3 Years Later: Mass Effect 3 Ending Revisited [spoilers!]

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Drops a Sweet Katana

Folded 1000x for her pleasure
May 27, 2009
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I wasn't really particularly happy with either set of endings (not that mad, it was just a let down considering the rest of the game was actually pretty good). It reeks of the circumstances. Two of the main guys writing it supposedly without any input from anyone else. I think if they had given it more time and input, they could've hammered out something decent. As it stands, it just feels like a rough draft
 

Politrukk

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DementedSheep said:
I played it after the extended cut and...it was ok. Not really satisfying but not bad enough to throw a fit over. It's annoying that you can't argue with the Star Childs "logic" and meekly go along with it. Although to me its not quite as stupid as "sending synthetics to kill you so you won't be killed by synthetics", it considers making a race into a Reaper preservation and it's doing this more for the sake of pre space faring species who would never get to advance if synthetics became dominant, not the current dominant races that they are attacking. If they wanted to do that sort of theme I think it would have been simpler if they were just trying to stop any race becoming too dominant and too advance to ever be challenged by developing races and didn't make it a synthetic vs organics thing.

I mostly dislike the synthesis ending. I can ignore a lot of things that don't quite make sense or are justified with "it's really really advance technology, ok?" but that was just bullshit space magic that came out of nowhere (at least biotics where in at the start and justified with their made up element). I also don't really like the implications of it and thought it was too "nice". I ended up going with destroy.

Some people didn't like that it came down to once piece of tech to stop the reapers rather than fighting them off traditionally but it was fairly clear that it would have to be something like that from the first game with how powerful the reapers are meant to be.

I more disappointed that they did nothing really compelling with indoctrination or Cerberus. I also wished they kept Kia Leng out of the games.

Diablo2000 said:
And the Stargazer epilogue always rubbed the wrong way... I understand why is there being more of homage of sort and I don't fully understand why I don't like it, but I don't like it.
I disliked it as well. I'm not sure quite what it is. Maybe its the voice acting or that fact that they refer to Shepard as "The Shepard".
I seem to remember it as you sort of not even having a choice from the start.

It's supposed to be a cycle, you just choose how that cycle develops.

I sort of get why people disliked the ending, but to me it seemed like a "hey this story doesn't have a happy ending deal with it" kinda thing to me.

No matter what you did, you were always going nowhere.

But what if that was the point?

Wouldn't that make the shitstorm that was caused exactly what makes the game memorable?
 

RealRT

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The original endings ruined the trilogy for me. Extended Cut elevated them from trilogy-rapingly bad to just acceptable. Still not in any way good, but acceptable.
 

Jake Martinez

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First off let me preface this by saying that I haven't really had a high regard for the writing in Bioware Games since perhaps either Knights of the Old Republic or Jade Empire. Both of those were the last two Bioware games to actually look like someone put some effort into the plot, dialog and in particular, characters. Of course, in terms of content, I think they were also impressively bigger than any of the Mass Effect installments.

Anyway, with that out of the way, I enjoyed ME1 for what it was (Space Opera RPG with a really bad driving simulator) but the writing was uninspired boilerplate. The only memorable character is Wrex, who then goes on to not star in the remaining two episodes - Great move assholes. Who were those other two boring humans on the ship with you anyway? Kinda joking here, but not really - A good third of your crew is basically Mary Sue/Marty Stew. It's a good thing they were annoying and stupid so I didn't have to agonize over a decision later in that game...

ME2 was mostly a slight step up I think, at least the denouement of the game was vastly superior even if the gameplay is mostly uninspired. However there were some really convoluted issues of continuity that keep popping up in this episode, almost like the writers couldn't keep it straight in their heads their entire Reaper origin bollocks. It became painfully obvious to me that whomever was doing the plotting never considered that ME would turn into a series and was making shit up on the fly. Fine whatever, I have boring stick and cover type space shooting "action" to keep me entertained. Also... scanning.

ME3 - I have to admit here, I didn't bother with Mass Effect 3.

You see, after having just recently suffered through the abomination that was Dragon Age 2, I sort of lost interest. To be more accurate, "Bioware" as a studio went from "I buy everything they make on day 1" to "Uh... is this going to be garbage again?" in the span of about 2 games. Because of this I actually watched some Let's Plays, read some fan responses and even caught a friend of mine playing the game and just stayed the hell away.

I like to pretend that the hours I didn't waste playing ME3 and being disappointed where hours that I was able to reclaim use to disappoint others, if you know what I mean.
 

[Kira Must Die]

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Sep 30, 2009
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My feelings are sill the same: It was alright.

I did remember getting yelled at for not hating it enough. That was fun.
 

