10 Ways to Fight Piracy

Recommended Videos

Aries_Split

New member
May 12, 2008
2,097
0
0
Armitage Shanks said:
Aries_Split said:
nomercyrules10 said:
I volunteer at soup kitchens and donate to charity on a regular basis. I'd rather give my time and money to people who need it; I really don't care to support the developers. And besides, video games aren't that entertaining most of the time. If the developers didn't release any games I wouldn't be at a loss much. The best part about most games these days is the hype surrounding them.
Obvious troll is obvious. Soup kitchen my ass.

Get out of the thread you dumb ass, if you don't care, don't post, because frankly we don't care if you pay for your games or not, because you come off as a dick either way.

Concise article Shamus, barring the Crysis tidbit at the end.
Hang on a second, I can see where the guy is coming from, I'm in much the same situation as he is.

See, I give blood once a month, and that saves 3 peoples lives per donation. The way I figure it, those people really need my help, whereas random jerks on the street don't. So I can feel justified if I beat-down and curb-stomp two unknown strangers a month, because I'm still saving more lives than I'm taking.
Umm...your sense of morality is REALLY REALLY fucked up.

You don't suffer from schizophrenia do you?

Morality isn't a line with two sides. You can't counter act bad moral choices with good ones. It doesn't work that. If you feel justified robbing from a hard working person, then nothing anyone says will change that.
 

Brett Alex

New member
Jul 22, 2008
1,397
0
0
Aries_Split said:
Umm...your sense of morality is REALLY REALLY fucked up.

You don't suffer from schizophrenia do you?

Morality isn't a line with two sides. You can't counter act bad moral choices with good ones. It doesn't work that. If you feel justified robbing from a hard working person, then nothing anyone says will change that.
*cough*Sarcasm*cough* ;)

Yeah I agree you can't treat the law like karma, that was what I was trying to say by pointing out that guys ridiculousness, but it appears I was a bit too subtle.
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
nomercyrules10 said:
I don't pay for any video games. Deal with it.
Then why do you pay for gas/petrol? Why do you pay for your clothes? Why do you pay for food, water, electricity?

Steal everything! Those God damn Jeans cost over $50? Steal them, or you won't be able to buy another GeForce 280MX. But wait, why would you want to buy it? Only suckers pay for things. Just go to a shop, take if off a shelf and hide in your pants.

What a wonderful world it would be, if everyone could steal freely. Too bad that one day you'll wake up without a job, because someone robbed your place of employment/your boss and he has no cash for your hard work. Oh well, you can always steal a wallet, no?
 

Mariena

New member
Sep 25, 2008
930
0
0
theultimateend said:
markcocjin said:
The author uses Sins of a Solar Empire, and Stardock as references and yet even in an article that discusses DRM, never mentions Steam. So Stardock is the only reference for a developer/publisher who frequently gives meaningful updates?

Okay so maybe a Fanboy of Steam would actually give a top ten ways to stop piracy: Steam 10x. But doesn't it answer some of the problems?
The reason stardock is more popular is because if Stardock ever died all your games would be good to go. But if you buy games through steam (as far as I know) you are screwed if they go under. Overall I'm a fan of Stardock because they throw a car at you and charge you the cost of that car or less. Not throwing a matchbox car and charging you the cost of a car.
Not true. Valve has said many a time (and it's even in their FAQ, and probably a sticky somewhere), that IF Steam will ever go down (and what are the odds of that happening?) they WILL release a patch that will "unlock" every single Steam game that you own, so you can play it without Steam.
 

Keivz

New member
Dec 4, 2008
51
0
0
jasoncyrus said:
See now when i read the title i thought there might actually be some decent ideas of how to effectively(ish) reduce piracy....apparently i was so very very wrong.

1. how exactly is dropping it supposed to reduce piracy...? Just because spore was pirated in protest doesn't mean it'll reduce piracy from normal levels. (i'd give an example of a major game without drm being pirated but i cant actually find one that doesnt have it...)

2. As wow forums have demonstrated so very very well. Public dev interaction leads to one thing only. Abuse thrown at them by peple who think they've done a rubbish job. They arn't friends or even random associates of the people who would pirate so why exactly would showing them that an actual person made it, affect piracy elvels? Do pirates somehow suddenly develop a concious when they ar eintroduced to the person doing it? Nope.

