Persona 4.
Dragon Quest VIII
Agreed on Okami. I was so insulted by the boss rush at the very end that I turned off the system and never played again. The audacity to put a repeat of every single boss fight in the game right before the conclusion... it still bothers me. It's such blatant...
No. One of the great things about Hitman is that your penalty for screwing up isn't a game over, it's just a messier assassination. If the game forced you to into silent assassin mode it would lose a lot of the charm.
Lack of creativity isn't the problem. The talent and the will is there, it's just that the industry has moved to a big business model where all of the money is controlled by corporate interest unwilling to take risks on new ideas. It's a lot easier, and safer, to just iterate on a previously...
Fun fact:
If you place a mine directly on a spot where an enemy will spawn, the mine will disappear. Now you're out 1 mine and a thing that was supposed to explode did not and is very much alive and eating your face. :(
The detrimental effect of QTE's is widespread:
Cheapens player death:
-skillfully fight your way through a tough boss fight, QTE triggered for the finish, miss one button press = character dies, checkpoints back to the start of the QTE. This destroys immersion. Developers use this device...
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