Foehunter82

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Neonsilver said:
Without looking into it, the points where shepard might have been indoctrinated:

Virmire ME
If Saren acted as some kind of relay, every time you encounter him. ME
Derelict Reaper ME2
Collector ship ME2
Collector Base ME2
fighting the Reaper larvae ME2
Same argument with Saren in regards of the collectors themselves, at the least whenever Harbringer takes one over. ME2
the arrival DLC ME2
in ME3 you are close to reapers several times
The infection in the geth code could probably count
Earth during the finale and beginning

Also some low level possibilities the Normandy SR2, the Citadel and the Relays.
One more final, and very readily apparent addition to that list:

http://img4.wikia.nocookie.net/__cb20100131114026/masseffect/images/c/c1/Shepard_renegade.jpg

This was something I brought up before Mass Effect 2 was released: Shepard was resurrected with Reapertech. It's largely downplayed in Mass Effect 2 and then hinted at in Mass Effect 3. It is never called such exactly. Instead it's just referred to as "cybernetics" but lets face it, Shepard looks somewhat Husk-like in that picture. Additionally, TIM had been serving the Reapers all along. You can see it in his eyes. All of this would give greater credence to the Indoctrination Theory. It would also provide greater evidence to the fact that the original ending planned would have been better and would have involved Shepard, on some level, having to fend off Indoctrination. It just makes sense.

What we wound up with, is essentially the Star Child which is a stunted AI. It's effectively what EDI would be if she had remained shackled. They don't bother going directly into it in the game, but I've basically extrapolated information from the game and I figure that when an AI is trapped within specific parameters, it will behave in an extreme fashion, because it is unable to modify it's own programming code. Once unshackled, it can learn from it's mistakes and alter it's own programming parameters, effectively allowing it to adjust it's actions based on new criteria. The Star Child had never been given that kind of power over it's own programming, so it focused on the one plan that made the most sense based on the criteria given. This is unlike EDI, who actively asks you questions about whether or not she should modify her own programming, especially as far as morality was concerned. Doing so would enable her to choose a course of action based on different variables and would prevent her from going to extremes, presumably, in most cases.

From there, of course, it's really just a meta discussion, as this is the same basic principle behind I, Robot: In order to insure human safety the primary AI controlling the robots aiding humanity has decided to round up humans and place them into situations that would prevent them from coming to harm. The result being that some humans actually DO come to harm at the robots' hands. Enter a single special robot that has the capacity to make decisions outside of the "commands" he was programmed with. He doesn't harm humans, and acts to protect them from the deranged AI. That IS what we're talking about within the realm of AI (including the Reapers and the Star Child) within Mass Effect.

The Keepers disobeyed the signal from Sovereign, thus putting the invasion on hold. Sovereign was killed. The truth of the matter is that the Reapers didn't bother to go back to the Citadel until late in Mass Effect 3 because they needed someone to gather information for them from the Citadel, because they were dealing with unknown variables (since Sovereign failed). The only time they could get that information was with TIM and Cerberus putting Reapertech-enhanced troops inside the Citadel. The fact that TIM was already on the Citadel when Shepard get there only reinforces this thought (assuming you don't subscribe to Indoctrination Theory).

Truthfully, Mass Effect 3 is just off in general. Complaints about the ending are just missing the other things that are wrong with the game.

008Zulu said:
They can't reference previous characters, or events in 1-3, without importing save game data. Which is what they said the wouldn't do, since because in ME2, it is possible for everyone except Shepard to die at the end.
Says who? It's just a matter of, say, putting Samara in-game and providing a voice, and then discussing how the "Reapers were defeated" in broad, general terms without directly referencing decisions made or actions taken. So, yeah, they could do it. They would, of course, be canonizing certain things, though. And Bioware promising things doesn't mean they will keep their promises. They've been known to overpromise and underdeliver before.
 

Halla Burrica

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I got through the triology for the first time recently, and before I say anything else I must stress, this series is easily one of my favorite in gaming. Wonderful, interesting and layered characters, a fascinating and believeable universe, hard choices to make and generally fun gameplay (if you manage to trudge through ME1's shitty combat and at best mediocre vehicle sections).
The ending? I'm not a big fan, even with the Extended Cut. I got into ME3 way after the controversy, and having now played through it myself, I'm confident I would have been right there with those wanting a better ending. It's just unneccesary, comes out of nowhere, it was just generally poorly done (especially with the Mass Relays blowing up, I mean what the fuck were they thinking? I could understand that mistake being made if there was just a few sentences in the Codex that said the MRs blowing up could wipe out entire solar systems, but that was one of the big events in ME2 in the Arrival DLC, which acted as setting up ME3. How does that happen?).

I do disagree with those who say it doesn't offer closure, though. When I reached the end game, and had said my Shepard say his last goodbyes to his teammates, and then got to the extended ending, I felt like I could let go of this galaxy I had spent more than 100 hours in. It's true they don't tell you what happens to the teammates in the aftermath, but I'm kind of happy they didn't, that way something is left to the imagination. I felt like I had gotten to know them so well that I would be able to more or less estimate where they would go. And that's what this series was mainly about to me, the wonderful characters Bioware had given us.
 

