Well, I'd reply, tongue in cheek, by pointing that playing videogames isn't exactly a vital activity to most people. =]Tony Montana said:PIRACY IS VITAL FOR US
This is pretty much the impression I have of the situation and how it evolved during the 90s. Then, we had official representatives manufacturing games here in Brazil (which also meant they had to pay less taxes) and pirated cartridges themselves weren't all that cheaper.Zunto said:I´m brazillian, and played videogames for about all my life, then my opnion more accurate.
Troughout the 8-16 bit era, pirated cartridges costed about 10% less than the original counterpart, so the little difference didn't pay off. Maybe it's because SEGA had an representative in Brazil at the time, called TecToy.
The arriving of 32 bit era changed about everything. Sony had no representation on Brazil, and piracy became the main form of obtaning a game. The costs of buying an original game far exceeded the possibilities of any person to expend money on entertainment. The main reason of high costs are the taxes. Any game has basically a tax over industrialized product, taxes for procteting the national industry, federal taxes, importing taxes, and so on, resulting in an increase of about 300% over the original price. It's completely insane.
The change of medium, from cartridges to CDs, the lack of an official company dealing with Sony PlayStation products in Brazil and the necessity of having to import everything (which increased both costs and taxes paid), quickly lead to the downfall of the legal games market in Brazil, in little more than 5 years time...