Games you found unbearably long

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zelda2fanboy

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Oct 6, 2009
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I thought LA Noire would have been fine, except that most major gunfights were boring slogs through gray sewers and that every single case made you do the same things. Find clues, solve easy ass puzzle, interview witness, go here, catch guy running / driving away, interview guy, receive grade... it wasn't nearly as complex as the developers made it out to be. And the sidequests for 100% were mindnumbing and awful. I've got to get in every single car? And the film reels... the boring pointless film reel hunt. GTA San Andreas was triple the content / fetch quests and it never got boring because the hiding spots and methods were fun and clever. In LA Noire they just hid the film reels on front porches and in back alleys. I considered going for the platinum trophy on the PS3 thinking there was so much more beneath the surface, but there really wasn't.

My personal long ass single player experience was Okami on the Wii. Everyone raves about that game, but it just went on and on seemingly with no point. I killed the big bad villain and then suddenly there's another big bad villain. Battles just got so repetitive. Parts of it were cute and all, but it just was so in love with itself it was grating. Put me off a lot of Japanese culture based video games, and this is from a guy who loved Shenmue.
 

teebeeohh

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Jun 17, 2009
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civ 5 on the highest time setting(where everything takes forever)
also the last section in max payne 2 somehow felt too long.
every sandbox game ever. with the exception of ass cred 2(and i was really bored at the time) I didn't finish any sandbox game, though i did clock over 100 hours in just cause 2
 

Gudrests

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Mar 29, 2010
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Scarim Coral said:
To me it had been pretty much most JRPG. For non JRPG it would be Black and White if I remember correctly.
The one where you played as a god? Yeahhh that could drag on forever because of settlements and how you went about solving everything. Thats why I like 2 alot better. Easier to keep your people happy, more responsive.
 

rockyoumonkeys

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Aug 31, 2010
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Here's a bunch of blasphemy: Half Life 2 and Resident Evil 4.

Both games were incredible, and among my favorites ever. But both games overstayed their welcome. The same could be said for RDR, if only because so much time is spent just traveling the same boring locations.
 

ultrachicken

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Dec 22, 2009
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Demon's Souls. There is a lot of time required to beat the game but not a lot of actual content. I honestly think that the devs only added the "die and you retry" mechanic because they realized this was a creative way to dress up the grinding in a different way.
 

Senaro

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Jan 5, 2008
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Goofguy said:
RascallyScoundrel said:
Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
I agree with this statement wholeheartedly but not on the grounds that the game was unbearably long. Such would be the case if there was no fast-travel bus system, though. Still, I had many 'WHY THE HELL ARE YOU ALL SHOOTING AT ME?' moments particularly when I was doing the speed limit (50 kph I assume...?) through checkpoints.

Even though they are short games already, I found the God of War games to be unbearably long even with the relatively entertaining gameplay. I don't know why I feel this way; I love anything Greek mythology and third person action games are my favourite types, and yet I could never get in to God of War. Shame.
That was a weird thing with me. I just recently got God of War 3, and I felt it was far too short. However, maybe that's because I got stuck in the Temple of Pandora in the first game a lot more often. There weren't really any head-scratching moments in 3, just a few boss fights that needed redoing a few times.
 

sansamour14

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Jul 16, 2010
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Gran Turismo 4 got to 54.2% completion after like 6 months of play
those 24 hour races TOO DAMM LONG!!!!
 

Zetona

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Dec 20, 2008
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I tend to drag out my games as long as possible, or otherwise think they ended too soon. Nothing comes to mind that I found horribly drawn-out.
 

intheweeds

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Apr 6, 2011
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Vault101 said:
If I had to choose Id rather a game be too long than short, if its short I feel cheated
Idk, i don't think a game should be shorter than say 6-8 hrs, but i treat games kind of like movies.

I don't go to a movie thinking "this better be at least 2 hrs long", i judge it on its merit after i've seen it. I don't like playing 'filler crap' in a video game any more than i like watching it it a movie. If the story and experience has given me all it's got, then i would rather it just end than pad itself out.

But then again if the movie is too short, it doesn't matter how good it is, it's not a movie, its a 'short film' and i'll be damned if i'm gonna pay full ticket price for that.
 

easternflame

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Nov 2, 2010
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Ross Perot said:
Red Dead Redemption spent far too much time in Mexico.

Who wants to be in Mexico in the first place?!
I find this to be extremely racist. I live in mexico.
No really I do live in mexico but nobody wants to be here, or nobody SHOULD be here.
 

Mistermixmaster

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Aug 4, 2009
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Portal 2. I got bored and never actually finished the game myself because of the length of it. People were talking about how great the ending was though, so I ended up watching a Let's Play by one of the guys I'm subscribed to on Youtube while playing Valkyria Chronicles 2. The ending has to be one of the two redeeming qualities that game has... the other one being the jokes. =/

Resonance of Fate. Proper great game, but seriously, I've played roughly 100 hours now and I'm still just on Chapter 8... o_O
 

Mechanix

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Dec 12, 2009
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Ross Perot said:
Red Dead Redemption spent far too much time in Mexico.

Who wants to be in Mexico in the first place?!
Yeah, this is the first thing that came to my mind. The story seemed to come to a halt in Mexico and the story missions were just favors for the people. It was like the developers finished the game, and threw in more Mexico missions just to add a few hours. Luckily things got much more interesting once you left.
 

BNguyen

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Mar 10, 2009
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PoisonUnagi said:
Portal, man. 3 hours is FAR too long for a commercial game release.
3 hours?
jeez, I played it through (albeit for the second time) and it only took about 45 minutes
and I almost completely fail at PC versions of games