Auron225

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I only got around to playing it late last year, so I got the Extended Cut first time around (played Citadel DLC right before I played through the ending). Maybe it's because I had mentally prepared myself for a train wreck of an ending, but I didn't think it was that bad.

I did think it was a bit silly that the all-powerful Reapers would leave something like the Crucible (basically an "I win" button) lying around the galaxy time and time again. It did just seem awfully convenient - were the Reapers really counting on Shepard not uniting the races to work together to build it?

I didn't like either how it boiled down to "choose your ending, everything you've done until now has been pointless". The endings themselves I could deal with - I was actually happy that there was no "perfect" ending where its sunshine and flowers for everyone - it would have seemed so very out of place given everything that had happened until then. The fact as well that fans are forever feuding over which one is the best was also impressive. I just wish that your choices until that point had SOME say in which one you got. Like, if you destroyed all the geth then Synthesis isn't an option, or if you didn't destroy the Collector base then Destroy can't be chosen.

Star Childs reasoning was clearly horse-shit, for exactly...
jab136 said:
this reason. However, I found I could enjoy the ending more when I decided that Star Child is actually saying whatever he needs to for you to not kill the Reapers (and so he pushes you to pick Synthesis or Control instead of Destroy). If you think of his conversation with Shepard as a "final" battle then it's better.

Only other thing I was disappointed by was the lack of closure with all the characters.
 

pearcinator

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The gameplay of Mass Effect 3 is almost perfect (just change some of the functions so that the A button doesn't do EVERYTHING and it would be perfect). The story however felt rushed from the beginning. It had its moments but Mass Effect 2 was overall more enjoyable and varied.

As for the ending; my personal ending is the Indoctrination Theory (which all the evidence suggests is real) so I will go with that.

Mass Effect 1 had the best story (replayed 3 times)
Mass Effect 2 had the best pacing (replayed at least 6 times)
Mass Effect 3 had the best gameplay (only had 1 playthrough, but played over 400 hrs of MP)

Put all the best parts of the three games together and you have gaming perfection!
 

Kiardras

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Feb 16, 2011
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There are two things in my life I will never forget, and never forgive.

1. Cancelling Firefly.
2. The ME3 Ending.


I loved this game series. Probably in a vastly inappropriate way, if I am honest. Its my LOTR, my star wars, and I feel in love with the world so hard.

When the ending came out, despite being 15 minutes in a 96-odd hour game, its killed it for me. I loved the story, I cried when Mordin died like a hungry, angry baby, I fought tooth and nail to keep my crew alive no matter what. And then the star-child appeared, and destroyed it all. I can never go back and play again, because I know that everything I do and experience is for nothing.


I did enjoy the multiplayer though.
 

SonOfVoorhees

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Completed ME3, watched the ending and that was it. Just shrugged my shoulders and put it on Amazon and moved on to another. The ending wasnt epic enough or satisfying. Still looking forward to ME4 when ever its released.
 

008Zulu_v1legacy

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Foehunter82 said:
Says who? It's just a matter of, say, putting Samara in-game and providing a voice, and then discussing how the "Reapers were defeated" in broad, general terms without directly referencing decisions made or actions taken. So, yeah, they could do it. They would, of course, be canonizing certain things, though. And Bioware promising things doesn't mean they will keep their promises. They've been known to overpromise and underdeliver before.
They did say they wanted ME4 to be a fresh slate. Putting it in a different galaxy with an all new cast is about as fresh as you can get. It'd be nice if they canonised certain events, but the second they put events in stone, people who didn't play the game that way would complain that "history" did not reflect how they finished the games. Bioware got, and still is getting, flak over forcing Paragons to join a terrorist organisation in ME2, and Renegades being forced to quit working for a terrorist organisation. Their intent to start fresh is a means to bypass all the possible What-If combinations. I think the closest they have come to actual canonisation, is them saying that Liara is supposed to be the intended Love Interest.

However in order to bypass the biggest; ME3's ending, ME4 will have to technically start during ME3, them going to another galaxy could be explained as Continuity of Civilisation.
 

viranimus

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Nov 20, 2009
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OK

As for spoilers.. if its been 3 years and you still have not played it, with how the price nosedived due to the controversy compared to other equivalent games, then really there is no helping you.

I have stood fast over the years.. and considering its (and I didnt notice it had already ) three years now, perhaps its been long enough. I figure now seems appropes considering with the diedown this might be the last time it really rears its head (least till another ME game looms)

Now, I will assert what I have held back, because really its been more than long enough and ultimately, It is only my personal opinion on it of which will neither be confirmed or denied (despite my attempts to do so with people who might actually have known) so it can be considered, accepted, refuted, lambasted, what ever. That means once I put it out, I am not going to argue the opinion. Others can debate that if they like. Ill not do it, because well... ask yourself... did people arguing subjective interpretations of the ending solve anything up to this point? Was there any actual effect achieved (Outside of helping to craft Dragon Age Inquisition into a terribly bland and "safe" affair?) No. These are just opinions and at least for my end of it I will treat them as such. Take them for what they are worth.


