This, I feel it takes more luck than skill to get those. For example, with two for one you must:
Be in a FFA playlist
Get a map with the laser
Get the laser
Hold it long enough to land the perfect shot
then FINALLY your skill comes into play with landing the shot
This really annoys me...
Basically, I dislike any achievement where there are significant barriers to getting it other than skill. Such as with Gears of War, veteran gear and seriously 2.0 are not hard, just time consuming and not really worth the points that they give.
Currently for me it is the achievements:
Rank 100 in gears of war (plus some map stuff, 2.0 is just some grinding, 100 takes way longer)
aperture science in portal
soon to be "7 day survivor" in dead rising
Halo 3 multiplayer achievements
zombie genocidest in l4d (got it but it...
yes and no, it really depends on the situation. I will see both sides of it often, the spy that takes several minutes playing a part to get a large multikill and help win the game. I also often see the guy that takes the spy and just uses the cloak and just knifes everything, not even trying...
Definitely Tucker, more so as the series progressed. I always felt that he was given things that could advance to the story but they were only briefly mentioned, especially with that hiatus he was one during reconstruction. Fun to see him evolve into more than just the "that's what she said"...
I have been having some fun with a combination of M16/ACR with a heartbeat sensor and shotgun attached. Then a stinger and whatever perks I feel are necessary.
I enjoy the flexibility as it has the ability to do anything I need to with a single class, where as I may lack the ability for...
Its just a simple thing that one person can ruin the entire lobby easily. But, it offers so much potential that it is worth it too put up with the more undesirable members, that doesn't make people not want to complain about it though...
Well I am definitely looking forward to it, the playing field will be fairly level skill wise so it should be fairly fun. Really hope it goes well though, but I plan on getting some other games done with during that time so that I have time to play multiplayer when the full game ships.
I believe it is only that way to make melee attacks practical for the average player. This may make it unrealistic in some game situations but a slower and more realistic animation wouldn't be used by players in games like those mentioned.
It's a matter of the situation.
Grenading the capture point? Fair Firing it straight up into the air repeatedly until you get a kill? noobish
I don't mind it other than that it can often reward bad player strategy.
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