Agreed. The only reason for the surface level (besides the actually pretty effective atmosphere) was for the Fuck-Off One-Hit-Kill gun, but I personally never even used it because the bullets didn't travel instantly, and leading your shots was weird in that game.Woodsey said:GTA IV and RDR, but the real killer was Assault on Dark Athena.
I wanted to see the ending, but I was literally begging for the game to end once you left the ship, only to fight your fucking way back. All they had to do was change it so the little girl reached you in time; there was no reason for it to go on that fucking long.
That, my friend, is a Disc One Final Dungeon [http://tvtropes.org/pmwiki/pmwiki.php/Main/DiscOneFinalDungeon]. Specifically, the game had two of them: Orochi's Cave and Oni Island, before the actual final dungeon at the Ark of Yamato. Personally, I actually liked that they included the DOFDs, but the game WAS still uncomfortably long. After Oni Island, I actually stopped playing, only to pick it up again a month later, finish it, and love it.Midnight Crossroads said:Okami could have ended at multiple points in the game. First I thought it was over with Orochi, then I went to the capital, and for some reason before the game was over I ended up in space. It wasn't a bad game, it just felt like the developers could have made a trilogy if they elaborated on the three stories.
Also, I'd say Turok 2: Seeds of Evil. Yes it was an amazing game, and yes the giant sprawling levels were the whole selling point, but I found them TOO sprawling. I never could actually beat the game without cheats.