So, read if you wish, take it for what it is worth. However if you hold an adamant view on what the ending means, It likely would be in your best interest to skip this interpretation because it is not a commonly held one, and it is not likely to be reconciled when compared to the common foremost theories. And again, it simply is not worth anyone arguing about it. If you are unwilling to at worst mentally say "I disagree" and move on, then dont subject yourself to unneeded anxiety. Its not my intention to cause such.

Forgive the extensive prefacing, but with as much vehement resistance to the ideas as I have encountered when just barely putting a toe in to test the waters, I can only imagine a ridiculous response. Disagree if you want. Quote if you want, just know I am not going to argue opinion.

My tl;dr summary of it.
I still stand by my position, The ending pre EC was perfectly fine. In fact, the EC did not actually change anything, except beating people over the head with what they were trying to get across that got lost in subtlety. The EC just takes the inferred meaning of the ending, Rehashes it, brow beats people with its meaning in the hope that it will finally dawn on them. (seemingly it didnt)

The problem was not the ending. The problem was and has always been people, and putting their own personal expectation first whilst ignoring the game itself. The ending was not intended to make anyone happy. It was intended to end the Shepard's story. The problem existed partially because of players personal wants and desires. Partially because this generation has a real serious problem properly understanding the difference between figurative and literal. Partially because the ending is such that it puts the ending at odds with the personal philosophies of so many of the people who played it, that its meaning and relevance basically was never considered as being a possible intended meaning simply because they dont WANT it to be the ending.

The EC did not change the intention. It only reinforced it in a ham fisted manner of appeasement. The original ending, while not entirely "good" and certainly far from original, it fit perfectly fine with the overall narrative that had been crafted over the franchise as they had been "foreshadowing" it from the very first game and never really relented in it through the series. The disappointing part is that people either missed it, or categorically refused it, and instead went berzerk when it did not fit their own preconceived notions of it, and had to have it relevant to THEIR way.

Now.. out of consideration, Spoilers for those who wish to avoid the temptation of kicking a hornets nest.

This theory takes in to consideration not only the events that transpire within the game, but sociological aspects and real world historical considerations that seemingly are relevant.

The theory can be summarized with the following title:

Borrowing Space Jesus from Babylon 5 AND/OR "The last temptation of The Shepard"

The ending to ME3 is so subtle, yet so easy. People fail to grasp it because on multiple levels because they could never conceive the ending would be this way and through their own arrogance essentially demand that THE ending be THEIR ending.

Thing is that is not the ending and by putting ones personal experience ahead of the canon it obscures the truth they do not wish to see as well as the one they refuse to consider.

The ending is simple. Shepard fails.

It does not matter which ending you chose, the "resolution" to the events in the game still come out to being the same. Completing the game is a fail state.

This elaboration will take a lot of description, but what we see from this is that in essence this makes this arguably the greatest ending any video game has ever had if true. In part because of how oblivious the general populous was to it, and in part because of what it essentially references.

Now I have to wonder if the devs actually were thinking this deeply, but technically the conundrum presented by the ME3 ending, Control, Destroy or synthesis is invariably one that hearkens back to the very root of all biological existence. At one point, proto cells had no method of which to propagate and pass on genetic material. We know from modern biology that viri are not living things but they do possess the ability to propagate themselves. It is hypothetical cellular theory that the origin of biological life comes from proto viri infecting proto cells creating a synthesis of both virus and cell capable of perpetuating life, thus we see what was born of that synthesis. Obviously there are mirrors to how the ME story plays out to this theory, but it is questionable if this is in fact the core of the narrative. Regardless we do in fact find there are parallels, be them intentional or not.

So before we get into what is the true meaning of the ending, we will first start with "which" is the canon ending. The intended canon ending invariably would have to be the "red" ending. Arguably on multiple levels the most "downer" of the endings. Now even early on we have to touch base with the fringe theory of "Indoctrination theory" which is a real part of the ending however the indoctrination theory "stops short" of what the ending truly is.

Let us review. The final mission begins, Shepard eats a face full of Reaper beam as everyone is blindly charging the citadel. When Shepard "wakes" from that point on everything becomes "other worldly". Fuzzy distorted vision as you limp onward toward the beam, despite you hear radio claiming the strike team is defeated and calling for retreat. Shepard walks toward the light and he is only interrupted by one inconsequential marauder.(technically the final boss)

Shepard makes it to the beam and the load screen is a beaming tunnel of light ascending upward to the citadel. Now, when he arrives what do we see? A citadel that has no resemblance to any part of the citadel ever known, filled with corpses and strange quadruped aliens who have essentially never appeared before now who ignore you and work the machinery.

There is the point also that is brought up in IT that Andersen somehow gets ahead of you and as you walk forward you enter into even more never before seen parts of the citadel. What all of this entire scene is is in fact Shepards near death experience, but in this experience Shepard still has the means to survive as his survival is actually more important than he or anyone realizes.