3. Demo....the only thing demos will do is help pirates determine whether or not its actually WORTH pirating. Hell I know the only thing i use a demo for is to determine whether a game is actually worth the money. 9/10 it simply shows its not. Spore for example. Had there been a demo, wouldn't have bought it.

4. They'd have to be pretty big updates. However, unfortunately you failed to mention the part where they simply repirate the newest version and voila same problem again.

5. This is...well its not even taking a moment to look at the *massive* message it'll be projecting. "Sometimes piracy makes people buy our games, we arn't losing much money from it at all!".....Yes...so encouraging the dont pirate games message...

6. Tbh...more sabatours isnt going to stop pirates..it'll just make them craftier. Like what happened with mp3s. It's even easier to get them now than it was at the hieght of their news days. People spammed the p2p lines so they went to static sites in countries where they couldn't be touched. Same thing will happen with games, be on an underground server in eastern zambia soon enough (extra points if you can guess the reference).

7. As for leaked games...if its from inside the company, then most likely the company person will be able to remove the piece of code. If not, the pirateer will be looking for it the second the first person gets caught leaking it. It'll work once then they'll find a way around it, like they did with DRM.

8. Lowering prices won't help much...maybe a fraction will buy instead. But you are missing the point of piracy. People want it for FREE. Why pay even a penny when you can have it for FREE.

9. Didn't we already say basically the same thing earlier...? If not then accepting it wont reduce it, the mentality will still be there "I can get this for free." Anime companies tried that approach. Sure it got dattebayo to stop. BUT only because the cmpanies started giving it away for free with the option of getting it earlier for a fee.

10. Sins of s solar empire = bad example to use since well...title gives it away. It sounds like a terrible game. The soldier art on the main page looks like a cpt scarlett rip-off. The screenshots make the grahics look subpar (The ships dont even resemble metal, more like plastic), and the features...well, can we say Eve Online? Home world 2? Spore made similar Open ended promises. Look how that turned out.

In short there wasnt a single actual valid suggestion of how to reduce piracy whatsoever.

What you should've done was make reference to what a lot of mmos are doing now. Giving the *base* game out for free with all the GOOD stuff available for an extra fee. Voyage Century for example gives you the basic game, but for the good stuff to get great fast, you have to buy points etc. As conquer online demonstrated people will pay THOUSANDS of dollars to make their character the best.

That's the way to move forward.
Agreed. To a pirate, nothing beats a free game. The publishers realize this and figure that the only way to prevent piracy is to somehow delay the process of them getting it for free. Hence DRM. I'm pro DRM or any other measure that may somehow keep PC gaming alive. It's the best platform, and pirates are putting it at risk.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
1,241
0
0
11. Stop Calling it "piracy." Pirates are cool and sexy. Just look at Johnny Depp. After all, who doesn't want to be a pirate? This is not piracy. It's software freeloading. It's taking the work of another person and using it without due payment (which is a corollary of point #2; who cares about ripping off EA when they are ripping off, or "pirating," everybody else.)
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
I say - you don't want pirates, make a GOOD MULTIPLAYER!

I don't see many pirated Left 4 Dead games, right?
 

theultimateend

New member
Nov 1, 2007
3,621
0
0
Mariena said:
theultimateend said:
markcocjin said:
The author uses Sins of a Solar Empire, and Stardock as references and yet even in an article that discusses DRM, never mentions Steam. So Stardock is the only reference for a developer/publisher who frequently gives meaningful updates?

Okay so maybe a Fanboy of Steam would actually give a top ten ways to stop piracy: Steam 10x. But doesn't it answer some of the problems?
The reason stardock is more popular is because if Stardock ever died all your games would be good to go. But if you buy games through steam (as far as I know) you are screwed if they go under. Overall I'm a fan of Stardock because they throw a car at you and charge you the cost of that car or less. Not throwing a matchbox car and charging you the cost of a car.
Not true. Valve has said many a time (and it's even in their FAQ, and probably a sticky somewhere), that IF Steam will ever go down (and what are the odds of that happening?) they WILL release a patch that will "unlock" every single Steam game that you own, so you can play it without Steam.
Yeah and I've said many times in the past that I'm a little teapot. Doesn't mean it is actually ever going to be true.

