DrFausty said:
I'm sorry, this is sloppy economic analysis, sloppy legal analysis, and sloppy logic.
Oh boy, this is going to be a long one. But, on the other hand, I'll take it as a compliment that my article has made you so interested that you felt a lengthy reply was necessary!
DrFausty said:
First, purchasing a "pirated" game is not "illegal" - while the RIAA/MPAA have had a field day talking about "illegal filesharing" and thus managed to poison the well of accurate understanding of intellectual property law worldwide (in the service of increasing content oligopoly profits, naturally), noncommercial sharing of digital content is NOT ILLEGAL in any modern democratic society. Purchasing such content is also not "illegal" - selling content for which the seller does not have verified intellectual property rights is often covered under various criminal statutes, though is very rarely prosecuted. Simply repeating over and over that it is "illegal" to share digital content is lazy and flat-out wrong.
Except I'm not claiming that sharing digital content is illegal, nor do I do that a single time in my article. Read it again, carefully, and you'll see that I only claim that there are two illegal activities occurring: first, illegally imported hardware and software (by not buying taxes, which you'll agree with me is a violation of the law); and that people who sell pirated software are breaking the law (since, unlike your claim that noncommercial file sharing is not illegal, is a commercial activity). Ok?
That doesn't mean that I think that file sharing is legal or illegal, I don't have the necessary knowledge of copyright law to make such an analyzes and I recognize that there are arguments in favor of breaking copyright law; but that's really beside the point.
DrFausty said:
Second, while it's fun to apply the old economic models that were created to describe the creation and exchange of physical goods to non-physical (i.e. digital) goods, it's also dumb. Clearly, a different form of microeconomic optimization is at work when a producer can make unlimited copies of a "product" whose marginal cost is exactly zero. The geniuses of the economic academia are, ever so slowly, awakening to this not-surprising reality (having recently taken time off from showing us how to build a stable, healthy, durable human economic system via global derivatives trading and unregulated credit markets, of course) - the reality, however, has been there all along for anyone to see. The reason that "consumers" aren't shoveling money into the pockets of "content producers" as fast as said content producers demand is that the producers have done a piss-poor job (with few exceptions) of pricing their "product" in a way that maps intelligently to the demand curve.
Lets take this paragraph one by one, shall we? First off, 'old economic models'? Sorry to break the news, but the economics profession has the tools for analyzing production models where the fixed costs are large, but the marginal cost of producing a single good close to zero for a long time now. I mean, the textbook I used during my first year of my undergrad studies already explicitly took into account such cases and modeled them, and that was back in 2001!
Second, as can be inferred in my previous paragraph, the economics literature quite obviously has (no less) than textbook models for such cases. And they have applied these models to analyze such cases. The conclusions make for an interesting discussion, one that'll be glad to engage another time.
Thirdly, I love the double fallacy you commit in the middle. First, you implicitly accuse the economics academia of being responsible for the current credit crisis, which does have a grain of truth, yes, but very much a grain of sand in a beach. And, by doing that, you're making a implicit Ad Hominem attack, accusing the economics profession of being incompetent/stupid/incapable/evil/. Since I'm a part of the economics academia, you're also attacking me, and thus you're trying to weaken my argument by, sadly, making it personal.
Fourthly, am I to understand that you're in favor of greater price discrimination? Because that's exactly what you mean when you say you want pricing that "maps intelligently to the demand curve". Fine, so I hope you understand that that means that different countries should pay different prices too, so countries like Brazil should probably pay less than countries like US. Hope you don't mind that. That also means that things like modchips, which allow people to circumvent such restrictions, have to become illegal too.
DrFausty said:
"Consumers," despite the pejorative name attached to them as merely entities whose job is to mindlessly consume, aren't actually dumb. They understand that the actual physical (i.e. marginal, i.e. non-loaded COGS) cost of a digital product is near zero. So when they see that "product" sold for $50 or so (often with a bunch of cardboard and plastic and other crap wrapped around it to try to make it look "valuable"), they often make an informed decision: nope. Nope, I'm not paying someone $50 for something it costs them $0.25 to create. Yes, "consumers" know there is a fixed cost to making new creative content - they also know that fixed costs is (almost without exception) bloated by useless marketing, sales, executive, administrative, bureaucratic, lobbyist, and who-knows-what-else expenses - and that the actual CREATIVE force behind such "creative content" is likely to get a penny on the dollar (if he or she is fortunate).
First off, if "marketing, sales, executive, administrative, bureaucratic, lobbyist..." are useless, than why on Earth do companies spend any money on them? Why aren't there other companies, that don't have all these "useless things", making bigger profits and being more efficient, which would allow them to grow and become bigger and eventually get rid of the companies that stupidly insist on having this useless things? After all, despite what you think, there are NO legal barriers to entry into the videogame development market, anyone can do this, in any place in the world.
Lets make it even clear: all you need to make a game is a computer and a programmer. That's it. You don't need to pass an exam, you don't need to pay the government, you don't need to sign a contract, you don't need to contact the police, nada.
So, why aren't the artists doing this? They have no reason to "sell off" to the big companies, no legal obligation, nothing. Why don't they make their own companies, get filthy rich and have the big companies grind to dust? And why aren't the shareholders or owners of these companies asking, nay, demanding the management of their companies that the superfluous is rid off? After all, the objective of a company is to make a profit...
I don't need to continue, do I? Your argument simply does not make any sense.
