John Funk said:
Well, I don't think it's actually that much of a problem because it's not supposed to be the point any more. Nintendo hasn't used "Gotta Catch 'em All" in official marketing for at least two generations.
That smacks to me of KFC downplaying the word "Chicken" from their marketing due to all the phosphates and preservatives, or WoW dropping the "RP" from "MMORPG" when describing itself. In other words, they're addressing a perceived problem not through improved design, but by lowering our expectations of the product.
John Funk said:
But as I touched on in the article, I'm also not sure it's inherently a bad thing. The fun isn't in *having* them, it's in trying to collect them.
Perhaps, but that still presents the problem of no payoff. The presence of the Pokedex in every iteration of the series, complete with unique blurbs and glaringly empty slots, is bait for the compulsive. (And I'd like to meet a pokemon fan that isn't at least a
little bit compulsive.)
Also, I can't honestly think of any reason you would need
649 pokemon. With only 17 types, there's a maximum of 289 combinations, and even that's counting duplicates (like Flying/Bug and Bug/Flying.) It just boggles. Is there really that much difference between, say, a Charmander and a Charmeleon besides stats? Or the Porygons?