The sentiment of "oh, but it's good because it will attract more people to gaming" is one that I've seen expressed pretty frequently on this site. But that just seems to assume that alone the fact that more people are playing will somehow benefit players of bigger (and better) games such as...
Ah, I can see the point of that. Now I can only hope they remove it for PC, because that is where I have played all the previous games and the one where I would play this one, if I end up getting it. Since PC does not have that type of limitation, can we agree that it would be sort of pointless...
First of all, thanks for your detailed and thought out reply.
"Needs to be unlocked by stealth kills" - you mean, the thing you do all the time in Splinter Cell? Also, it seems pretty self sufficient, ie. you take out 2/3 guys with mark and execute, then the last guy in the room is an easy...
Can't tell if you're being sarcastic or not, but actually I thought that the "hobo table-throwing crowd-hiding" thing looked even worse than the current build.
That's good to hear, and if I actually get the game (there's also Ubisoft's stupid DRM to stop me from doing that) that is probably what I will do. But I always feel a bit cheated when the player has to cripple himself just to make the game challenging. In the previous parts, the game was still...
Oh I thought Double Agent was an excellent game! It didn't achieve the same level of perfection that Chaos Theory did, but if the series is to take a new direction, than I would always choose that of Double Agent over the one Conviction seems to have taken.
I have no doubt that the game will...
I think the key phrase here is "Sam Fisher's badassery." In the past games, you played as Sam Fisher, who was obviously a bad ass, but you had almost ocmplete control over what he did, which made you the actual source of the badassery. This also meant that you actually had to plan and earn your...
Well I'm so sorry if my bad aiming ever offended the developers so much they felt the game had to do it for me in future. And even if the "idea isn't to make it easier," that is certainly the effect it will have. As to "cinematic feel," its all well and good to make games "cinematic" if that...
Agreed, but I can always console myself with the previous four games, especially Chaos Theory, which in my opinion is pretty much flawless; excellent gameplay, atmosphere, stealth and gadgets.
Let's see... one of them messed up and dumbed down what was probably the best horror shooter franchise ever.
The other plays like an extremely boring and easy shooter in which it seems you can also do some cool stunts, although the two are absolutely unrelated to each other.
Choose your...
I agree; I really like that they're actually giving it a story this time and developing the characters a bit further, but then I see things like "mark and execute" where you mark a few enemies, and then Sam leans out of cover and shoots them automatically for you.
Oh and you can move from...
This is a bit old, but I just came across it now:
In an interview with Industry Gamers, the main developer, Max Beland stated that the biggest problem most people had with the past games of the series was that they were too hard, so making Conviction easier was an important part of the...
Was SupCom 1 even that hard? I mean the most unusual/hard thing about it was the resource system, and was that really so difficult to understand? You get a certain amount of resources per second, and building stuff costs a certain amount of resources per second. If you gain more resources per...
I can't stand this whole "PC gamers are such elitists" argument. It's painfully obvious the OP hasn't bothered to look at the arguments in the debate in any sort of depth. The PC community isn't mad that the IW hasn't made the game "better" than the console versions, but because they seem to be...
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