Any company that is going down has a bunch of people to make happy, the consumers are not in that equation of people to make happy. But feel free to believe they'll do it. If they do I'll eat my words but I'm extremely skeptical since basically never in the past has a company gone out of its way to help consumers when they are crashing and burning.

Abedeus said:
I say - you don't want pirates, make a GOOD MULTIPLAYER!

I don't see many pirated Left 4 Dead games, right?
There are probably tens or hundreds of thousands (maybe closer to 10s on thinking back). You can play multiplayer with people without owning a legit copy. Get informed :p.

That said I own a legit copy :D. I got it in the best possible way, gifted :p.
 

EdmontonRPGFan

New member
Apr 12, 2009
1
0
0
I like the 10 ideas posted, and there's more than just games industry examples that support them. Music is probably the best comparison. If everyone was truly interested in free only, than iTunes, Amazon and any other online music retailer simply wouldn't exist.

I would say that pre release piracy of movies and music is far more likely through a retailer than games piracy. How many stock boys at Best Buy or where ever are going to have the skill, time, and drive to steal a copy and crack it?

Blizzard, ignoring WoW for a minute, had it right with a service like Battle.net. Games like Warcraft, and Diablo were solid enough on their own but were they were really remarkable was online. If the only way to participate in the community is with a legit copy, problem solved. My head isn't lost in the clouds, those games, and even WoW have private servers where I'm sure pirated copies function.

People will still pay for a quality product and a quality experience.

The only point I'm not sure I agree with is the price scaling of games as time advances. An economist would certainly agree that as time goes on, lost sales = lost money, and you can attract more people to a product by lowering the price as time goes on. The issues I see with a set up like this are two. First, people are going to want to play through whatever single player campaign or game at the same time as their friends. If they can't afford the ticket price at $60, they seek out a pirated copy. When the 12-15 hours of game play are wrapped up and no one they know is still playing the game, where is the incentive to pay for the now $40 copy or cheaper as the price continues to fall? I think the issue is less valid on consoles, but consoles don't suffer from nearly the same scale of piracy. Secondly, if the trend becomes universal, won't this have a significant negative effect on release day sales? If consumers are aware that 6 months or 12 months after release they can get the title on the cheap, there's a good chance that many will choose to wait.

DLC and expanded content for paying customers sounds like a good idea, but you're left with the same issue as the main title. As many people pointed out, either the DLC/patch will be cracked and distributed or the expanded version will be pirated post patch.

It would be interesting to know how much money is spent on fighting piracy, and how much money is ~really~ lost by publishers/developers. Since not every copy is a lost sale, and they don't actually see all of the $60 paid for a game.
 

Capo Taco

New member
Nov 25, 2006
267
0
0
I'd like to examine something that has happened in my life. I'm not going to try to explain why or how it happened, I'll just state the facts.

When I bought this computer, it had a free copy of prince of persia sands of time.
Last week I sorted out all my games so that any game is easy to find. I came across the prince of persia sands of time CD.
This weekend I downloaded a pirated sands of time instead of going through my 300 bought games.

The two explanations I can come up with that I'm lazy as hell, that I don't want to get up in the middle of a gaming session. The other is that I probably wouldn't be able to finish it in one go and I didn't want to switch CD all the time.
 

Sewblon

New member
Nov 5, 2008
3,107
0
0
I did not know that Crysis had an install limit until now. Great suggestions but the real reason publishers are acting like idiots about this they don't care about piracy, they just want to trap legitimate consumers in their system.
 

Doug

New member
Apr 23, 2008
5,205
0
0
jeretik said:
3. Do you realise that under "10. Make games for people who buy games." you've actually suggested developers to make more casual games? Because they sell a lot.
He was actually saying 'stop spending all the cash on DRM and on features only the pirates are interested in'. See the Stardock link for examples.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
5,161
0
0
I suggested the self-destructing monitors and computers, but nooooo. Thats too harsh they say.....
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Well my thoughts on DRM is that it ultimatly amounts to "crippleware" punishing the legitimate, paying, users of a game. There is some debate on whether it's actual crippleware or not, but the bottom line is that legitimate, paying users do not like it. They find it annoying and that it hampers their enjoyment of their systems. Thus for all intents and purposes it is crippleware.

