Games you found unbearably long

Recommended Videos

tylerzd

New member
Mar 9, 2011
5
0
0
Persona 4.

Dragon Quest VIII

Agreed on Okami. I was so insulted by the boss rush at the very end that I turned off the system and never played again. The audacity to put a repeat of every single boss fight in the game right before the conclusion... it still bothers me. It's such blatant braindead length extending in a game that in no way needed to be artificially extended like that.
 

Azure Knight-Zeo

New member
Jun 7, 2010
281
0
0
For me it would be Halo, after you fight the giant Hunters, most firefights seem the same until the Flood chapter. It's not as long a game as others on this thread, but when you're fighting the same enemies in the same looking environments it sure feels like it's taking forever.
 

deserteagleeye

New member
Sep 8, 2010
1,678
0
0
DJDarque said:
I haven't gotten that far to get that feeling yet, but I have a feeling that it's going to happen with Persona 3. Persona 4, too, probably.
Ok I can say without a doubt, if anything, Persona 4 is too SHORT! I can fully understand why you would think so from the start of Persona 3,(I haven't beaten it yet either) but Persona 4 has an engaging mystery behind it and such colorful characters that it will keep you pushing through it. I'm sorry but I just recently finished it for the 2nd time and I'm still flustered.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Drejer43 said:
Half-life 2 still haven't finished it
How far have you gotten? Without spoiling anything, it gets better towards the end, and the actual finale is incredible.
rockyoumonkeys said:
Here's a bunch of blasphemy: Half Life 2 and Resident Evil 4.

Both games were incredible, and among my favorites ever. But both games overstayed their welcome. The same could be said for RDR, if only because so much time is spent just traveling the same boring locations.
Yeah, I'd believe that. Not about RDR, haven't played it, but the other 2. I love RE4 and I love HL2 even more, but they are LONG.
mikespoff said:
Oblivion (Elder Scrolls IV).

I really enjoyed the game, probably played it for 200+ hours, but seriously, I don't know if I was even close to the end. Those damn Oblivion Gates just kept opening.

Far Cry was another. I had fun with it, but after the arrival of the mutants it just went on too long.
Well, as far as Oblivion, that's because it literally never ends. Even after you finish the main quest, there's always more to do.
 

icame

New member
Aug 4, 2010
2,649
0
0
RDR should have ended when you attacked their base. Mexico was horribly boring.

FF13, but seeming long was the least of that games worries.

Gta San Andreas

DA:O certainly did at multiple points. The dwarf quest (The one you do too recruit them.) went on forever in endless combat sequences that were still boring when I first did it.

Bioshock 2. It was feeling sammy from the get go, but a few hours in I was ready to turn it off and get back to the other game I playing at the time. Luckily I forced myself through it because the last hour or so was genuinely fun. Game still doesn't stand up at all to Bioshock but it was decent.

Kotor 2. F* THAT STARTING MISSION.
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
0
0
First one that came to mind was Grand Theft Auto 4. Own 2 copies of it, and have had it for years and I'm still no where near completing it. My main problem is there's so many boring missions for boring characters, and you HAVE to do them. I find it retarded that it implies that you have choice over whether you do these missions. You don't, you have to do them you're only choice is what order, and I hardly call that choice.

I'd argue Red Dead Redemption had the same problem too, there was still an insane amount of 'filler' missions that didn't add much to the story. On the other hand I did find the mission givers in RDR to be more interesting than the generic gangster and druggy types we've seen in every GTA to date.
 

icame

New member
Aug 4, 2010
2,649
0
0
gabmed said:
Soviet Heavy said:
Kingdom Hearts. All of them are TOO. DAMN. LONG.
D-don't diss my favourite game ever. I get sad. =(
Kingdom Hearts was awesome! And it wasn't that long, although it did have a lot of cutscenes. xD
Some people can get annoyed when their games stop being games for more then 5 minutes I suppose. Despite loving the MGS games I wanted to throw my controller sometimes with how many cutscenes there were.
 

Swifteye

New member
Apr 15, 2010
1,079
0
0
Final fantasy 7 just doesn't hold my interest to trudge through it and phantom brave requires so much grinding for so little a story worth listening too.
 

