I'm not quite 30, but I'm close enough, and I'm plenty experienced with what the market has put out pretty much from around its inception to present day (not EVERYTHING, but a rather large sampling of everything).
Right now, the AAA industry is mostly a dead-end market for me. It's full of repeats, rehashes, and franchises whose design has been (mostly) treading the same ground for about the last 5 years or so.
If there is anything I have learned in that time, it's to never build expectations for fucking anything. Eventually, your beloved game series or company will reach the plateau of what they can actually deliver.
Oh, and don't bother saying anything about it or start making comparisons. You'll be marginalized as "nostalgic" by ignorant trolls and assholes who cannot grasp "context".
For now, I'm just enjoying the small clusters of good niche titles that come out of the indie scene. The good news, is that our generation is in a position to actually produce the sorts of games we like on our own. Computer programming has progressed to the point where it's both very powerful AND easy to learn.
And I've seen the results of that. For example: Sword of the Stars. Legend of Grimrock. Xenonauts.
Each one of those is a return to quality classic gameplay but each one IMPROVES on the mechanics of its spiritual predecessor in some manner.