I think it mostly comes down to the lighting. In the previews, the environments were oozing with great atmosphere. What we actually got was blocky pre-bakes shadows and washed out ugly grey areas.
Sort of, it's called Bloodborne. Of course they might actually make a Demon's Souls 2 at some...
I think this poster is in better taste than that recent Jessica Alba one, but I guess you can't get over kind of, sort of, maybe seeing a glimpse of a nipple. That shit scars youth for life.
The cherry picking to make one look good and the other look bad works both ways. Besides, the Pursuer hit that guy in the gif, it's just the teleporting to "correct" position for the follow-up animations that's bollocks. That said, DS does have better hit boxes but DS2 isn't nowhere near as...
So much this.
I don't know how you can go from Bioshock 1 to that mess. I guess there was too much pressure to sell 6+ million copies or whatever they needed to make up for the long development time so they went full-on Call of Duty with it. Such a shame.
Last of Us on the other hand is...
You don't even need to parry. I was like "cool, ballistas", dodged him in front of one and shot him dead. One and done, less than a minute.
OT: I think it's not a very difficult game. I've come to the conclusion that I'll probably join the Company of Champions on most of my future...
The AI is very stupid and predictable, I'll give you that. But saying they just randomly pull an attack from their moveset is false. Distance to the player and whether or not the player is blocking can affect their actions. Still, I agree with the overall statement. I don't like the fact that...
Careful with the spoilers. Damn. You say he dies in book five and since you obviously wouldn't spoil something like that, now I know he won't die. So thanks for that spoiler.
True, if you leave Peace Walker out. It was more like MGS3 lite with base management. And even though they improved the gameplay elements in MGS4, MGS3 still kicked its ass.
I think it says a lot about how poorly many devs understand why their games worked in the first place since they're so...
I think it's better in DS2, but that isn't ideal either. They've fixed the symptom (circle strafing being too easy) without touching the root of the problem, which is the fact that the AI can't handle strafing. It's similar to NPC arrows being homing because they couldn't bother making the AI...
I don't see the big problem here. Sure it's dark but it's an M-rated game. I don't see how emergency surgery, audio-only implied rape of a teenager (in a Guantanamo-esque torture facility ffs, sorry to burst people's bubbles if you think it was going to be sunshine and unicorns) and someone...
Getting to the third bonfire in Shrine of Amana, easily. It has so much working against you. Water that slows you down (and which you can drown in), 3 mages rapid firing those spells that are very difficult to avoid, and five melee enemies that you can aggro while you're at it. Luckily a bow or...
PS+ is really not priced correctly for 1 indie game per month. I understand why they don't have AAA games yet on PS4, but that doesn't make the pricing any less bullshit for those who only own a PS4.
Ugh. Quest arrows are ****ing horrible. They pretty much defeat the entire purpose of having an open world to begin with. Best option would be to give proper instructions to find whatever you're looking for. And even if that can't be done they could just mark the dungeon, important person's...
Chivalry, Mount & Blade, and Dark Messiah all have pretty similar combat with a much more skill-based and rewarding system. Chivalry is an excellent example of how a first person game can have great melee combat, M&B demonstrates that you can have role playing and skills that matter while also...
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