18 minutes of Last Guardian gameplay looks amazing!

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stroopwafel

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Jul 16, 2013
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To be honest, I was never really hyped about this game even if I really loved Ueda's previous two games. However, there just wasn't anything really substantial for me to get excited about Last Guardian and the troubled development and rumoured cancellation definitely didn't help.

Now that the game is nearing completion though, just..wow this game looks sweet. This looks like something completely new and never played before. The game radiates a certain lonely and mysterious ambiance that looks so compelling and the way you interact with the beast and solve little puzzles to help it move along creates a dynamic that looks really effective making you 'bond' with the creature.

Speaking of which, the beast also looks phenomenal. The way it moves and reacts to your actions and the way it's eye color change. Just..genuinely enigmatic. I'm not surprised they never got this working on a PS3. The concept of this game was probably way too ambituous.

Ueda hasn't released a game in like over a decade but going by this gameplay his latest game hasn't lost any of it's magic. December can't come soon enough.

 

Silentpony_v1legacy

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Jun 5, 2013
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Looks utterly generic. Like wow, I've played this 3rd person action adventure game with jumping puzzles and gate puzzles literally a billion times.

If this is what they've spent nearly a decade on, perhaps it's best they never release it. Learn from Duke Nukem, Mighty No.9 and Daikatana. Just don't do it.
 

sanquin

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Jun 8, 2011
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I agree with the above. Had it been released 5 years ago this game would be seen as amazing. But these days...it just looks like a generic environmental puzzle game. The environments and creature still look beautiful, but the graphics are clearly a bit dated. And it doesn't look like it does anything really special.

As for that 'lonely' feeling, it has been done before as well. This game is giving me shadow of the colosses vibes in that regard. And lets not forget dark souls for that lonely feeling.

Also, as said above, learn from duke nukem and other such games. If a game needs this much development time it is a clear sign of a doomed to fail project. Plus it just can't keep up with current software/game engines.
 

Igor-Rowan

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Apr 12, 2016
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This seems interesting, but still ties with the last topic I posted, it's a game better experienced than watched. Like Shadow of the Colossus, the creature appears to feel like it's big and occupies space rather than being a walking staircase you drag around, I'm looking forward to see how much puzzling there will be around that.

Looks like many are having issues with the graphics, but it doesn't bother me at all, I mean my favorite game from last year looks like a PS2 game.
 

Here Comes Tomorrow

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Jan 7, 2009
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It looks it's age.
I mean that in the nicest possible way. I can't really say more than what's been said. It's not really a unique style of gameplay anymore so it doesn't look like something that has taken 10 years to make. After Ico and SotC you'd think Ueda would want to try a different look. I suppose he's just happy in his comfort zone?

It also ABSOLUTELY looks like it could have been done on the PS3. I have no idea what they've been doing all this time.
 

Wintermute_v1legacy

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Mar 16, 2012
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It looks good. For the past 3 years or so, my opinion is that games look good enough, so "more graphics!!!" don't really change much. Other than that, it's The Adventures of Tattoo Kid and Dogbird: solve easy puzzles in recycled Tomb Raider levels.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Yup, baby gryphon still looks adorable and well animated.

The kid's animation is a bit more haphazard.

As others have said, it's a bit hard to get too excited over barrel-pushing puzzles.

Will almost certainly play it anyway.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Quite a bid of hate for really no reason it seems in this thread. I still can't wait to play The Last Guardian, the game looks like it'll be everything I expect; a perfect blend of ICO and SotC.

Silentpony said:
Looks utterly generic. Like wow, I've played this 3rd person action adventure game with jumping puzzles and gate puzzles literally a billion times.
Please share that list of a billion games on par or better than ICO, looks like I'm going to have quite a huge backlog of games to play through.

sanquin said:
Plus it just can't keep up with current software/game engines.
Since when do great games need the best/current game engines? Bethesda seems to be doing just fine with using old/bad game engines; the train in Fallout 3 is an NPC with a hat. From Software's Souls games could look and performance much better yet are beloved. BTW, I'm not a fan of either Bethesda or From, but it's because I'm not a fan of the gameplay, you know, the important aspect of a game. I think the only games that were graphically pushing limits at release that I actually like are the Metal Gear Solid series. Something like Uncharted and God of War sure look great but their gameplay is so generic and shallow.
 

bluegate

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Dec 28, 2010
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Although I only watched little snippets of the video, the game looks as great as ever and I can't wait to play it.

I also can't wait to see people riding the negative hype wave that will crop up around this game, because if there's anything that's easy to hate then it's a game that has been in development for a long time. See the most trivial things get blown out of proportion, one thing I am sure that people will rag on are the controls ( triangle and directional to climb? Who does that, that's so 2009! ).