Protocol95

New member
May 19, 2010
984
0
0
I personally found Half-Life 2 to drag on too much and have many needless bumps in the road.
 

The Human Torch

New member
Sep 12, 2010
750
0
0
Darksiders, the Black Throne level.
Six hours of doing nothing but solve puzzles by using portals, mirrors, boomerangs, grappling hooks, bombs and moving walls/ceilings up and down. It's long, it's tedious, it's frustrating and it's really, really fucking boring!
There is barely any combat to break up the puzzle-marathon. I actually stopped playing there, fuck you, puzzle-designers.
 

GrimSheeper

New member
Jan 15, 2010
188
0
0
ELD3RGoD said:
CoD in general/GTA IV...
I really want to hear how Call of Duty, a game that is so short and compact you can play through the game three times per day is unbearably long to you. GTA IV I have to agree on, never finished it because I was absolutely not going to bear another phone call that would needlessly distract me from actually playing the game.
 

LordGarbageMan

New member
Jul 24, 2009
554
0
0
Completely disagree with people who say GTA4. It's an epic, but it's so fucking good, I thought the characters were well written and well acted. As for too long, definitely FarCry2; I loved the world they made, and the Jackal was an interesting character, with them going for the whole Heart of Darkness deal, but they had the story points wayyy to far and in between for me to keep going.
 

DethKid

New member
Feb 16, 2011
105
0
0
just cause 2...

too much mindless stuff getting in the way of the story...which was pretty poor anyway...it was fu nto muck around in...but i just felt it drgged everything out because the island was too big and transport was too thinly distributed...
 

Kyoufuu

New member
Mar 12, 2009
289
0
0
Amnesia: The Dark Descent.

In-game time might not actually be that long, but when you can only play for 15 minutes at a time before being too spooked to continue, it's gonna take a while to beat.
 

PekoponTAS

New member
Mar 7, 2009
161
0
0
There aren't really any games I LIKE that I feel are stretched out too long, but two games I wasn't a fan of that I did actually complete that were WAY too long were Elebits for the Wii, and Pokemon Ranger: Shadows of Almia for the DS. I love the original Pokemon Ranger, and a big thing that's nice about it is that if you're good, you can beat it in about 8 hours. Pokemon Ranger Shadows of Almia on the other hand was stretched out to a horrendously long play time of 25 and a half hours, and so much of that time was faffing about in endless painful dialogue that made me want to hang myself every time I heard the word "friend" or "dreams". Not to mention the game's difficulty was dumbed down after people complained the first one was too hard, and thus it made it an INCREDIBLY easy, and also boring game. Hell, Elebits was a pretty lousy game that went on too long, but I hold a special place in my heart for it because of its incredible ending. Shadows of Almia doesn't even have that much going for it, and was probably the most tedious and padded out game I've ever played.
 

aquailiz

New member
May 24, 2009
80
0
0
badgersprite said:
Daystar Clarion said:
Final Fantasy 13

The fact that it was long isn't a bad thing on it's own.

FF13 is just a terribly boring experience, with horribly contrived character development, uninvolving combat, linear gameplay (even for a JRPG) and a story that only makes sense if you read the codex entries.

I stopped playing it about 30 hours in, because absolutely fuck all interesting happens.
Pretty much this. It's plot was infinitesimally small compared to any other Final Fantasy game since so much less happens, and it would have been so much easier to condense, but it was like the game designers felt, "Oh, shit, well, this is a Final Fantasy game so it has to be 100 hours long, so let's drag everything out and repeat everything a million times and make sure we take five hours worth of scattered, disconnected cutscenes to establish something about the past that a competent writer could conveyed in about five minutes."

Like, seriously, it takes twenty to thirty hours for the game to actually get some coherent semblance of a plot together. By that point in Final Fantasy IX, I was on DISC THREE; major cities had been blown up; characters had grown and changed by the events; the plot had constantly moved forward; romantic tension had been developed; new characters with new motivations had been introduced; the major villain had been established as a threat; the earlier villains had already been defeated/killed/converted to good. In plain, lots had happened.
On hindsight, it's true, in the earlier FFs places actually got destroyed! unable-to-go-back destroyed. That takes a lot of balls storywise, considering not many modern rpgs do it a lot.