they innovate. Think, if Nintendo just releases an Xbox but with Mario on it would people buy it? No, because it would be exactly the same as the Xbox which does that stuff already. It's the reason the Vita has failed so far, it's trying to emulate a PS3 without doing anything really new but make the prices higher and the graphics better.
 

tendaji

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It looks quite interesting, and definitely seems like it would keep the anxiety up there seeing how you have to look down at the pad to complete code locks and keep an eye on any zombies that might be coming along. The zooming doesn't look like it would be that great of an idea, but I'll wait until I use it first. But the entire alternating things seems like it would bring more immersion, because you are having to focus on what you are doing at hand, and trying to focus on your surroundings, but you can't do both really well at the same time on a handheld/TV like you can if all of it was located on the TV.
 

ToastiestZombie

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Mar 21, 2011
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Scrumpmonkey said:
Woodsey said:
ToastiestZombie said:
NortherWolf said:
That looked..Genuinely awful o_O
I...I mean...What? Why?
Cock slapping my immersion until I squeal, why?
Want to give any reasons other than "MY IMMERSION OH NOES!". I can give you a lot of reasons why the game pad improves the gameplay.
It's a fucking horror game. If you're going "MY IMMERSION OH NOES!" then the entire thing has collapsed in on itself.
The problem i have is that the Wii-U essentially has a "Look away from the screen now!" feature. This isn't exactly on the bleeding edge of horror gaming either, we're not exactly playing Amnesia here. Neither can i see it having the creeping unsettling effect of something like STALKER.

Zombie-U is a zombie themed tech-demo for a hardware scheme that, once again, places a barrier to player input. The only reason Zombie-U looks any good is because our expectations have gone so low for a game with a Nintendo console in the title. The suffix/prefiz has changed from X-Wii/ Wii-X to X-U.
... or I just like the look of the game? Seriously, the amount of Nintendo hate on this site is unbelievable. I don't like the look of the game because my bar is so low that I expect only shit from Nintendo consoles, I like the look of the game BECAUSE I LIKE THE LOOK OF THE GAME! How hard is that to understand?

And how does a controller with every single button that the current Xbox and PS3 controllers have place a barrier to player input? It even adds the versatility of a touch screen to it. And anyway, they are releasing an optional "normal" controller to use, so you can have the exact same experience an Xbox or Playstation would give you.
 

Woodsey

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Aug 9, 2009
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ToastiestZombie said:
Woodsey said:
ToastiestZombie said:
Woodsey said:
ToastiestZombie said:
NortherWolf said:
That looked..Genuinely awful o_O
I...I mean...What? Why?
Cock slapping my immersion until I squeal, why?
Want to give any reasons other than "MY IMMERSION OH NOES!". I can give you a lot of reasons why the game pad improves the gameplay.
It's a fucking horror game. If you're going "MY IMMERSION OH NOES!" then the entire thing has collapsed in on itself.
You can still be scared at a horror game without having the utmost immersion. Anyway, you'll probably be able to use the "normal" controller to make this game exactly like any other bloody zombie game. And still, you haven't used it, I haven't used it. We're basing these opinions on pre-judgments, when we should just wait for it to come out and try it out.
You don't need to. It's the same reason the Wii remote fails as Kinect fails as Move fails. Peripheral gimmicks are a fad and it's utterly foolish to think, "fourth time lucky!".

And yeah, you hit the nail on the head with that comment. It looks exactly like every other attempt at a zombie game, only now with active attempts to destroy its own horror element. (And since it's a mainstream title trying to be a system seller, it'll probably not push too hard on that front anyway.)
Ok, let me go through the biggest selling systems this generation:
The Nintendo DS, using a touch screen which "breaks immersion" and "is a fad"
The Nintendo Wii, using a motion controller which "breaks immersion" and "is a fad".
The Nintendo 3DS looks to be the biggest selling handheld in the next generation, using a 3d effect which "breaks immersion" and "is a fad".

Nintendo is so popular because they innovate. Think, if Nintendo just releases an Xbox but with Mario on it would people buy it? No, because it would be exactly the same as the Xbox which does that stuff already. It's the reason the Vita has failed so far, it's trying to emulate a PS3 without doing anything really new but make the prices higher and the graphics better.
They're popular because they've been around for a billion years and they're so ingrained into people's childhoods that they'll buy anything to get the next Metroid/Mario/Zelda.

If the next Nintendo machine was a carbon copy of the 360 and yet their usual stuff was exclusive to it, it would sell by the metric fuck-tonne. 'Innovation' has nothing to do with it.



Scrumpmonkey said:
The problem i have is that the Wii-U essentially has a "Look away from the screen now!" feature. This isn't exactly on the bleeding edge of horror gaming either, we're not exactly playing Amnesia here. Neither can i see it having the creeping unsettling effect of something like STALKER.

Zombie-U is a zombie themed tech-demo for a hardware scheme that, once again, places a barrier to player input. The only reason Zombie-U looks any good is because our expectations have gone so low for a game with a Nintendo console in the title. The suffix/prefiz has changed from X-Wii/ Wii-X to X-U.
Precisely.
 

