It can be interpreted as any way you want. I used the word because it's definition was suitable. Whatever intense hostility you infer from that is once again, your analysis to make.
I was going to actually write a legitimate response to this but I realized half way that this is essentially...
I never used the word "our" in my original post. I take no ownership of a culture but can easily see when there are those in it who do not care enough for it to do their jobs with a degree professionalism.
This issue would easily be resolved if developers implemented a key/button that synchronizes your movement speed to that of the NPC you are walking with. Instead, we always have this awkward walk speed that is either too fast or too slow.
Yes. And depending on the power of the weapon, the appropriate bonus damage should be applied. Headshots with long range sniper rifles with higher caliber bullets should obviously kill quicker than automatic weapons with lower caliber bullets.
The game is one of the best western-fantasy RPGs ever made. The only glaring flaw of the game is The Fade portion of the Circle of Magi. Other than that, the game is phenomenal across the board.
There is nothing I hate more than a preset character. If you aren't going to put the effort in to allow the player to make a unique character, then don't bother with character creation at all.
Glad you share the exact same as opinion as I do ^_^. The only thing that scared me in the older RE games was Mister X and Nemesis with their constant Kool-Aid manning through walls.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.