It's worth noting that Kojima actually had very little to say in terms of the story of this game. He admitted sometime on Twitter that most of the game is Platinum Games's doing (and, well, if you want an idea of why this game just takes the craziness to the maximum level, look at literally any...
I'm using a computer I bought off of a friend after he got his Alienware, and he ran Norton on it. He renewed it before selling it to me, so I've been stuck with it. It's not a bad program or anything, but it's annoying when I try to download some freeware that it doesn't recognize. I sent them...
This. All of it. The Imperial Agent is by far the best story I've seen in the game so far. The Smuggler story is just so damn disappointing, and if I had started with Smuggler instead of Imperial Agent I probably would've quit the game weeks ago.
The thing is, though, God of War's gameplay--and the creators even admitted to this--was actually inspired by Lament of Innocence, another CastleVania game, and I feel like this game sort of just improves on the gameplay LoI offered. Only with quick-time events. God awful quick-time events. And...
Isn't this made by the people who made Drakengard? If the what the fuck levels are anywhere near that game's level it might be worth checking out. Of course Drakengard has the glaring problem of having the most boring gameplay so I'm a bit skeptical.
Honestly, all you need to do to know if you'll like Bayonetta is fill out this little quiz:
Did you play Devil May Cry?
Did you enjoy Devil May Cry?
If yes, then you will like this game. It takes the combat and really makes it a lot more smooth (if you're on 360 that is...damn PS3...
I'm sorry, but did you even play the Dante's Inferno demo? The control scheme is so copied and pasted from God of War that I was shocked to discover that it wasn't made by the same company.
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