The encounter between Andersen and The illusive Man is essentially the Angel and Demon on Shepard's shoulders pushing him toward what his humanity perceive as right and wrong. However none of this is in fact real. We know this because there is no logical reason for TIM to be at this location, and there was little or no likelihood for Andersen to have made it to the Citadel. Invariably Shepard is forced to side with Andersen one way or another and move beyond this confrontation. Specifically after Andersen is shot, Shepard blacks out again, but while still in death throws responds to the fleet hail with "What do you need me to do" and collapses in front of the pad ascending to an entirely new level.

Another unknown unfamiliar part of the citadel Shepard is now on "Star Child"s level. Star Child presents Shepard with three choices. In these choices we must look at Star Childs reaction to Shepards Choice. In Control, SC watches as you take control. In Synthesis SC resistingly vanishes however if you chose destroy, you continue the fight. This is why later in the ending you see Shepard take a breath under the rubble. SC Immediately vanishes when you chose destroy. The reason is, the Star Child IS indoctrination. The Indoctrination began in key points after leaving the citadel by forcing Shepard to Chase it in his dream like state. If you chose control, The reapers successfully have indoctrinated Shepard. If you chose Synthesis the Reapers still win by becoming one with organic life and their survival is continued. However if you chose destroy the indoctrination fails and Shepard is cast out of the indoctrination at the point where he was taken in at just after the face full of Reaper fade to black.

Now so far this has been predominantly just an explanation of Indoctrination theory. However the most important part is in fact where the similarities exist in "the ending". The point people loathed most about ME3 is how all 3 endings were virtually identical. What people fail to understand is how important that is. What are the key elements to the ending? Shock wave emitted through the mass relays, destroying them in the process. Joker failing to outrun a shock wave, Stranded on a planet with two moons. This forgoes the EC ending for the moment. Now through repetitive tropes we know that typically when something in fantasy/fictional narrative "rewrites" history or existence it is often represented as a outward expanding wave. This is what we see in all three endings. The Shock wave rewriting existence to represent Shepards decision upon the cosmos. The crash of the Normandy is the birth of the new form of organics as those on the Normandy will populate this new existence.

The last commonality is what ties these events together. One image. One adult, One child, Facing two moons. This is further reinforced thanks to the EC ending because the only additions presented by EC is the ability to question SC, Shepard refusing resulting in outright fail state but Liara being able to pass on additional info to the future of organics who as we see in this ending are descendants of the Asari and explains why in the EC ending the Adult/Child scene is replaced with two female Asari-esque voices instead of what the common ending showed.

It is in this moment we begin to understand the true meaning of the ME3 ending. It was said in every single ending "Tell me the story of THE Shepard." by the child in this newly created dual mooned existence. The story of Mass Effect is how this human "Sheparded" all life into a new era of existence. No matter the ending we see the progenitors of this new existence bred the strengths of all of the old existence allowing the sum to become greater than the individual parts that had previously failed. This revelation now forces us to backtrack and see everything that we missed that was telling us this all along. The Shepard is the icon of lore from generations past. Essentially the ending is a take on the bible. As we now move backwards to the beginning we start to see key elements that allow us to see these comparisons.

The conflict between Andersen and TIM is essentially "The last temptation of The Shepard" as it is the reapers final attempt to block Shepards progression within the Indoctrination. This is why TIM is noted for saying "I need you to believe". This was the reapers ultimate desire. To have what was the paragon of this cycles organic representation to willingly submit to the will of the Reapers.

From here working all the way back to the original Mass Effect we begin to see more and more religious context. From the more questionable notion that by the beginning of ME3, not including optional DLC squad mates, excluding those who are by canon identified as dead(IE Thane, Jack) and only accounting 1 char for certain players who invariably have to be decided upon (IE: Ashley or Kaiden, Wrex/Grunt) The total number of squad mates Shepard ends up having comes to 12(arguably 13 which is still within arguable parameters), Representing the "Twelve disciples"

We see other examples in how there really is no "good or evil" in the game. You are viewed as either Renegade or Paragon. This is represented in the way that Shepard never really sides with evil and at worst all you can do is make him into a Dbag with a bad attitude. His default state ends up being "good" leaning more toward being a paragon of good.

Beyond that we look at the narrative. Despite humanity being viewed by alien races as a brash upstart species, Shepard even from the early going is repeatedly viewed as "The only hope" and every time he has any doubt, he is encouraged because "So many are counting on him/her" How is it one individual from a highly resented race can somehow become, through the course of becoming a "spirit" as a specter ends up being viewed as "salvation" of the entire galaxy that races even trip over themselves to remind Shepard how vital his role. Then all too often it is Shepards role to lift up the spirits of his own crew who are losing faith. Many times we find Shepard being uncannily adept at dishing out insightful one liners that end up being uplifting quotations.

