If any of this has already been said, I suppose you can disregard this. Just kinda throwing my thoughts out there since I disagree on a few points.
shrekfan246 said:
And I have to ask, are you sure games are getting shorter, or do you just have a lot more free time on your hands?
This is an incredibly broad question that I can't accurately answer, since there are
a lot of games (as you made note of in your following paragraph). I can merely go by my own observations. So going by my observations, yes, games (at least AAA games) are getting shorter. I've been gaming since the mid 90's, both on console and PC. Yes, I had a lot of time available to me when I was in school, and theoretically I should have less of it now that I'm out of school and married. Except I actually still do have a ton of time for gaming. Right now I work roughly 8-hours per day on weekdays, meaning I'm only working for about two more hours per day than I would have been spending in school when I was a teen. Considering I now stay up much later at night than when I was a teen since I no longer have a parentally-enforced bedtime, I actually have
more time for gaming than I did when I was in high school. My spouse is also a gamer, so our free time together often involves gaming, so no loss there either. So yeah... the amount of time I can potentially spend gaming? It's remained pretty constant, and games (the ones I've played anyway, and my tastes haven't changed much over the years) are
definitely without any shadow of a doubt getting much, much shorter.
Now consider this: When a person is a full-time college student or has a full-time job, the chances of them having more than, say, two or three hours a night of "free" time is extremely small. Suddenly, that 20-hour game that you could've completed in two days when you weren't working has you spending three weeks to get to the end. Doesn't seem so short now, does it?
I've considered it, and in my case, yes - it still seems short. I was a full-time college student 2006-2010, dual majored, earned both degrees, and still had enough free time to be a competitive raider in WoW - and I worked with three different raid teams for most of that time. These days I have a full-time job, like I mentioned earlier, and I still have roughly as much time to devote to gaming as I had when I was in high school/college.
At the end of the day, a 20 hour game is still a 20 hour game - regardless of how many days I spread it out over. Assuming quality is equal on all levels (other than length), why the hell would I want to spend $60 on a 20 hour game instead of $60 on a game like Fallout: New Vegas that I'll easily put 200+ hours into? At the end of the day, the 20 hour game is an incredibly poor investment when it comes to price to gameplay hours. And that's a universal truth, regardless of how much time you have available. You're spending more and getting less.
How much of that time spent running around are you actually doing something other than... well... running around?
To some people it's all about the journey, no the destination. Just sayin'.
...to a person who played over 200 hours in Call of Duty: Modern Warfare multi-player, it's just as "long" of a game as Baldur's Gate, but for different reasons. The six-hour campaign is really inconsequential at that point, because most of the people criticizing how short it is aren't going to play it anyway, and the assumed majority of people who buy it are going to play both, or the multi-player.
I played both Baldur's Gate and Call of Duty: Modern Warfare. I'd call this argument conditionally invalid. Yes, the multiplayer adds gameplay hours, and for people who like multiplayer, that's great. But some people don't care about multiplayer whatsoever, they just like first person shooters. To the people who enjoy first person shooters but hate multiplayer, games like the newer Call of Duty titles completely screw them over in terms of cost to gameplay hours relative to other games. Effectively, this trend is killing the genre for those people.
I happen to play the CoD games because I like the campaign
and multiplayer, and yeah, I'll criticize the hell out of how short the campaign is. I beat Modern Warfare 3 on Veteran in 6 hours, and I'm not even particularly great at shooters. That's absurdly short for a game that cost $60.
But is Mass Effect "short" because you can complete it in fifteen hours?
Compared to RPGs of days past? Yeah. Mass Effect is very short. Combine all three Mass Effect campaigns, and that's about as many hours you'd get out of some of the major RPGs of the 90's.
...but it's impossible to avoid mentioning that maybe part of the issue behind "games are getting shorter" is that game worlds aren't as interesting to explore anymore, because there's just less to explore. Developers don't put in silly Easter Eggs very much anymore, there aren't all kinds of secrets and hidden passageways to find, and even in open-world games there's usually very little reason to actually explore, because there just aren't those small, fun things to find anymore.
Possible. This actually ties somewhat into my theory as to why games
are getting shorter. Cost of development. AAA games these days are ungodly expensive to produce. When games cost as much to make as they do now, it's completely understandable for corners to be cut. Why spend the money and man-hours to create an area in a level that only a tiny fraction of the playerbase is even going to see? Better to just scrap it, and put the resources toward something else.
To make a game like Mass Effect have a campaign as lengthy as the classic RPGs of the 90's, you'd have to have an astronomically huge development budget that, quite frankly, just isn't going to happen. It'd be so expensive to make, there wouldn't be a chance in hell of them earning it back in sales. They'd probably have to raise the price of the game, and then they're going to lose sales from all the people who don't want to spend that much on a game. They've found a balance, and short high-budget games are where the money is, and they're going to keep churning them out until there's something else that works better.
Now, I don't know how true it is that it's intentional that games are being developed shorter by design so that we finish them fast and move on to new games... it sounds a bit conspiracy theory-ish. But I'd be lying if I didn't say it sounds at least plausible. Considering the way some of gaming's biggest corporate figureheads view the industry (people like Bobby "let's take the fun out of game design" Kotick and John "make them pay real money for ammunition in Battlefield" Riccitiello), it wouldn't be surprising whatsoever to me if this were actually planned.
...they're saying it like it's a negative just because it's a short game. As if that diminishes the quality of the overall product by itself. As if being a longer game would somehow automatically make it a better game, regardless of the quality of the longer content.
If a game is short, but good - that's awesome. But it still feels like I'm being ripped off when I pay full price for a short, good game since I used to pay full price for lengthy, good games. It's the money spent vs. time spent ratio that kinda grinds my gears with newer games.
It's kinda like breakfast cereal. You might be perfectly content to pay $7.50 for a box of Lucky Charms from a grocery store, but someone else who in gaming terms doesn't so much care about the big-budget polish might prefer to spend $5 to get the huge bag of store-brand "Lucky Stars" cereal.
Meanwhile, there are people like me, who would rather go to Costco and spend $7.50 to get 3 boxes of Lucky Charms since it's more cost-efficient.
Also, I could really go for some Lucky Charms right now for some reason. So... I'm not really sure where I'm going with this.