NortherWolf

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Jun 26, 2008
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ToastiestZombie said:
NortherWolf said:
That looked..Genuinely awful o_O
I...I mean...What? Why?
Cock slapping my immersion until I squeal, why?
Want to give any reasons other than "MY IMMERSION OH NOES!". I can give you a lot of reasons why the game pad improves the gameplay.
Because, as the guy beneath said. It's a damn horror-game. If immersion goes there, it fucking sucks.
"Oh no, this is scary..Oh, wait it's not!"
Horror relies on atmosphere(okay, I admit, not zombie horror. It relies on you shutting down all common sense.)
It just looks awful, especially the two-control thing.
 

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
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Woodsey said:
You're assuming that only Nintendo fanboys like Moviebob buy Nintendo machines. Which they don't. The reason innovation was what got the Wii popular was because they actually did something new that got more than just straight male gamers into gaming. They tried to do the exact same thing as other consoles with the Gamecube, and you know what? It failed miserably.

The DS became much more popular than the PSP because it provided gaming experiences for everyone, instead of just "hardcore" games. The PSP bombed because it tried so much to be a "hardcore" and graphically awesome handheld that it forgot that a handheld doesn't need that, it needs something that will bring in more people than just the hardcore crowd. Therefore barely anyone developed for the PSP because barely anyone would buy their games. The exact same thing is happening with the Vita and the 3DS.

Gaming doesn't need endless Xbox and Playstation copies to survive, it needs innovation that brings in new gamers instead of relying on old gamers. The exact same thing happened with the comic industry, the comic makers forgot that they can't rely on the people who had grown up with comics.
 

BoredAussieGamer

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Aug 7, 2011
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I can't say I hold ZombiU in high regards based from what I've seen in the trailers and E3 demos. It doesn't sell me on the gimmiky controller because I can't honestly see myself playing "core" games on a controller that large and clunky that has to be rechared every few hours.

Also, this is being made to showcase the potential of Nintendo's new "Magnum Opus", like RED STEEL. ZombiU is being published and pretty much developed BY THE SAME PEOPLE....

Think about that. Take all the time you need.
 

ToastiestZombie

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Mar 21, 2011
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NortherWolf said:
ToastiestZombie said:
NortherWolf said:
That looked..Genuinely awful o_O
I...I mean...What? Why?
Cock slapping my immersion until I squeal, why?
Want to give any reasons other than "MY IMMERSION OH NOES!". I can give you a lot of reasons why the game pad improves the gameplay.
Because, as the guy beneath said. It's a damn horror-game. If immersion goes there, it fucking sucks.
"Oh no, this is scary..Oh, wait it's not!"
Horror relies on atmosphere(okay, I admit, not zombie horror. It relies on you shutting down all common sense.)
It just looks awful, especially the two-control thing.
But really, it actually improves immersion. I'm pretty sure there will be an option to turn off the hud in the actual game, so that's gone. Then there's the fact that everything happens in real time whilst you have to look at something else. In real life the whole world doesn't pause if you want to take out something from your backpack or type something on a keypad, no it goes on and whatever danger happening around you can still get you. By having to look at a different actual thing it increases tension because you won't be able to see both screens at once, you won't know if a zombie's behind you until it grabs you.
 

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
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BoredAussieGamer said:
I can't say I hold ZombiU in high regards based from what I've seen in the trailers and E3 demos. It doesn't sell me on the gimmiky controller because I can't honestly see myself playing "core" games on a controller that large and clunky that has to be rechared every few hours.

Also, this is being made to showcase the potential of Nintendo's new "Magnum Opus", like RED STEEL. ZombiU is being published and pretty much developed BY THE SAME PEOPLE....

Think about that. Take all the time you need.
Red Steel: Ubisoft Paris

ZombiU: Ubisoft Montpellier

And guess what Ubisoft Montpellier has worked on? Rayman, Beyond Good and Evil and From Dust. They definitely aren't a bad developer. Being published by the same company that made a crappy game does not a bad game make, it's who's developing it.
 

Weaver

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Apr 28, 2008
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I played it at FanExpo in Toronto last weekend and it wasn't good at all.
 

Woodsey

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Aug 9, 2009
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ToastiestZombie said:
Woodsey said:
You're assuming that only Nintendo fanboys like Moviebob buy Nintendo machines. Which they don't. The reason innovation was what got the Wii popular was because they actually did something new that got more than just straight male gamers into gaming. They tried to do the exact same thing as other consoles with the Gamecube, and you know what? It failed miserably.

The DS became much more popular than the PSP because it provided gaming experiences for everyone, instead of just "hardcore" games. The PSP bombed because it tried so much to be a "hardcore" and graphically awesome handheld that it forgot that a handheld doesn't need that, it needs something that will bring in more people than just the hardcore crowd. Therefore barely anyone developed for the PSP because barely anyone would buy their games. The exact same thing is happening with the Vita and the 3DS.