Arguably, I feel that stuff like this is the biggest advertisement for piracy the industry could make. Simply to get copies of games that will run without this drek on it. My personal biggest regret was actually paying money to DL Dawn Of War II from the company that makes it. A game that REQUIRES you to install and go through Steam to run it. Oh joy of joys.

Crap like this makes me want to fly a Jolly Roger from the top of my monitor.

-

As far as the specific "ideas" mentioned in the article that started all of this, some of them are decent, others are just "meh".

For example, most gamers nowadays are quite familiar with the differance between producers and developers. Truthfully your not really screwing the guys who developed the games through piracy very often, typically your screwing the producer who put up the money for the game to be developed. You start having game developers come up giving "woe is me" speeches they are going to get called on it. Especially given the amount of attention being paid to the developer/producer relationship nowadays and how badly producers rushing game development or pushing for "get rich quick" games based on formulas are killing the industry.

The point being, that idea isn't just practical.

Likewise, games already reduce in price over a period of time. In a year or two a game that stays on the shelves can see a dramatic price reduction. Speeding up the process will simply cause people to wait a month or two before buying anything. Right now the initial period after release is how producers are measuring success, and if a game doesn't make a ton of money shortly after it hits shelves it's a failure. Also stores and such do not want to keep stocking huge numbers of games, especially if the inventory rapidly depreciates in value.

Right now the system of the price going down in a couple of years fits how the industry works.

THAT said, I think the industry should be lowering their prices in general. All talk about the development cost of "A" class titles aside, the point of these games is to move a lot of units any way you look at it. If companies are losing that much money due to piracy they need to lower the prices to make piracy less desirable, especially given the risks involved in it. Companies ASSUME that without piracy all those people who DLed would have paid for the game at the market price, and that is simply not true.

It was a big deal when they generally hiked the price of games $10 accross the board. Rather they should have been lowering it by $10 (or $20 price reduction from current
games as they stand).

The trick being to lower the price in proportion to the increased number of sales that will come in from reducing the temptation of piracy.

Also better production values overall would probably help. I mean back in the day I remember when I could buy a CRPG and have it come with a map, and a cool instruction booklet with professionally drawn artwork and such. Maybe even a seperate book made to look like a faux spellbook listing all the games spells (thinking back to like Ultima IV here). Nowadays to get junk that is half as cool you wind up having to dump like an extra $20 onto the game price for a "special edition". Arguably all the cool extras that came with a legitimatly purchused game was part of the whole point of buying it. Pirates didn't get that junk. The gaming industry has simply lost touch.


Keep in mind that it says a lot that piracy is "rampant". I mean to pirate your typical game nowadays you not only need torrent software, but special clients to trick your computer into thinking it's mounting a pirate file in a disc drive. So basically you've got to risk running a program like Daemon Tools, many of which are going to fill your computer with Ad/Spyware (or demand a subscription fee). Then you've got to DLed a file from god knows who over totally anonymous sources (which work both ways I might ad) and hope that nobody installed a computer crippling virus into the software or "crack", and that if they did your virus protection is going to catch it.

The bottom line is that piracy is risky, personally I don't find the risks worthwhile. However given the number of people who are willing to basically play Russian Roulette on Torrent Sites, this should tell the industry something.

Lower the prices sufficiently, and produce a decent enough overall product again, and I can virtually guarantee people are going to prefer to buy software legitimatly rather than trust the fact that some totally anonymous guy calling himself "Doktor 1337 Haxx" is a borderline philanthropist as opposed to some dude who wants to fry your computer, or plant a program to mine your credit card data, or simply spam you with ads for Viagra and gay porn.

Oh yes, and get rid of DRM and junk like that. I mean, heck, if you make pirated software simply better/more friendly to use than the real thing you know something is deeply wrong.

I mean honestly, after Dawn Of War II, I pretty much decided I'm done with computer software unless the industry stops messing around. Disc or direct to drive, I am not going to lay down my hard earned money and then have to install and run STEAM or tolerate DRM to play a game. It's not worth it to me, and that's sad since I vastly prefer the PC as a gaming platform to consoles.