DrFausty said:
Which brings us to #3: nobody is buying the bullshit party line that "piracy robs artists of their hard-earned money." The "artists" got robbed of their hard-earned money decades ago, when they lost control of the means of production (with all due credit to Karl) of their creativity to oligopolistic market forces that have, since then, invested heavily in political protection and custom-written laws to enforce their economic interests. The actual "artists" who actually create stuff are a rounding error in these industries - yes we all actually know that and - no - we don't believe otherwise just because some well-paid lobbyist says otherwise on Fox News. Few folks have much interest in screwing real artists - whom they actually respect and admire. However, if they know that the parasites in the system will siphon off 99 cents of every dollar they spend to buy the right to use the stuff the artists make. . . well, that's not much of a return on investment - in terms of getting real money to a real "artist" - is it?
Lets divide this into two parts, first dealing with fact that piracy does take money from the artists. And a simple way of exemplifying this is like this: lets imagine that the market is now 100% pirate. That is, no goods sold original goods. Clearly, in this situation, there is no market, thus no money is going to the artists. Now, lets take a look at a situation where there is no piracy, but ALL else is the same. Independently of the production model, its obvious that the maximum amount of money is going to go the artists, as the maximum amount of profit. I think its quite reasonable to assume that if we make the transition between models, the amount of money going to the artists increases with less piracy. Whats more, this should be independent of the production model, so you're wrong.
And before you accuse of missing the point, I'm not saying that the production model is perfect or doesn't rip off the artists or anything like that; I'm saying that ALL else equal, more piracy means less money to the artists.
Second, as I said before, the division of power and profits in these companies aren't all that obviously unfair; after all, if an artist sees other artists getting ripped off in one company, he can simply go to another one or, even better, create his own. So either the artists aren't all that valuable (as other artists can do the same job), or they make more money than you believe, or that artists are complete idiots for not taking advantage of their power.
DrFausty said:
Finally, add in the grinding poverty, income inequality, and lack of economic mobility of a country like Brazil today - and guess what? Spending $50 so a mega-corporation in some other country can earn more return on investment for its institutional shareholders just doesn't sound like the highest priority. Is this an "irrational" economic decision? Nope. Does it reflect a lack of respect for content creators? Nope - it reflects a lack of respect for parasites, middlemen, corrupt economic systems, and broken political structures. Oh, and for outdated legal systems who try desperately to treat digital goods as if they were comparable to their physical counterparts - which they aren't.
The really poor in a country like Brazil aren't consumers in any case, that is, with or without piracy, but they bear some of the costs associated with it, if you agree with me that there is an increase in violence that stems from the selling, manufacturing and smuggling of pirated goods. Agreeing with this implies that the best for those who really need it would be, at least, stopping organized crime from involving in piracy, right?
DrFausty said:
"Piracy" is indicative of many things. Above all else, it is indicative of an informed, sophisticated, and intentional decision on the part of marginalized "consumers" NOT to support systems of economic interchange that are unquestionably necrotic. In capitalism, despite the desire of oligopolies and the politicians who suckle at their ever-welcoming teats, "consumers" still get to actually DECIDE if they want to spend their money to buy stuff. Or not. And when consumers decide they don't want to spend their money, it doesn't make them criminals - or stupid - or careless - or the "victims" of insufficient police enforcement of frayed, unjust, tattered legal systems. It makes them independent, conscious, sentient economic agents who are able to weigh the available data and make intelligent decisions on behalf of themselves and those they respect.
So, please, next time you want to bemoan the causes of "rampant piracy" in this or that country - perhaps start by exploring they long-term systemic breakdowns that set the stage for these individual "consumer" decisions. Like blaming a broken vase on insufficient padding on the floor - rather than on the force we commonly call "gravity" which caused it to fall in the first place - focusing analytic effort on the end stages of a complex, intertwined system which leads there does nothing but confuse effect with cause, and rational economic choice with "bad morals."
You'll have noticed until now my civil tone. I always try to focus on making arguments, presenting facts and trying to discuss with those that disagree with me, be it in real life, be it on the internet. However, there are somethings that make me become irrational, make me furious. So please forgive the following paragraph, but such a blatant misrepresentation of my reasoning, for third time in your post, means either your an idiot, you can't read or your trying to misrepresent me to 'win the argument'. In any case:
YOU BLOODY MORON! IN MY ARTICLE, NOT ONCE, NOT A SINGLE DAMMED TIME DO I SAY THAT PEOPLE ARE CONSUMING PIRATE GOODS BECAUSE OF BAD MORALS! OR JUDGING THEM! ON THE CONTRARY, I STATE IN MY ARTICLE THAT "individual consumers who opt to purchase pirated goods largely benefit" ("the short term" that follows was added by editing on part of the escapist). IN FACT, ITS COMPLETELY OBVIOUS TO ANYONE WITH A BRAIN THAT CONSUMERS OF PIRATE GOODS HAVE MORE BENEFITS THAN COSTS, OTHERWISE THEY'D BE UTTER IDIOTS FOR DOING THAT! THE WHOLE POINT OF MY ANALYZES WAS TO SHOW THAT SOCIETY, AS A WHOLE, BEAR THE COSTS OF THESE CONSUMERS! YOU PATRONIZING SOPHIST!
Again, sorry for my outburst. But, as I said before my last paragraph, you either an idiot (which, given the sophistication of your writing, seems untrue), can't read (which might be the case and if so, then PLEASE read my article with more care and forgive my previous paragraph) or are trying to misrepresent me (in which case, I refuse to talk to you anymore). Given that, I won't use my time anymore with you, I've spent enough.