The auto-aim mechanic works great in Metal Gear Online; you can't lock-on to an enemy unless they are really close, basically close enough that if it was real life aiming isn't required, just point and shoot in their direction and you're going to hit a guy if he's 5 feet away. With aim assist, it screws me up when I am actually trying to aim at enemies. I've hated aim assist in every game that's ever had it, it messes up my aim. And, it's not even something that's needed, Metal Gear Online is all about aiming and headshots, and it doesn't have any aim assist and there is no issue with aiming. The good players aim with the free look camera and when you press L1 to bring up the aiming reticule, the reticule is already on the enemy's head. If you're standing still trying to aim, you'll get killed quite quickly.Abandon4093 said:How can you go from saying a full auto aim is okay, to moaning about aim assist?
I haven't noticed any worse aim assist on uncharted than any other TPS I've played. And I've never played a tps game were shooting someone at close range was anything other than pot luck.
You move to fast, and the way that the aiming of your gun works means that its nigh impossible to track someone accurately.
I've had encounters go on for more than 2-3 clips of a weapon each. Just because we both run around each other in circles trying to shoot each other. It's really poor.
And nades are hardly a primary weapon, they scarcely ever take anyone out in a random meet and spam situation. They do however work fucking brilliantly for campers.
I took 2 people out yesterday in a very satisfactory game of 3 teams. Both of them were in airstrip. Camping in the top building. In came up behind them and rolled my nade right into the middle of them.
Took both of them out before they even had a chance to react.
I do agree that Uncharted 3's nades aren't doing most of the killing, they are actually worse in Uncharted 2. Although, you can't deny that it's quite commonplace for the first thing your enemy does when he sees you is toss a nade in your direction. And, if you come up behind 2 guys, you should be able to kill them both with your gun. In Uncharted, it takes too many bullets to kill so in that situation, using a nade is the better tactic.
I realize 1BNT isn't as bad in other games. It's just that the cycling mechanic works just as good plus it frees up more buttons to implement more mechanics. MAG plays just like COD (when you are just moving around and shooting), and cycling nades works just fine in MAG.666Chaos said:That does not make one button grenades bad. You are just pointing out that the uncharted devs are fucking retards and dont know how to do a mechanic as simple as that. If they want an example of good one button grenades all they would have to do is look at nearly every single other shooter. Most notably CoD and battlefield.