Also doesn't help that a part of the hype the game had going for it came from the time that it was revealed, 2009, a time where the PS3 seemed to be turning things around for itself, having fought off the stigma of not having games, having done away with its high price point, a game from the creators of Ico and Shadow of the Colossus was a welcome addition in that time.
Fast forward 7 odd years and some people seem to have forgotten about this part of the hype and are now scratching their heads; well, it doesn't look that interesting or good actually...
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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I see a lot of Shadow of the Colossus in this game's mechanics. Like too much. I am not downing on SotC but the controls felt fluttery and unpolished and TLG looks like it controls just as wonky as SotC did. Its not a turnoff so much as incredible that the devs couldn't tighten up the feel just a bit. I hope it is more responsive once I have it in hand but watching it brings back some frustrating memories of SotC's spotty controls and that's not a great thing for me.
But one can hope.
 

hermes

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Mar 2, 2009
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I agree with people here that call it generic. Even if this were released during the PS3 generation, it would have felt like there was a lot of competition in the small creature/child solves platforming and physics puzzles with some sidekick genre.

For more examples of recent games with similar premise that didn't spend 10 years of a big studio in the making and are likely better, check Papo & Yo, Brothers, Limbo, Inside, Ibb & Obb, Majin and the Forsaken Kingdom, Fragile Dreams: Farewell Ruins of the Moon, Never Alone and Shelter.
 

Here Comes Tomorrow

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Jan 7, 2009
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Being critical of a game is not "hating" it. We're not 12 year old girls (probably).

I loved Ico and SotC as much as the next guy but I get the feeling that even if this had come out a few years after SotC people would feel like it looks stale and would be saying the same thing. It will probably be a decent game, I just see absolutly nothing to get excited about.
 

stroopwafel

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Jul 16, 2013
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sanquin said:
I agree with the above. Had it been released 5 years ago this game would be seen as amazing. But these days...it just looks like a generic environmental puzzle game. The environments and creature still look beautiful, but the graphics are clearly a bit dated. And it doesn't look like it does anything really special.

As for that 'lonely' feeling, it has been done before as well. This game is giving me shadow of the colosses vibes in that regard. And lets not forget dark souls for that lonely feeling.

Also, as said above, learn from duke nukem and other such games. If a game needs this much development time it is a clear sign of a doomed to fail project. Plus it just can't keep up with current software/game engines.
But how many of those generic environmental puzzle games have a companion AI as detailed and complex as this? I get the wow factor has subsided over the course of two generations, but there sure isn't a lot else out there like it. When I think of more recent games with companion AI, nothing really stands out as being exceptional or innovative.


I guess this is why they'll probably never bother to release Half Life 3. Because after this much time, no matter how amazing it is, most will think it's shit because it's taken so long. Or at the very least be indifferent about it.
 

stroopwafel

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Jul 16, 2013
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Here Comes Tomorrow said:
It looks it's age.
I mean that in the nicest possible way. I can't really say more than what's been said. It's not really a unique style of gameplay anymore so it doesn't look like something that has taken 10 years to make. After Ico and SotC you'd think Ueda would want to try a different look. I suppose he's just happy in his comfort zone?

It also ABSOLUTELY looks like it could have been done on the PS3. I have no idea what they've been doing all this time.
Not with the PS3's memory issues. The systems involved with that creature alone, from graphics to animation to AI, navigation, etc. are probably equal to any thing we saw in Uncharted, Killzone, God of War, The Last of Us, etc. The closest we got to this on PS3 was TLoU's giraffe, which we could barely even call interactive.
 

Casual Shinji

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Jul 18, 2009
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Yep, still looking forward to this little game.

There is but one thing I'm a bit worried about, and that's the reaction speed of Trico's A.I. If there's one thing any game should try to avoid at all cost it's having the player wait for it to catch up to them. Now I know that a large part of the game is having to interact with Trico in the same way you would a dog or a cat, and that it will have a mind of its own, but there is a limit. And that limit is me putting the controller down while waiting for the A.I. to react.
 

OtakuNinja

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May 25, 2010
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I say so what if it looks generic! If the movie industry stopped make action films just because "there are already alot of them" I'd be very unhappy, there are only so many ways to tell a story :)
 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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143 pages...like...what? Anyhow, I can see the AI may be the draw here. Love me some animal companions, it gets lonely in the cave at times (not in the creepy sense, you filthy assholes). The relationship between boy and wild creature is pretty enticing, zenful and won't appeal to everybody, especially those with axes to grind. People need to stop this assumption that more time = more hype. It makes no sense to fall for that idea. Game looks alright, my sorta thing, am aware it isn't for everyone, am aware some seem to have bought into the time/hype culture, but without such personal pre-investment, taking the game at face value seems like a definite purchase. Never tried a team ICO game before either.

Edit: oh, the 143 pages magically disappeared after posting. What sorcery is this?