Gaming doesn't need endless Xbox and Playstation copies to survive, it needs innovation that brings in new gamers instead of relying on old gamers. The exact same thing happened with the comic industry, the comic makers forgot that they can't rely on the people who had grown up with comics.
Yes, Nintendo did a wonderful job of conning non-gamers and Nintendo fans alike into thinking the Wii was a worthwhile piece of tech. Why, if the Wii didn't exist, we'd have never had the greatest hits of gaming that have appeared on the Move and Kinect, and the Wii itself!

And then where would we be?

[sub][sub]France![/sub][/sub]

Sony's handhelds do fuck up, but that's because they don't understand the point of handhelds, not because Nintendo are demigods of innovation.
 

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
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Woodsey said:
ToastiestZombie said:
Woodsey said:
You're assuming that only Nintendo fanboys like Moviebob buy Nintendo machines. Which they don't. The reason innovation was what got the Wii popular was because they actually did something new that got more than just straight male gamers into gaming. They tried to do the exact same thing as other consoles with the Gamecube, and you know what? It failed miserably.

The DS became much more popular than the PSP because it provided gaming experiences for everyone, instead of just "hardcore" games. The PSP bombed because it tried so much to be a "hardcore" and graphically awesome handheld that it forgot that a handheld doesn't need that, it needs something that will bring in more people than just the hardcore crowd. Therefore barely anyone developed for the PSP because barely anyone would buy their games. The exact same thing is happening with the Vita and the 3DS.

Gaming doesn't need endless Xbox and Playstation copies to survive, it needs innovation that brings in new gamers instead of relying on old gamers. The exact same thing happened with the comic industry, the comic makers forgot that they can't rely on the people who had grown up with comics.
Yes, Nintendo did a wonderful job of conning non-gamers and Nintendo fans alike into thinking the Wii was a worthwhile piece of tech. Why, if the Wii didn't exist, we'd have never had the greatest hits of gaming that have appeared on the Move and Kinect, and the Wii itself!

And then where would we be?

[sub][sub]France![/sub][/sub]

Sony's handhelds do fuck up, but that's because they don't understand the point of handhelds, not because Nintendo are demigods of innovation.
Look, if you hate Nintendo so much then just go to another thread. We clearly have different opinions that we can't change, so let's not argue anymore. Bye.
 

BoredAussieGamer

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ToastiestZombie said:
BoredAussieGamer said:
I can't say I hold ZombiU in high regards based from what I've seen in the trailers and E3 demos. It doesn't sell me on the gimmiky controller because I can't honestly see myself playing "core" games on a controller that large and clunky that has to be rechared every few hours.

Also, this is being made to showcase the potential of Nintendo's new "Magnum Opus", like RED STEEL. ZombiU is being published and pretty much developed BY THE SAME PEOPLE....

Think about that. Take all the time you need.
Red Steel: Ubisoft Paris

ZombiU: Ubisoft Montpellier

And guess what Ubisoft Montpellier has worked on? Rayman, Beyond Good and Evil and From Dust. They definitely aren't a bad developer. Being published by the same company that made a crappy game does not a bad game make, it's who's developing it.
Sorry I meant to say "Pretty much the same people", but I don't really think that would make for a retort. But the thing with the great games that Ubi Montepellier has made is that they weren't trying to showcase grand new hardware. They were working with comparitavely standard tech.

And those games weren't made from the will of Ubisoft being determined to get in on the exclusives early. Those were games made with the intention (IMO) of simply being good, not because the suits wanted in on a new playground early.
 

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
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BoredAussieGamer said:
ToastiestZombie said:
BoredAussieGamer said:
I can't say I hold ZombiU in high regards based from what I've seen in the trailers and E3 demos. It doesn't sell me on the gimmiky controller because I can't honestly see myself playing "core" games on a controller that large and clunky that has to be rechared every few hours.

Also, this is being made to showcase the potential of Nintendo's new "Magnum Opus", like RED STEEL. ZombiU is being published and pretty much developed BY THE SAME PEOPLE....

Think about that. Take all the time you need.
Red Steel: Ubisoft Paris

ZombiU: Ubisoft Montpellier

And guess what Ubisoft Montpellier has worked on? Rayman, Beyond Good and Evil and From Dust. They definitely aren't a bad developer. Being published by the same company that made a crappy game does not a bad game make, it's who's developing it.
Sorry I meant to say "Pretty much the same people", but I don't really think that would make for a retort. But the thing with the great games that Ubi Montepellier has made is that they weren't trying to showcase grand new hardware. They were working with comparitavely standard tech.

And those games weren't made from the will of Ubisoft being determined to get in on the exclusives early. Those were games made with the intention (IMO) of simply being good, not because the suits wanted in on a new playground early.
That still doesn't mean the game will be bad. It just means it has a higher chance it may be bad. And really, the developers would have had more than enough time to get used to the Wii U, so I don't think them making it for a new console will make it bad.