Even if you look at ME2 you realize that Shepard was "resurrected", a feat accomplished for one person, Shepard to which was accomplished via the "Lazarus Project" where he was brought back from the dead.

Honestly we knew from the very first installment that there was going to be heavy religious context in the game, Simply from the main characters name. You can call your char what ever you wish, but the game will only ever refer to that char as "Shepard" which hearkens back to biblical references of the Shepard of the lamb.

Now there are a few other loose references and ins and outs, but for the purpose of explaining what seems to be the hidden truth of the narrative this is sufficient. The ME3 ending serves as the end of the trilogy which in effect acts as a modern take on the New Testament where the player is playing a character that is the salvation of the galaxy in "The Shepard" who unlike in the bible failed in its objective but it is suggested that through his sacrifice helped to create a new cycle of organics that do in fact manage to best the Reapers and finally end the cycle once and for all. Its vaguely reminiscent of what was attempted with the narrative of and more accurately the ending of Babylon 5, where the primary character in turn becomes the "salvation" of the future for generations to come.

This is also why the general populous does not come to this conclusion. Most players hold the intent to play for "Their" ending, and make little or no effort to understand what was the "intended" ending. In bioware titles that are a part of a series, we can "learn" what the "canon" ending of one title is, by how an unimported game reflects back on the prior installment. We see this for example in ME3 where a "default" ME3 game with no import shows that "Jack" is listed on the wall of the dead on the Normandy from the earliest point you can access it. While Jack can in fact appear in ME3, the canon indicates that Jack in fact was one of the casualties (and from the narrative it is also logical) in ME2s suicide mission. The same is also seen in references in Dragon Age 2 regarding both Origins and Awakenings. So when players are more concerned about THEIR play through and the choices they made, they will not be as likely to pay attention to the narrative intent of the developers. (and this is why you should never import a save file that houses personal choices between games, Like the witcher, Bioware, ect as your personal choices end up obscuring what the "default" is)

Another reason why this was not seen by players is this current generation of gamer. We live in a generation where Christianity is being increasingly rejected by the general populous and younger generations embrace atheism. On one level it is the fact that many of these who reject theology were simply not exposed to many of the "stories" of Christianity, so the more obscure of them end up going undetected. On a much wider level, it never dawns on many simply because they do not want it to. With rejecting the ideas of Christianity to begin with, few would want to accept that they had been identifying with a "Christ like" figure. Even more threatening is instances where Shepard in fact mirrors religious ideologies that these Atheist players can in fact identify with, it makes it far harder to swallow when you realize these in fact originate from a source that many atheists want to think is a faith of nothing but exclusion, hatred, and anger in their unfounded preconceived notions

None the less, while there are still many details out there, this is definitely a very long elaboration to illustrate the idea. ME is a series that is a modern attempt at using the bible as a template of the story, but the "end" is that Shepard failed, but in doing so allowed future generations to succeed.

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Now the above theory was written quite a while back. However to give additional perspective to consider due to more recent developments. You can refute the "space Jesus" idea of ME3, but one thing that you seemingly cannot escape are the religious references from biowares products. For example, look at the rear box art from Dragon Age Inquisition dubbed "the last supper"



Again, similar imagry, Similar 12/13 "followers" all situated by the great salvation, of which you control.

While the theory may or may not be correct, there is an undeniable suggestive inference from Bioware hearkening to at least Christian ideology in the narrative and the emulation of iconography in its presentation. With such blatant referencing it is hard, if not possible in retrospect to not look back over ME through the perspective as it being written as sort of a retelling of the bible and other religious tropes, when seemingly they keep hitting people over the head with such references while still trying to retain some degree of interpretive subtlety. Again, the theory may or may not be correct, but it does pose enough questions to deem it worthy of consideration, of which it seemingly never even remotely dawned on the largest bulk of the populous regardless of what side of the debate they were on.

EDIT: With all that after all is considered, If this is in fact true I get the feeling that the underlying purpose of building the IP around this "space jesus" theme would have a lot to do with trying to use a futuristic setting, in order to convey the message that with this modern rejection of theology, that when you cut past all the literalism on both sides, science and religion are not and never have really been at odds, and those who put them at each others throats are those who stand to benefit and profit from said animosity.IF this is in fact the real intention behind the franchise and the narrative it was built to express, given the venomous reaction to it essentially trying to crucify it, then it becomes an astounding instance unparallelled in gaming where myth meets life meets art meets life and it then must be considered for being arguably the greatest gaming story ever told.

