SomethingGiant said:
I usually game on PCs. Natural vision is close to 200 degrees horizontally and 70 degrees vertically. No flat screen can possibly simulate that.
200 degrees? Realise that figure may come from the MOST BASIC peripheral vision, as human vision doesn't have an "edge" per-se, it's just detail and "perceptibility" drops off to nothingness, so at the "edge" you may be able to tell if a very bright light is on or off but that's it. 200 degrees is very VERY wide, wider than half of a circle. I've done an experiment just now holding my hand 100 degrees around from my point of focus and I can't see shit, certainly not how many fingers I'm holding up. I find I can't really make anything out till 45 degrees off of centre... that's a 90-degrees wide USEFUL field of view.
I don't know where you got that "200-degrees wide field of vision" "fact" from but it is definitely lacking context.
Treblaine said:
Platforming is fairly easy on PC just due to how fast AND accurate a mouse can be, you can easily just "twitch look" down for the ledge.
Easy? Arguable. Natural, intuitive? Not a chance. It's a functional system, but it needs improvement. Fisheye lenses are okay, but I'm not sold on them.
Natural? Nothing is "natural" about video games, want natural games then throw rocks in a pond. Intuitive? That sounds like casual talk! We've had enough of that with the Wii, it may be "natural and intuitive" to point with a Wii mote but in actual speed and precision it is far less capable.
Point is, my experience with actually jumping over gaps, I don't wait until my foot "feels" the edge, otherwise I'd have already dropped over the edge! No, I simply look down at the edge to see how close I am and time my movement. And as an experiment I've done this with one eye patched (lol, no stereotopic effect, surely I can't tell how close anything is durp) and did just as well. I know from experience how much of a chore it is to merely glance around in a console FPS, but on PC with a Mouse, it's so easy you do it without thinking.
Treblaine said:
Short of these "cheats" to only way to truly platform effectively in 3rd person is as you move to a jump the camera moves to a top-down perspective, to put the ledge in profile, bit that's no better than on PC FPS
Are you on commission from Microsoft or something? I think having the camera shift to look down (just slightly) is sufficiently natural, but platforming is can't reach its full potential until we get to do it in 3D, which is oh so close.
Microsoft? Huh? Microsoft HATES PC GAMING WITH A BURNING PASSION, if they could stop it THEY WOULD! See they don't get a single penny off PC gaming, unlike their cash cow of Xbox. Sure you have to buy the OS and THAT'S IT, everything else other people make and sell. What Microsoft wants is Xbox style exploitation and control that they have tried and failed to get on PC.
Are you seriously a PC gamer? PC gamers and Microsoft are on their worst terms in a decade. We only use Windows because they have a monopoly as the "standard" OS. That, and as much as Microsoft hates PC gaming, Apple hates it even more.
"but platforming is can't reach its full potential until we get to do it in 3D, which is oh so close."
*Shudder* not more of that stereoscopic 3D crap, that only causes MORE problems with parallax aiming not to mention every method of implementation is a human-interface nightmare, with migraines and double-vision abound unless every single variable is perfect. I cannot be bothered with it as it is an UTTER MYTH THAT YOU NEED STEREOSCOPIC VISION FOR DEPTH PERCEPTION! It's right up there with "toilets flush the other way in Australia" and it PISSES ME RIGHT THE FUCK OFF!
This current 3D fad is an ignorant and reductionist approach to how human visions works. One eyed people HAVE depth perception as there are half a dozen ways other than binocular-vision to do that.
Simple experiment:
(1)Put glass on table
(2)Cover one eye
(3)reach out to pick up glass
If you miss it, that only proves you are a part of an extreme minority who is either prone to the "nocebo effect" or you have some brain defect of spatial organisation as I know for a fact everyone I have tested this on has no problem at all.
Frankly I find this whole 3D fad a massive insult to people who lack full vision in both eyes.
It seems silly to say that those systems feel natural or immersive. In CoD especially, it's just a button press to kill anything in an area in front of you. That isn't anything close to an actual analog of knife-fighting, and doesn't feel like it. Not that it's a bad system, but it's not immersive/natural.
"natural and immersive"
You keep saying that...
It's the rules of the game, knife = one-hit-kill. Nature and immersion have nothing to do with it, it merely has to be plausible within the game world, it's pretty plausible that being stabbed with a giant ass knife puts you out of the fight quickly and for good.
Anyway, I did give several other examples that you conspicuously ignored like Team Fortress 2, most of those melee weapons require multiple solid hits to take an enemy down.
Could you fix it by introducing a fog of war everywhere outside your LoS?
I guess partially. Still, if you did that then I don't think people would prefer that perspective for melee any more. Still doesn't solve all the other problems.
Treblaine said:
Third person can never be that good for intense and immersive combat, third person is best for a very DISTINCT type of video game narrative.
y u so self limiting? Just because it doesn't exist now doesn't mean it can't exist.
Doesn't exist? Uhhh, Uncharted? That's a good third person shooter, I like it so much BECAUSE it takes its removed perspective to infuse Drake with a really compelling character.
If you mean totally-action, well Max Payne did a really good job though again that third-person perspective served much more to the narrative of Max Payne and depiction of his character. If they hadn't chosen to make such a distinct central character for the overall narrative then on balance it would have been better in a 1st person perspective.
Think is immersion is a key aspect of making action more intense, and first-person is great for that. Of course this is all general, it's not hard ans fast and the move from 1st person is inevitable at points and beneficial at times.
Consider the Half life mod; "The Specialist", that has a crapload of close combat all in 1st person. Also Zeno Clash and many others.