Regardless of where you stand in the sordid conflict between PC's and consoles, you have to admit that, on average, games are easier than ever. I understand the need for would-be developers of more hardcore games to adopt to some of the trends of the industry - after all, they need the money to make their next game.
But I've been wondering - why not implement several game modes? I don't just mean high difficulty and low difficulty - difficulty in games today is often just a reflection of how much health enemies have and how much damage they do to you. I'm talking about a mode that removes the modern utilities that feel contrived to some of us. This is why I'm excited over 1999 Mode in Bioshock: Infinite - I think it's a step in the right direction.
Skyrim, for example, feels almost arcadey when compared to past Elder Scrolls games. Why not have the mainstream version, but also have a "Hardcore" mode (like New Vegas)where your health doesn't regenerate, and joining factions requires relevant skills, etc. No major new content needs to be added, just a few numbers tweaked. Other games could remove things like quick-time kills and plot arrows.
Do you think it would be worth it to implement more modes like this? Part of the reason I play games is for the challenge (just part), and it takes me out of the game when I feel like I'm being babied.
But I've been wondering - why not implement several game modes? I don't just mean high difficulty and low difficulty - difficulty in games today is often just a reflection of how much health enemies have and how much damage they do to you. I'm talking about a mode that removes the modern utilities that feel contrived to some of us. This is why I'm excited over 1999 Mode in Bioshock: Infinite - I think it's a step in the right direction.
Skyrim, for example, feels almost arcadey when compared to past Elder Scrolls games. Why not have the mainstream version, but also have a "Hardcore" mode (like New Vegas)where your health doesn't regenerate, and joining factions requires relevant skills, etc. No major new content needs to be added, just a few numbers tweaked. Other games could remove things like quick-time kills and plot arrows.
Do you think it would be worth it to implement more modes like this? Part of the reason I play games is for the challenge (just part), and it takes me out of the game when I feel like I'm being babied.