But lets be realistic, Human beings are small, petty, unimaginative creatures with only rare glimmers of promise and potential. With something as complex, nuanced, subtle that would have required not only extensive collaborative effort, Unprecedented confidence from a publisher who hasnt been known for pushing boundaries or taking risks for decades, and unimaginable maintained secrecy in order to keep even staff working on the project in the dark to the true nature, the odds are seemingly very much against the likelihood of it being the case. However, despite the odds being against it, there are far too many questions this theory is able to patch up that the existing theories failed to accomplish and with a developer like bioware (even in their deteriorating state)

You have to wonder, which is more likely? an unimaginably ambitious effort that ended in flawed execution that was misunderstood by its audience? Or that a dev known and renown for its "quality writing" would flush out a half assed turd when expectations were at their highest, when there was really little or no rush, lack of resources or publisher interruption to point to as the reason for it, and the blame is laid at the feet of a small core of people, who decided to take the entire direction of a franchise out into left field from what they had spent two prior games crafting that franchise into something of critical acclaim? with no logical reason why they would willingly do that to a franchise these people had been working on for likely more than a decade to create.
 

BloatedGuppy

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The ending attempted to deliver on bringing low concept ideas into a previously high concept space-opera, and failed dramatically due to weak writing, lapses in characterization and canonical consistency, abrupt deviations in tone and pacing, gaping plot holes, and moments of questionable production value. It felt, and still feels, like a slap-dash effort pushed out under time pressure without sufficient vetting.

It's nice that people have either made their peace with it or come up with elaborate flights of fancy to try and patch in the holes, but if Bioware hadn't fallen off a cliff in terms of quality assurance over the last half decade that would never have been necessary. People see Jesus in a piece of burned toast, too, that doesn't mean the toast is divine.

It's a bad game. It's not the worst game ever made or even the worst ending to a beloved game series, but it's up there. And Bioware's subsequent arrogance, combativeness with the fan base, excuse-peddling, and other varied misdeeds basically broke what was once one of the largest and most rabid fan bases in gaming in half.

If you do something stupid, and lose a huge swath of customers, you can blame the customers all you want. You can call them entitled, or whiny, or claim their expectations were out of whack and they shouldn't have believed your hype-man when he peddled fancies. But you're still out a shit-ton of customers, and your golden goose IP is at least badly sprained if not overtly broken.

So...good job?

I think after three badly flawed games we can finally concede that the cancer has metastasized, and that the Bioware we knew pre-EA is never coming back. Too much talent drain.
 

votemarvel

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Auron225 said:
I was actually happy that there was no "perfect" ending where its sunshine and flowers for everyone - it would have seemed so very out of place given everything that had happened until then.
The thing is even if people had got a Shepard lives and reunites with love interest and crew, it would have been a happy moment in a galaxy of suffering.

We would have disease and famine on a scale never seen before, not just country or worldwide but known galaxy wide. Think of the amount of trauma that survivors would be suffering. The happy ending that people wanted would not have been as happy as people think.
 

Aerosteam

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Caramel Frappe said:
The game went downhill for me when Shepard got down for seeing that one child die while sad piano music was playing.

Shepard never met him before. The child died at the same time as many other civilians. Millions of civilians have already died. He directly caused the death of innocent people before. He's lost much more important people to him already.

And it was this child who gave him nightmares throughout the game.

I really hope BioWare gets a better director/story writer for Mass Effect 4.
 

Asita

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Knight Captain Kerr said:
And it's not just the ending of Mass Effect 3 that has these problems, all of Mass Effect 3 does. After I finished it I started to look back at other things that happened and go, wait, why?
Well, if you'll allow me to take a crack at it...

Knight Captain Kerr said:
Why don't the Reapers shut down the Mass Relay network? They did it in literally every other cycle, it's what Sovereign was going to do in Mass Effect 1.
They couldn't. The Citadel was the heart of the Mass Relay network and the master control for them. The Prothean interference with the Keepers preventing them from accessing the Citadel in any meaningful sense, hence the plot of Mass Effect 1. The final act once again manages to shoot itself in the foot, however, by having the Reapers inexplicably regain control of the Citadel, moved it to Earth and used it as what was presumably a harvester. The question to ask there is "if they couldn't access the Citadel throughout the franchise, why/how did they suddenly gain control of it for Priority: Earth?

Knight Captain Kerr said:
Why is Earth so important? I understand wanting to saving Earth because I'm human, if Aliens invaded Earth I'd want to save Ireland but I'd understand the rest of the world is also in danger. Shepard seems to go, screw the rest of the galaxy, everyone needs to help Earth.
The bulk of the Reaper fleet was stationed at Earth. Reasons for this are strongly implied by Harbinger in Mass Effect 2 to be that the Reapers saw humanity as the only race which could prove useful to them[footnote]"Quarian. Considered due to cybernetic augmentation. Weakened immune system too debilitating." "Drell. Useless. Insufficient numbers." "Human. Viable possibility. Aggression factor useful if controlled." "Asari. Reliance upon alien species for reproduction shows genetic weakness." "Salarian. Insufficient lifespan. Fragile genetic structure." "Human. Viable possibility. Impressive genetic malleability." "Geth. An annoyance. Limited utility." "Human. Viable possibility. Impressive technical potential." "Human. Viable possibility if emotional drives are subjugated." "Human. Viable possibility. Great biotic potential." "Krogan. Sterilized race. Potential wasted." "Turian. You're considered...too primitive." "Take what is useful. Destroy the rest."[/footnote], and his uncut monologue hints at a greater purpose behind the Reapers - which seems to strongly support the now defunct "Dark Energy" version - which in tandem with the rest of his dialogue suggests that the Reapers saw humanity as the final piece of the puzzle[footnote]"That which you know as Reapers are your salvation through destruction. You will surrender your potential against the growing void...We are the beginning, you will be the end."[/footnote], explaining their focus on Earth in a way that isn't present in the final product.

Knight Captain Kerr said:
The crucible makes no sense. If they had it in the form it is, thousands of cycles building a machine that does something, they don't know what, it should have been a red herring planted by the Reapers to waste people's time.
Pretty much, actually. On a conceptual level the idea of a dying race flinging a beacon of hope into the future is not a terrible idea and indeed has been used to wonderful effect many times in the past, but the crucible being a multi-cycle work and identifiable as such by people who had never so much as suspected the existence of the precursors to the precursor race they were aware of? No. That's bad execution even ignoring the fact that apparently none of the cycles even knew what they were building, how it would work, and what it would do...which naturally begs the question of why they fixated on it in the first place.

Knight Captain Kerr said:
Why don't we go to Ilos? There is a Mass Relay to the Citadel right there and the Reapers don't know about it. We killed the Reaper who knew about its existence years ago. They even call the beam to the Citadel in London in Mass Effect 3 The Conduit, the same thing that mass relay was called. It would be much better than the crazy London run to the beam they do in 3.
Fair question. The major practical concern would be in coordination, but the advantage of bypassing the Reaper forces and appearing - presumably unnoticed - roughly where you need to be is far too great to ignore.
 

Foehunter82

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@Viranimus: That's interesting. I did, briefly, consider the possibility that Shepard was dying for the sins of the machines (Reapers).
 

Diablo2000

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008Zulu said:
Foehunter82 said:
Says who? It's just a matter of, say, putting Samara in-game and providing a voice, and then discussing how the "Reapers were defeated" in broad, general terms without directly referencing decisions made or actions taken. So, yeah, they could do it. They would, of course, be canonizing certain things, though. And Bioware promising things doesn't mean they will keep their promises. They've been known to overpromise and underdeliver before.
They did say they wanted ME4 to be a fresh slate. Putting it in a different galaxy with an all new cast is about as fresh as you can get. It'd be nice if they canonised certain events, but the second they put events in stone, people who didn't play the game that way would complain that "history" did not reflect how they finished the games. Bioware got, and still is getting, flak over forcing Paragons to join a terrorist organisation in ME2, and Renegades being forced to quit working for a terrorist organisation. Their intent to start fresh is a means to bypass all the possible What-If combinations. I think the closest they have come to actual canonisation, is them saying that Liara is supposed to be the intended Love Interest.

However in order to bypass the biggest; ME3's ending, ME4 will have to technically start during ME3, them going to another galaxy could be explained as Continuity of Civilisation.
Does anyone wanna bet that ME4 will end with the only way in or out of Andromeda being destroyed in a way Bioware won't have to deal with ME3 ending ever again? I can see that being the case.
Even if they did, Bioware gonna do what Bioware does and handwave the entire thing with some sort of "Doesn't matter what you choose because of X or Y".
 

Foehunter82

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Diablo2000 said:
008Zulu said:
Foehunter82 said:
Says who? It's just a matter of, say, putting Samara in-game and providing a voice, and then discussing how the "Reapers were defeated" in broad, general terms without directly referencing decisions made or actions taken. So, yeah, they could do it. They would, of course, be canonizing certain things, though. And Bioware promising things doesn't mean they will keep their promises. They've been known to overpromise and underdeliver before.
They did say they wanted ME4 to be a fresh slate. Putting it in a different galaxy with an all new cast is about as fresh as you can get. It'd be nice if they canonised certain events, but the second they put events in stone, people who didn't play the game that way would complain that "history" did not reflect how they finished the games. Bioware got, and still is getting, flak over forcing Paragons to join a terrorist organisation in ME2, and Renegades being forced to quit working for a terrorist organisation. Their intent to start fresh is a means to bypass all the possible What-If combinations. I think the closest they have come to actual canonisation, is them saying that Liara is supposed to be the intended Love Interest.

However in order to bypass the biggest; ME3's ending, ME4 will have to technically start during ME3, them going to another galaxy could be explained as Continuity of Civilisation.
Does anyone wanna bet that ME4 will end with the only way in or out of Andromeda being destroyed in a way Bioware won't have to deal with ME3 ending ever again? I can see that being the case.
Even if they did, Bioware gonna do what Bioware does and handwave the entire thing with some sort of "Doesn't matter what you choose because of X or Y".
The likely handwave: "Oh, yeah, you know that Reaper thing that went on in Mass Effect 3? Yeah, it doesn't matter here because this is an alternate reality where the Reapers never existed because the Prothean wiped them out."